fixes/cleanup

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6843 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Bukz
2012-06-21 03:41:06 +00:00
parent c97b1ca743
commit 6135e443ec
7 changed files with 58 additions and 55 deletions
+8 -5
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@@ -1,9 +1,9 @@
persistidents 0
checkinit mapstartalways [ if $autosavemap autoSaveCheck; numAutoSaves = 0 ]
checkinit onNewMap [ if $autosavemap autoSaveCheck; numAutoSaves = 0 ]
checkinit autosavemap 0 // Autosavemap system disabled by default
checkinit timeBetAutoSaves 300000 // Once every 5 minutes.
checkinit numAutoSaveBackups 12 // Make a map .bak every 12 autosaves by default
check2init autosavemap 0 // Autosavemap system disabled by default
check2init timeBetAutoSaves 300000 // Once every 5 minutes.
check2init numAutoSaveBackups 12 // Make a map .bak every 12 autosaves by default
const autoSaveCheck [ sleep $timeBetAutoSaves [ doAutoSave ] 1 ]
@@ -25,4 +25,7 @@ const doAutoSave [
]
]
autoSaveCheck
]
]
addListOnQuit "autoSaveCheck execAutoSave doAutoSave numAutoSaves oldmapbackups"
persistidents 1
+4 -1
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@@ -36,4 +36,7 @@ timeUntilTele = 120000
survMaxBots = 32
spamSurvMsgs = 0
nonSurvDefaults = 0
survDamageEffects = 1
survDamageEffects = 1
autosavemap = 0
timeBetAutoSaves = 300000
numAutoSaveBackups = 12
+6 -7
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@@ -1,3 +1,4 @@
persistidents 0
// Initialize the list (if it doesn't already exist) using the current gamma as initial values.
if (! (checkalias ofc_gamma_list)) [
ofc_gamma_list = ""
@@ -27,10 +28,8 @@ const setgamma [
]
// Plugin to mapstartalways on every run if it doesn't already exist.
if (! (checkalias dyngamma)) [ dyngamma = 0 ]
if (! (checkalias mapstartalways)) [ mapstartalways = "" ]
if (! (strstr $mapstartalways dyngamma)) [
add2alias mapstartalways [
if $dyngamma [ if (strstr $defaultmaps (curmap 1)) [ gamma (at $ofc_gamma_list (findlist $defaultmaps (curmap 1))) ] ]
]
]
check2init dyngamma 0
checkinit mapstartalways [
if $dyngamma [ if (strstr $defaultmaps (curmap 1)) [ gamma (at $ofc_gamma_list (findlist $defaultmaps (curmap 1))) ] ]
]
persistidents 1
+3 -1
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@@ -1,4 +1,5 @@
// generates the FAQ menu available from the first run menu or the help menu
persistidents 0
faqQuestions = [
"What is the fastest way to get help/support for AssaultCube?"
"How do I determine what version of AssaultCube I have installed?"
@@ -117,4 +118,5 @@ genFaq = [
newmenu "faq"
genFaq
menuitem "" -1
menuitem " Close" [ closemenu faq ]
menuitem " Close" [ closemenu faq ]
persistidents 1
+9 -5
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@@ -109,6 +109,7 @@ const MODES "tdm coop dm surv ts ctf pf btdm bdm lss osok tosok bosok htf tktf k
const NUM_MODES (listlen $MODES)
const PUNCTUATION "QUOTES BRACKETS PARENTHESIS _$_ QUOTE PERCENT"
const MAX_BOT_MATCH_LENGTH 60
const ENT_NUM_ATTRS 4
loop g (listlen $PUNCTUATION) [ const (at $PUNCTUATION $g) $g ]
// echo (addpunct "hello world" $PARENTHESIS) - output: (hello world)
@@ -250,10 +251,13 @@ const add2alias [
const addOnLoadOnce [ add2alias mapstartonce $arg1 ]
const addOnLoadAlways [ add2alias mapstartalways $arg1 ]
const addOnQuit [ add2alias onQuit $arg1 ]
const checkinit [ if (> $numargs 0) [ if (! (checkalias $arg1)) [ $arg1 = "" ]; if (&& (> $numargs 1) (! (strstr (getalias $arg1) $arg2))) [ add2alias $arg1 $arg2 ] ] ]
const aliasinit [ loop ail (listlen $arg1) [ if (< $numargs 2) [ checkinit (at $arg1 $ail) ] [ checkinit (at $arg1 $ail) $arg2 ] ] ]
const add2list [ if (strcmp "" (getalias $arg1)) [ $arg1 = $arg2 ] [ $arg1 = (concat (getalias $arg1) $arg2) ] ]
const add2bind [ if (! (strstr (keybind $arg1) $arg2)) [ bind $arg1 (format "%1; %2" (keybind $arg1) $arg2) ] ]
const check2init [ if (! (checkalias $arg1)) [ $arg1 = $arg2 ] ] // only overwrites an alias if it doesn't exist
const check2initlist [ loop cll (listlen $arg1) [ check2init (at $arg1 $cll) $arg2 ] ] // check2inits multiple aliases
const forceinit [ loop fil (listlen $arg1) [ (at $arg1 $fil) = $arg2 ] ] // forcibly overwrites multiple aliases
const checkinit [ if (! (checkalias $arg1)) [ $arg1 = "" ]; if (> $numargs 1) [ if (! (strstr (getalias $arg1) $arg2)) [ add2alias $arg1 $arg2 ] ] ] // ensures the initialization of an alias, optionally ensures the alias contains string $arg2
const aliasinit [ loop ail (listlen $arg1) [ checkinit (at $arg1 $ail) $arg2 ] ] // checkinits multiple aliases
const add2list [ if (strcmp "" (getalias $arg1)) [ $arg1 = $arg2 ] [ $arg1 = (concat (getalias $arg1) $arg2) ] ] // works exactly like concat, use as a shortcut to: alias = (concat $alias "some string")
const add2bind [ if (! (strstr (keybind $arg1) $arg2)) [ bind $arg1 (format "%1; %2" (keybind $arg1) $arg2) ] ] // works exactly like add2alias except for used with keybinds
const rndmap [ result (at $defaultmaps (rnd (listlen $defaultmaps))) ]
// rrnd - Returns a ranged random integer.
