no message

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@670 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-11-14 19:47:44 +00:00
parent 0d7019163b
commit 5ddf59bc9f
8 changed files with 45 additions and 42 deletions
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@@ -15,7 +15,7 @@
<div id="header">Rabid Viper Productions</div>
<div id="main">
<h1>ActionCube v0.9 (BETA)</h1>
<h1>ActionCube v0.91 (BETA)</h1>
<h2>About</h2>
@@ -34,6 +34,7 @@
<ul>
<li><a href="docs/getstarted.html">get started</a> - <b>before you play</b>, basics, instructions on running the game</li>
<li><a href="docs/game.html">game</a> - information about gameplay, modes, weapons, etc</li>
<li><a href="docs/config.html">configuration</a> - commandline-options, settings, scripting</li>
<li><a href="docs/misc.html">misc</a> - a few configuration tricks</li>
<li><a href="docs/server.html">server</a> - set up your own server, administration</li>
<li><a href="docs/history.html">history</a> - changes on this game</li>
@@ -41,7 +42,8 @@
<p>
This document will not provide detailed information on the cube engine itself, check out the
<a href="http://www.cubeengine.com/readme.html" target="_blank">cube docs</a> and the following files for further information:
<a href="http://www.cubeengine.com/readme.html" target="_blank">cube docs</a>,
the <a href="http://sauerbraten.org/README.html" target="_blank">sauerbraten/cube2 docs</a> and the following files for further information:
</p>
<ul>
@@ -66,7 +68,7 @@
</ul>
<p>
Before you ask for help you should read this readme and check out the <a href="http://action.cubers.net/readme/v0.9/faq.html" target="_blank">FAQ</a> on
Before you ask for help you should read this readme and check out the <a href="http://action.cubers.net/readme/v0.91/faq.html" target="_blank">FAQ</a> on
the <a href="http://action.cubers.net" target="_blank">official website</a>. Thank you.
</p>
@@ -100,6 +102,10 @@
<td>Elliot <i>&ldquo;Verbal_&rdquo;</i> Lockwood</td>
<td>QA, Advisor, Lead Tester, pro-coffee service</td>
</tr>
<tr>
<td>Lee <i>&ldquo;eihrul&rdquo;</i> Salzman</td>
<td>Coder, Enet Library, Cube2 backporting</td>
</tr>
</table>
<h3>Thanks to</h3>
@@ -132,7 +138,7 @@
</table>
<p>
Also thanks to kurtis84 and player1 for testing.
Thanks to kurtis84, player1, quase and some others for testing.
</p>
<h3>Texture sources</h3>
@@ -174,7 +180,7 @@
</div>
<div id="footer">2006/10/06</div>
<div id="footer">2006/11/14</div>
</div>
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@charset "utf-8";
body
{
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@@ -362,7 +362,7 @@
</p>
</div>
<div id="footer"><a href="javascript:history.back()">&larr; BACK</a></div>
<div id="footer"><a href="../README.html">&larr; BACK TO MAIN SITE</a></div>
</div>
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@@ -18,7 +18,7 @@
<p>
If your Cube installation runs fine, ActionCube does too.<br />
Minimum specs: P-III 500 Mhz with gf1/radeon or better
Minimum specs: P-III 500 Mhz with gf1/radeon or better.
</p>
<p>
@@ -31,20 +31,33 @@
<li>Anisotropic Filtering:OFF</li>
</ul>
<p>
Linux users: Make sure you have <i>libSDL 1.2</i>, <i>libSDL_image</i> and <i>libSDL_mixer</i> installed.
</p>
<h3>Setting Resolution</h3>
<p>
The default resolution is 1024x768. If you need to change it, modify <i>actioncube.bat</i> accordingly.
The default resolution is 1024x768. If you need to change it, modify <i>actioncube.bat</i> accordingly, e.g.:
</p>
<p>
-w sets width<br />
-h sets height
-w800 -h600
</p>
<p>
In linux, simply pass those parameters in the command line or add them to the <i>actioncube.sh</i> shell script.
