*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@889 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+23
-22
@@ -597,28 +597,29 @@ void addgib(playerent *d)
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void loadingscreen()
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{
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static Texture *logo = NULL;
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if(!logo) logo = textureload("packages/misc/startscreen.png", false);
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if(logo)
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if(!logo) logo = textureload("packages/misc/startscreen.png");
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClearColor(0, 0, 0, 1);
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glColor3f(1, 1, 1);
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loopi(2)
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{
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glClearColor(0, 0, 0, 1);
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loopi(2)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glClear(GL_COLOR_BUFFER_BIT);
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glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
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quad(logo->id, (VIRTW-VIRTH)/2, 0, VIRTH, 0, 0, 1);
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SDL_GL_SwapBuffers();
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}
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glDisable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glClear(GL_COLOR_BUFFER_BIT);
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quad(logo->id, (VIRTW-VIRTH)/2, 0, VIRTH, 0, 0, 1);
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SDL_GL_SwapBuffers();
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}
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_DEPTH_TEST);
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}
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