edifice updated + autogen'd waypoints for new maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6376 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -10,12 +10,12 @@
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// With the understanding that:
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// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
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// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
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// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
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// that status is in no way affected by the license.
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// * Other Rights: In no way are any of the following rights affected by the license:
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// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
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// o The author's moral rights;
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// o Rights other persons may have either in the work itself or in how the work is used,
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// o Rights other persons may have either in the work itself or in how the work is used,
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// such as publicity or privacy rights.
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// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
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@@ -152,6 +152,8 @@ mapmodel 1 2 8 0 "toca/barbwire"
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mapmodel 1 1 0 0 "toca/shelf"
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mapmodel 4 1 15 0 "toca/guardtower"
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mapmodel 1 2 0 0 "toca/treetrunk1"
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mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
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mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
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loadsky "textures/skymaps/ladynighthawk/inhcanyons1"
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loadnotexture
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texturereset
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