followplayer @ fixed yaw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -290,6 +290,7 @@ void recomputecamera()
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followcam.o.x -= (float)(cosf(RAD*(p->yaw-90)))*p->radius*1.5f;
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followcam.o.y -= (float)(sinf(RAD*(p->yaw-90)))*p->radius*1.5f;
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followcam.o.z += p->eyeheight/3.0f;
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followcam.yaw = p->yaw;
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break;
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}
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}
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