fixed invalid attribute
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3129 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>README</title>
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</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>The basics</title>
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</head>
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@@ -2,7 +2,7 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>
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Command-line arguments
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>Common F.A.Q's</title>
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</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>The AssaultCube/Cube Engine</title>
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</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>CubeScript Console Language</title>
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</head>
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<?xml version="1.0" encoding="utf-8" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>Get started</title>
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</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>History</title>
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</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>The interface</title>
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</head>
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@@ -2,7 +2,7 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head><title>Introduction</title></head>
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<body>
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<h1>Introduction</h1>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>Known Issues</title>
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</head>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head><title>Special maneuvers</title></head>
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<body>
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<h1>Special maneuvers</h1>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head><title>Map editing: Introduction</title></head>
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<body>
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<h1>Map editing: Interface & controls </h1>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head><title>Map editing: Beginners</title></head>
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<body>
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<h1>Map editing: Beginners</h1>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head><title>Map editing: Entities</title></head>
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<body>
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<h1>Entities</h1>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head><title>Map editing: Tips, tricks and advice</title></head>
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<body>
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<h1>Map editing: Tips, tricks and advice</h1>
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@@ -22,7 +22,7 @@
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WQD is a good way to measure how good your map will/won't lag. Your map should ideally
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average a maximum of 5000 WQD (less is better). It's okay for your map to exceed this if it's only a
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little bit more in a short area. Keep in mind that lights and details will raise the wqd counts, so a rough layout
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won´t really represent the final wqd values of a scene. In an empty map(layout) wich has only corridors and basic
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won�t really represent the final wqd values of a scene. In an empty map(layout) wich has only corridors and basic
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geometry, wqd should never be above 1000. This leaves enough headroom for details, lightning and mapmodels.
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The key to a good wqd value are occluders or "solids" (f-key)- these block the view, and the engine can stop rendering
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@@ -31,23 +31,23 @@
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should give you a good idea about how occlusion works and where to place solid cubes while you lay out your map.
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Keep in mind, the better your map runs, the more people will want to play it. If your map looks awesome, but
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can only be run on a very recent computer, people won´t play it. Many people play AC with very old computers!
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can only be run on a very recent computer, people won�t play it. Many people play AC with very old computers!
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</p>
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<h2>Layout and design</h2>
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<p>
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When creating a map, make sure not to make areas far too small. Six or more cubes wide is a good dimension for
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doorways, to allow people to pass through them easily. Once again, take reality as your guide. If you´re unsure
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doorways, to allow people to pass through them easily. Once again, take reality as your guide. If you�re unsure
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about how large your door/window/stairs should be, look at those in your house or outside somewhere.
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If players block a doorway for teammates, just because the doorway is only 4 cubes wide, people won´t like
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If players block a doorway for teammates, just because the doorway is only 4 cubes wide, people won�t like
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the map very much.
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When you build your map, use more that one level. Flat maps are boring. By adding vertical variety, you also
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make the gameplay more intresting. Even small alterations in floor height usually make things more diverse.
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Second floors
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Due to the design of the cube engine, it´s not possible to build a second floor. You can use architectural models
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to create them, but don´t try to build a 5-storey building with them. If will be impossible to make it look
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Due to the design of the cube engine, it�s not possible to build a second floor. You can use architectural models
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to create them, but don�t try to build a 5-storey building with them. If will be impossible to make it look
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right, since mapmodels are lit with one value throughout, simply the light vvalue of the cube that it sits on.
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This means it will be very hard to light it up evenly, while having intresting lightning in the rest of the room.
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By creative use of levels, you can make maps that very well give the impression of multiple floors!
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@@ -66,8 +66,8 @@
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<h2>Textures</h2>
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<p>
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Take your time in chosing them. Also, don´t just look at "how it looks", consider reality to be your guide.
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Don´t put a floor texture on the ceiling, or wall textures on the floor. Although there are exeptions, try to use
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Take your time in chosing them. Also, don�t just look at "how it looks", consider reality to be your guide.
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Don�t put a floor texture on the ceiling, or wall textures on the floor. Although there are exeptions, try to use
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Some common sense. Your nice wooden structure will probably not support a concrete roof too well, or your factory
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will probably not have a wooden flooring. Brickwalls on the ground are very uncommon ... etc, etc.
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@@ -78,9 +78,9 @@
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<h2>Mapmodels</h2>
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<p>
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Though they can add some nice and neccesary detail to your map, don´t rely on them! It is advised to add
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Though they can add some nice and neccesary detail to your map, don�t rely on them! It is advised to add
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mapmodels at a late stage in mapping. Think of them more like the icing on the cake.
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A boring room won´t look better if you add lots of mapmodels.
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A boring room won�t look better if you add lots of mapmodels.
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When you add them, less is often more. If every square meter has a cigarette and a leaflet on the ground, the
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effect will be lost.
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</p>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head><title>Map editing: Config files</title></head>
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<body>
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<h1>Map editing: Config files</h1>
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<?xml version="1.0" encoding="utf-8" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>Performance guide</title>
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</head>
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-->
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<cuberef name="AssaultCube Reference" version="v1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://cubers.net/Schemas/CubeRef schemas/cuberef.xsd" xmlns="http://cubers.net/Schemas/CubeRef">
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<cuberef name="AssaultCube Reference" version="v1.0" xsi:schemaLocation="http://cubers.net/Schemas/CubeRef schemas/cuberef.xsd" xmlns="http://cubers.net/Schemas/CubeRef">
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<description>
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This reference describes the commands and variables available in AssaultCube.
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</description>
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