@@ -266,7 +270,7 @@ const listaverage [ if (listlen $arg1) [ tmp_sum = 0; loop gsl (listlen $arg1) [
// If /config/saved.cfg is readable/writable, errors are only possible up until the very first use of /copyent.
cp_entbuf = NULL; cp_entstr = NULL
const get_ent_attrs [ cp_entbuf = (getenttype); loop gea 4 [ add2list cp_entbuf (getentattr $gea) ] ]
const get_ent_attrs [ cp_entbuf = (getenttype); loop gea $ENT_NUM_ATTRS [ add2list cp_entbuf (getentattr $gea) ] ]
const copyent [
if $editing [
+24 -34
View File
@@ -8,19 +8,17 @@
// * The difficulty is "increased" over time, by spawning more and increasing the skill level of bots at "checkpoints".
// * If the player dies, or leaves the "zone" for too long of a duration, the game ends.
// * Total seconds survived, total number of enemies killed during, average amount of time between kills, and total damage dealt while alive are reported as stats when the game ends.
persistidents 0
const survResetAliases "gotCheckPoint lastCheckPoint survIsFinished startedSurvival startedOBCount startPreSurvMillis startSurvMillis survKills survTeleported survTotalDmg survOrigSets changingspeed changinggamma"
const resetSurvAliases [
loop rsa (listlen $survResetAliases) [ (at $survResetAliases $rsa) = 0 ]
aliasinit survBotsToAdd 1; aliasinit "spamSurvMsgs survDifficulty" 0; aliasinit survNumBots 12; aliasinit survMaxBots 32; aliasinit timeBetChkPts 60000; aliasinit timeUntilTele 120000; aliasinit survDamageEffects 1
forceinit $survResetAliases 0
check2initlist "spamSurvMsgs survDifficulty" 0
check2initlist "survBotsToAdd survDamageEffects" 1
check2init survNumBots 12; check2init survMaxBots 32; check2init timeBetChkPts 60000; check2init timeUntilTele 120000
]
if (! (checkalias afterinit)) [ afterinit = "" ]
if (! (strstr $afterinit resetSurvAliases)) [
add2alias afterinit resetSurvAliases
if (! (checkalias survMap)) [ survMap = (rnd (listlen $defaultmaps)) ]
]
checkinit afterinit [ resetSurvAliases; check2init survMap (rnd (listlen $defaultmaps)) ]
const genSurvDifStr [
if $nonSurvDefaults [ result "[CUSTOM]" ] [
@@ -32,29 +30,23 @@ const genSurvDifStr [
const survival [
kickallbots; if (! (curteam)) [ team RVSF ]; if (> $numargs 1) [ survSetDif $arg2 ]
tmpSurvSets = $survNumBots; curSurvDifficulty = 0; survLastKill = ""; survTimeBetKills = ""; resetSurvAliases
if (! (checkalias onKill)) [ onKill = "" ]
if (! (strstr $onKill survKills)) [
add2alias onKill [ // Use onKill for enemies killed counter and other stats
if $startedSurvival [ //
if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [ // Player1 was actor and was not suicide
+= survKills 1 // Increment enemies killed counter
if (! (listlen $survTimeBetKills)) [ // First kill
survTimeBetKills = (- (millis) $startSurvMillis) //
] [ add2list survTimeBetKills (- (millis) $survLastKill) ] // Other kills
survLastKill = (millis) // Update last kill
] [ if (= $arg2 (player1 cn)) [ add2list tmpSurvSets (concat $arg1 $arg2 $arg3 $arg4 (player $arg1 name)) ] ] // Player1 was target, pass arguments/data along for use in the after game results/stats messages.
