mapmodel menu adjustment- fucked up textures 2 many models??

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@198 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
makke
2006-02-28 15:55:46 +00:00
parent 64ebcdfe82
commit 5d5b597cbe
2 changed files with 1 additions and 12 deletions
+1 -6
View File
@@ -64,12 +64,7 @@ mapmodel 0 0 0 0 "hook" //46
mapmodel 0 0 0 0 "coffeemug" //47
mapmodel 0 0 0 0 "flyer" //48
mapmodel 0 0 0 0 "poster" //49 mind z-buffer issues on 16bit!
mapmodel 0 0 0 0 "grass01_d" //50
mapmodel 0 0 0 0 "grass02_d" //51
mapmodel 0 0 0 0 "plant01_d" //52
mapmodel 0 0 0 0 "grass01_s" //53
mapmodel 0 0 0 0 "grass02_s" //54
mapmodel 0 0 0 0 "plant01_s" //55
// skybox for this map - check /packages/skymaps/
-6
View File
@@ -159,12 +159,6 @@ menuitem "Grass1" "newent mapmodel 17"
menuitem "Grass2" "newent mapmodel 18"
menuitem "Plant1" "newent mapmodel 19"
menuitem "Tree1" "newent mapmodel 20"
menuitem "Grass1 Dry" "newent mapmodel 50"
menuitem "Grass2 Dry" "newent mapmodel 51"
menuitem "Plant1 Dry" "newent mapmodel 52"
menuitem "Grass1 Snow" "newent mapmodel 53"
menuitem "Grass2 Snow" "newent mapmodel 54"
menuitem "Plant1 Snow" "newent mapmodel 55"
newmenu interior