</p>
<h3>Running the game</h3>
<p>
Windows: Start the <i>actioncube.bat</i>
</p>
<p>
Linux: cd to the main actioncube directory and execute <i>actioncube.sh</i>
</p>
<h2>Basics</h2>
<h3 style="clear:both">Interface</h3>
@@ -57,11 +70,11 @@
<p>
The menu covers the most important actions. Further customizations and actions can be done using CubeScript: To get a console
press T to open up the chat prompt. You can use it as console if you put a &ldquo;<span class="code">/</span>&rdquo; (slash) at its beginning followed by a command.
As example, type this into the console:
As example, type this command into the console:
</p>
<div class="code">
/crosshairsize 25
crosshairsize 25
</div>
<p>
@@ -112,7 +125,7 @@
</p>
</div>
<div id="footer"><a href="javascript:history.back()">&larr; BACK</a></div>
<div id="footer"><a href="../README.html">&larr; BACK TO MAIN SITE</a></div>
</div>
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@@ -114,7 +114,7 @@
</p>
</div>
<div id="footer"><a href="javascript:history.back()">&larr; BACK</a></div>
<div id="footer"><a href="../README.html">&larr; BACK TO MAIN SITE</a></div>
</div>
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@@ -64,7 +64,7 @@
</p>
</div>
<div id="footer"><a href="javascript:history.back()">&larr; BACK</a></div>
<div id="footer"><a href="../README.html">&larr; BACK TO MAIN SITE</a></div>
</div>
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@@ -1,5 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>ActionCube README</title>
@@ -22,28 +21,7 @@
<p>
In the file <i>actioncube_server.bat</i> (or the respective .sh file in linux) you can add or
change command line options. The possible command line options can be obtained from the
<a href="http://cubeengine.com/docs/config.html" target="_blank">cube config documentation</a>.
ActionCube behaves mostly like Cube, there are a few differences though:
</p>
<ul>
<li>Unlike cube, ActionCube uses the ports 28763 and 28764 (UDP)</li>
<li>
The command line option <span class="code">-x</span> specifies the master password:
<div class="code">
-xFOOBAR
</div>
</li>
<li>
The command line option <span class="code">-r</span> specifies a maprotation file:
<div class="code">
-rconfig/maprot.cfg
</div>
</li>
</ul>
<p>
See the next chapter for more information about the effect of new command line options.
<a href="config.html">configuration section</a> of this readme.
</p>
<h3>Maprotation</h3>
@@ -110,7 +88,7 @@ ac_depot:5:10:1
</p>
</div>
<div id="footer"><a href="javascript:history.back()">&larr; BACK</a></div>
<div id="footer"><a href="../README.html">&larr; BACK TO MAIN SITE</a></div>
</div>
+7 -1
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@@ -65,6 +65,7 @@ void weapon(int gun)
{
if(player1->state!=CS_ALIVE || player1->weaponchanging || NADE_IN_HAND || player1->reloading) return;
if(gun != GUN_KNIFE && gun != GUN_GRENADE && gun != GUN_PISTOL && gun != player1->primary) return;
if(gun == player1->gunselect) return;
if(m_noguns && gun != GUN_KNIFE && gun != GUN_GRENADE) return;
if(m_noprimary && gun != GUN_KNIFE && gun != GUN_GRENADE && gun != GUN_PISTOL) return;
@@ -562,6 +563,8 @@ bool hasammo(playerent *d) // bot mod
} else return true;
}
VARP(autoreload, 0, 1, 1);
const int grenadepulltime = 650;
bool akimboside = false;
@@ -623,7 +626,7 @@ void shoot(playerent *d, vec &targ)
d->attacking = true; //make akimbo auto
d->akimbolastaction[akimboside?1:0] = lastmillis;
akimboside = !akimboside;
}
};
if(d->gunselect!=GUN_KNIFE) d->mag[d->gunselect]--;
from.z -= 0.2f; // below eye
@@ -647,6 +650,9 @@ void shoot(playerent *d, vec &targ)
shootv(d->gunselect, from, to, d, 0);
if(d->type==ENT_PLAYER) addmsg(SV_SHOT, "ri8", d->gunselect, (int)(from.x*DMF), (int)(from.y*DMF), (int)(from.z*DMF), (int)(to.x*DMF), (int)(to.y*DMF), (int)(to.z*DMF), 0 );
if(autoreload && d == player1 && !d->mag[d->gunselect]) reload(d);
if(guns[d->gunselect].projspeed || d->gunselect==GUN_GRENADE) return;
raydamage(from, to, d);