]
checkinit onKill [ // Use onKill for enemies killed counter and other stats
if $startedSurvival [ //
if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [ // Player1 was actor and was not suicide
+= survKills 1 // Increment enemies killed counter
if (! (listlen $survTimeBetKills)) [ // First kill
survTimeBetKills = (- (millis) $startSurvMillis) //
] [ add2list survTimeBetKills (- (millis) $survLastKill) ] // Other kills
survLastKill = (millis) // Update last kill
] [ if (= $arg2 (player1 cn)) [ add2list tmpSurvSets (concat $arg1 $arg2 $arg3 $arg4 (player $arg1 name)) ] ] // Player1 was target, pass arguments/data along for use in the after game results/stats messages.
]
]
if (! (checkalias onHit)) [ onHit = "" ]
if (! (strstr $onHit survTotalDmg)) [
add2alias onHit [ // Use onHit for total damage dealt stat
if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [
+= survTotalDmg $arg3
]
checkinit onHit [ // Use onHit for total damage dealt stat
if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [
+= survTotalDmg $arg3
]
]
add2alias mapstartonce [
checkinit mapstartonce [
startPreSurvMillis = (millis); add2list tmpSurvSets (curmap 1); sleep 3 [ storesets "gamma" survOrigSets ]
echo (genSurvDifStr) (yellow)Bot survival mode prepared, gather items and find the arena to start! (orange)You have (white) (div $timeUntilTele 1000) (orange)seconds to prepare!
if (strstr $defaultmaps (curmap 1)) [ survMap = (findlist $defaultmaps (curmap 1)) ]
@@ -131,9 +123,7 @@ const changespeed [
loops = (- $curspeed $targetspeed)
] [ loops = (- $targetspeed $curspeed) ]
loop i $loops [
sleep (* $i $increments) [
gamespeed ((at "+ -" (> $curspeed $targetspeed)) $gamespeed 1)
]
sleep (* $i $increments) [ gamespeed ((at "+ -" (> $curspeed $targetspeed)) $gamespeed 1) ]
]
sleep (* $loops $increments) [ changingspeed = 0 ]
] [ changingspeed = 0 ]
@@ -146,9 +136,7 @@ const changegamma [
loopss = (- $curgamma $targetgamma)
] [ loopss = (- $targetgamma $curgamma) ]
loop t $loopss [
sleep (* $t $incrementss) [
gamma ((at "+ -" (> $curgamma $targetgamma)) $gamma 1)
]
sleep (* $t $incrementss) [ gamma ((at "+ -" (> $curgamma $targetgamma)) $gamma 1) ]
]
sleep (* $loopss $incrementss) [ changinggamma = 0 ]
] [ changinggamma = 0 ]
@@ -197,7 +185,7 @@ const increaseDifficulty [
const endSurvival [
tmp_survstr = $arg1; survIsFinished = 1; startedSurvival = 0; survNumBots = (at $tmpSurvSets 0)
add2alias mapstartonce [
checkinit mapstartonce [
if (! $dyngamma) [ gamma (at $survOrigSets 0) ]; gamespeed 100
if (&& (strstr $tmp_survstr " You survived for ") (strstr $tmp_survstr " enemies. Average: ")) [
echo (green)Bot Survival results for map: (white) (at $tmpSurvSets 1)
@@ -218,3 +206,5 @@ const endSurvival [
const survAliases (concat $survResetAliases "resetSurvAliases genSurvDifStr survival tmpSurvSets curSurvDifficulty survLastKill survTimeBetKills startPreSurvMillis startSurvival startedSurvival setzone survOfcZones setOfcZones survMapIndex tmpSurvZone findCenter midZoneX midZoneY teleportPlayer survTeleported isInZone checkzone startOBCount startedOBCount startOBMillis backInZone tmpSCtr increaseDifficulty lastCheckPoint tmpSurvInt endSurvival tmp_survstr survIsFinished tmpstrlist finalSurvMillis zone survSetsList survDifList survSetDif survResetAliases survAliases")
addListOnQuit $survAliases
persistidents 1
+4 -2
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@@ -1,6 +1,7 @@
persistidents 0
const tutstart [
if (= $arg1 1) [
add2alias mapstartonce [ tut ]
checkinit mapstartonce tut
// Disable most of the HUD
storesets "consize crosshairsize hidespecthud hideteam hidehudequipment specthudgun" tmp_tutsets
consize 0; crosshairsize 0; hidespecthud 1; hideteam 1; hidehudequipment 1; specthudgun 0; watchingtutorial = 1
@@ -213,4 +214,5 @@ menuitem "" -1
menuitem " 0Finish - 7/7" "paused 0; endmenuitem"
const endmenuitem [ sleep 1000 [ showscores 1 ]; sleep 60000 [ endtutorial; tdm (rndmap) ] ]
watchingtutorial = 0
watchingtutorial = 0
persistidents 1