edifice updated + autogen'd waypoints for new maps

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6376 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Bukz
2011-04-27 16:56:55 +00:00
parent 8ebb0bc40b
commit 5ff5a585c8
5 changed files with 4 additions and 2 deletions
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@@ -10,12 +10,12 @@
// With the understanding that:
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
// that status is in no way affected by the license.
// * Other Rights: In no way are any of the following rights affected by the license:
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
// o The author's moral rights;
// o Rights other persons may have either in the work itself or in how the work is used,
// o Rights other persons may have either in the work itself or in how the work is used,
// such as publicity or privacy rights.
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
@@ -152,6 +152,8 @@ mapmodel 1 2 8 0 "toca/barbwire"
mapmodel 1 1 0 0 "toca/shelf"
mapmodel 4 1 15 0 "toca/guardtower"
mapmodel 1 2 0 0 "toca/treetrunk1"
mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
loadsky "textures/skymaps/ladynighthawk/inhcanyons1"
loadnotexture
texturereset
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