no hudclock in local games (missing SV_TIMEUP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -843,7 +843,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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draw_text(c_val, VIRTW*2 - ( text_width(c_val) + FONTH ), VIRTH*2 - 3*FONTH/2);
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}
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}
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if(!intermission && clockdisplay!=0)
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if(!intermission && clockdisplay!=0 && lastgametimeupdate!=0)
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{
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string gtime;
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int cssec = (gametimecurrent+(lastmillis-lastgametimeupdate))/1000;
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