fixed invalid attribute

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3129 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-10-18 11:59:27 +00:00
parent 388c254730
commit 5d9e72170f
19 changed files with 29 additions and 29 deletions
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>README</title>
</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>The basics</title>
</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>
Command-line arguments
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>Common F.A.Q's</title>
</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>The AssaultCube/Cube Engine</title>
</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>CubeScript Console Language</title>
</head>
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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>Get started</title>
</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>History</title>
</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>The interface</title>
</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head><title>Introduction</title></head>
<body>
<h1>Introduction</h1>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>Known Issues</title>
</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head><title>Special maneuvers</title></head>
<body>
<h1>Special maneuvers</h1>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head><title>Map editing: Introduction</title></head>
<body>
<h1>Map editing: Interface &amp; controls </h1>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head><title>Map editing: Beginners</title></head>
<body>
<h1>Map editing: Beginners</h1>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head><title>Map editing: Entities</title></head>
<body>
<h1>Entities</h1>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head><title>Map editing: Tips, tricks and advice</title></head>
<body>
<h1>Map editing: Tips, tricks and advice</h1>
@@ -22,7 +22,7 @@
WQD is a good way to measure how good your map will/won't lag. Your map should ideally
average a maximum of 5000 WQD (less is better). It's okay for your map to exceed this if it's only a
little bit more in a short area. Keep in mind that lights and details will raise the wqd counts, so a rough layout
won´t really represent the final wqd values of a scene. In an empty map(layout) wich has only corridors and basic
won�t really represent the final wqd values of a scene. In an empty map(layout) wich has only corridors and basic
geometry, wqd should never be above 1000. This leaves enough headroom for details, lightning and mapmodels.
The key to a good wqd value are occluders or "solids" (f-key)- these block the view, and the engine can stop rendering
@@ -31,23 +31,23 @@
should give you a good idea about how occlusion works and where to place solid cubes while you lay out your map.
Keep in mind, the better your map runs, the more people will want to play it. If your map looks awesome, but
can only be run on a very recent computer, people won´t play it. Many people play AC with very old computers!
can only be run on a very recent computer, people won�t play it. Many people play AC with very old computers!
</p>
<h2>Layout and design</h2>
<p>
When creating a map, make sure not to make areas far too small. Six or more cubes wide is a good dimension for
doorways, to allow people to pass through them easily. Once again, take reality as your guide. If you´re unsure
doorways, to allow people to pass through them easily. Once again, take reality as your guide. If you�re unsure
about how large your door/window/stairs should be, look at those in your house or outside somewhere.
If players block a doorway for teammates, just because the doorway is only 4 cubes wide, people won´t like
If players block a doorway for teammates, just because the doorway is only 4 cubes wide, people won�t like
the map very much.
When you build your map, use more that one level. Flat maps are boring. By adding vertical variety, you also
make the gameplay more intresting. Even small alterations in floor height usually make things more diverse.
Second floors
Due to the design of the cube engine, it´s not possible to build a second floor. You can use architectural models
to create them, but don´t try to build a 5-storey building with them. If will be impossible to make it look
Due to the design of the cube engine, it�s not possible to build a second floor. You can use architectural models
to create them, but don�t try to build a 5-storey building with them. If will be impossible to make it look
right, since mapmodels are lit with one value throughout, simply the light vvalue of the cube that it sits on.
This means it will be very hard to light it up evenly, while having intresting lightning in the rest of the room.
By creative use of levels, you can make maps that very well give the impression of multiple floors!
@@ -66,8 +66,8 @@
<h2>Textures</h2>
<p>
Take your time in chosing them. Also, don´t just look at "how it looks", consider reality to be your guide.
Don´t put a floor texture on the ceiling, or wall textures on the floor. Although there are exeptions, try to use
Take your time in chosing them. Also, don�t just look at "how it looks", consider reality to be your guide.
Don�t put a floor texture on the ceiling, or wall textures on the floor. Although there are exeptions, try to use
Some common sense. Your nice wooden structure will probably not support a concrete roof too well, or your factory
will probably not have a wooden flooring. Brickwalls on the ground are very uncommon ... etc, etc.
@@ -78,9 +78,9 @@
<h2>Mapmodels</h2>
<p>
Though they can add some nice and neccesary detail to your map, don´t rely on them! It is advised to add
Though they can add some nice and neccesary detail to your map, don�t rely on them! It is advised to add
mapmodels at a late stage in mapping. Think of them more like the icing on the cake.
A boring room won´t look better if you add lots of mapmodels.
A boring room won�t look better if you add lots of mapmodels.
When you add them, less is often more. If every square meter has a cigarette and a leaflet on the ground, the
effect will be lost.
</p>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head><title>Map editing: Config files</title></head>
<body>
<h1>Map editing: Config files</h1>
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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>Performance guide</title>
</head>
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-->
<cuberef name="AssaultCube Reference" version="v1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://cubers.net/Schemas/CubeRef schemas/cuberef.xsd" xmlns="http://cubers.net/Schemas/CubeRef">
<cuberef name="AssaultCube Reference" version="v1.0" xsi:schemaLocation="http://cubers.net/Schemas/CubeRef schemas/cuberef.xsd" xmlns="http://cubers.net/Schemas/CubeRef">
<description>
This reference describes the commands and variables available in AssaultCube.
</description>