attackmillis fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6179 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1113,8 +1113,8 @@ gun::gun(playerent *owner, int type) : weapon(owner, type) {}
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bool gun::attack(vec &targ)
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{
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int attackmillis = lastmillis-owner->lastaction;
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if(attackmillis<gunwait) return false;
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int attackmillis = lastmillis-owner->lastaction - gunwait;
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if(attackmillis<0) return false;
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gunwait = reloading = 0;
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if(!owner->attacking)
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@@ -1129,7 +1129,7 @@ bool gun::attack(vec &targ)
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return false;
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}
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attackmillis = lastmillis - min(attackmillis - gunwait, curtime);
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attackmillis = lastmillis - min(attackmillis, curtime);
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updatelastaction(owner, attackmillis);
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if(!mag)
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{
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@@ -1308,8 +1308,8 @@ int burstshots = 0;
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bool cpistol::attack(vec &targ) // modded from gun::attack // FIXME
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{
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int attackmillis = lastmillis-owner->lastaction;
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if(attackmillis<gunwait) return false;
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int attackmillis = lastmillis-owner->lastaction - gunwait;
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if(attackmillis<0) return false;
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gunwait = reloading = 0;
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if (bursting) burst = true;
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@@ -1321,7 +1321,7 @@ bool cpistol::attack(vec &targ) // modded from gun::attack // FIXME
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return false;
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}
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attackmillis = lastmillis - min(attackmillis - gunwait, curtime);
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attackmillis = lastmillis - min(attackmillis, curtime);
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updatelastaction(owner, attackmillis);
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if(!mag)
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{
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@@ -1456,13 +1456,13 @@ int knife::flashtime() const { return 0; }
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bool knife::attack(vec &targ)
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{
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int attackmillis = lastmillis-owner->lastaction;
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if(attackmillis<gunwait) return false;
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int attackmillis = lastmillis-owner->lastaction - gunwait;
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if(attackmillis<0) return false;
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gunwait = reloading = 0;
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if(!owner->attacking) return false;
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attackmillis = lastmillis - min(attackmillis - gunwait, curtime);
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attackmillis = lastmillis - min(attackmillis, curtime);
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updatelastaction(owner, attackmillis);
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owner->lastattackweapon = this;
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