* Added ac_wasteland.
* Tested "strip and preserve" mode on map cfg files, which worked very well -> deleted spare whitespace. * Checked clippings on all new models, added them all to menus_edit.cfg git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7354 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -169,8 +169,8 @@ mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_top" // 138
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mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_up" // 139
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mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_low" // 140
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mapmodel 0 0 0 0 "misterfloppy/alarmlamp" // 141
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mapmodel 0 0 1 0 "misterfloppy/platelamp" // 142
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mapmodel 0 10 0 0 "misterfloppy/streetlamp" // 143
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mapmodel 0 0 4 0 "misterfloppy/platelamp" // 142
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mapmodel 0 9 0 0 "misterfloppy/streetlamp" // 143
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mapmodel 1 1 0 0 "toca/pipes/industrialpipes/horz" // 144
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mapmodel 0 2 0 0 "toca/pipes/industrialpipes/ldwn" // 145
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mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lleft" // 146
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@@ -180,14 +180,14 @@ mapmodel 0 8 0 0 "toca/pipes/industrialpipes/vert" // 149
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mapmodel 0 0 0 0 "toca/electric/switch" // 150
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mapmodel 0 0 0 0 "toca/electric/outlet" // 151
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mapmodel 0 1 0 0 "toca/carbattery" // 152
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mapmodel 0 32 0 0 "toca/antenna" // 153
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mapmodel 0 30 0 0 "toca/antenna" // 153
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mapmodel 0 0 0 0 "toca/pinboard" // 154
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mapmodel 0 0 0 0 "toca/ledge/1_4cbs" // 155 - Clip this properly!
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mapmodel 0 0 0 0 "toca/ledge/2_8cbs" // 156 - Clip this properly!
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mapmodel 0 0 0 0 "toca/ledge/3_16cbs" // 157 - Clip this properly!
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mapmodel 0 0 0 0 "toca/ledge/4_corner" // 158 - Clip this properly!
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mapmodel 0 1 0 0 "toca/ledge/1_4cbs" // 155 - Clip this properly!
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mapmodel 0 1 0 0 "toca/ledge/2_8cbs" // 156 - Clip this properly!
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mapmodel 0 1 0 0 "toca/ledge/3_16cbs" // 157 - Clip this properly!
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mapmodel 0 1 0 0 "toca/ledge/4_corner" // 158 - Clip this properly!
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mapmodel 0 0 0 0 "toca/takeoutbox" // 159
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mapmodel 0 0 0 0 "toca/plasticbottles/1" // 160
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mapmodel 0 1 0 0 "toca/plasticbottles/1" // 160
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mapmodel 0 0 0 0 "toca/plasticbottles/2" // 161
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mapmodel 0 0 0 0 "toca/plasticbags/1" // 162
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mapmodel 0 0 0 0 "toca/plasticbags/2" // 163
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@@ -196,70 +196,77 @@ mapmodel 0 0 0 0 "toca/pickaxe/vert" // 165
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mapmodel 0 0 0 0 "toca/newspaper/1" // 166
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mapmodel 0 0 0 0 "toca/newspaper/2" // 167
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mapmodel 1 3 0 0 "toca/cautionsign" // 168
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mapmodel 0 0 0 0 "toca/decals/broken/1" // 169
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mapmodel 0 0 0 0 "toca/decals/broken/2" // 170
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mapmodel 0 0 0 0 "toca/decals/broken/3" // 171
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mapmodel 0 0 0 0 "cleaner/hotel_sign" // 172
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mapmodel 0 0 0 0 "toca/plants/bush" // 173
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mapmodel 0 0 0 0 "toca/plants/smaltree" // 174
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mapmodel 0 0 0 0 "toca/plants/grass" // 175
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mapmodel 0 0 0 0 "cleaner/traffic_cones/up" // 176
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mapmodel 0 0 0 0 "cleaner/traffic_cones/down" // 177
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mapmodel 0 0 0 0 "cleaner/extinguisher" // 178
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mapmodel 0 1 0 0 "toca/paintcan" // 179
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mapmodel 0 0 0 0 "toca/droppedceiling/frame" // 180
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mapmodel 0 0 0 0 "toca/droppedceiling/tiles" // 181
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mapmodel 0 0 0 0 "toca/droppedceiling/single" // 182
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mapmodel 0 0 0 0 "toca/droppedceiling/light1" // 183
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mapmodel 0 0 0 0 "toca/droppedceiling/light2" // 184
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mapmodel 0 0 0 0 "cleaner/extinguisher_box" // 185
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mapmodel 0 0 0 0 "cleaner/monalisa" // 186
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mapmodel 0 0 0 0 "cleaner/weaponrack" // 187
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mapmodel 0 0 0 0 "cleaner/alarm_bell" // 188
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mapmodel 0 0 0 0 "cleaner/worldmap" // 189
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mapmodel 0 0 0 0 "cleaner/elecbox/elexbox1" // 190
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mapmodel 0 0 0 0 "cleaner/elecbox/elecbox2" // 191
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mapmodel 0 0 0 0 "cleaner/hotel_sign" // 169 - Clip this properly!
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mapmodel 0 2 0 0 "toca/plants/bush" // 170
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mapmodel 1 4 0 0 "toca/plants/smaltree" // 171
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mapmodel 0 0 0 0 "toca/plants/grass" // 172
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mapmodel 0 1 0 0 "cleaner/traffic_cones/up" // 173
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mapmodel 0 1 0 0 "cleaner/traffic_cones/down" // 174
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mapmodel 0 1 0 0 "cleaner/extinguisher" // 175
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mapmodel 0 1 0 0 "toca/paintcan" // 176
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mapmodel 0 0 3 0 "toca/droppedceiling/frame" // 177
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mapmodel 0 0 3 0 "toca/droppedceiling/tiles" // 178 - Clip this properly!
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mapmodel 0 0 3 0 "toca/droppedceiling/single" // 179 - Clip this properly!
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mapmodel 0 0 3 0 "toca/droppedceiling/light1" // 180 - Clip this properly!
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mapmodel 0 0 3 0 "toca/droppedceiling/light2" // 181 - Clip this properly!
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mapmodel 0 3 0 0 "cleaner/extinguisher_box" // 182
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mapmodel 0 3 0 0 "cleaner/weaponrack" // 183
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mapmodel 0 0 0 0 "cleaner/alarm_bell" // 184
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mapmodel 0 0 0 0 "cleaner/worldmap" // 185
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mapmodel 1 5 0 0 "cleaner/elecbox/elecbox1" // 186
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mapmodel 1 5 0 0 "cleaner/elecbox/elecbox2" // 187
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// NOTE: There is a hard-limit maximum of 256 "mapmodel" commands.
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// The models below are specific to the maps that they were made for and won't be of much or any use in other maps.
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// Or, they require specific changes to work properly, that a newbie might not know how to do yet.
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// But you can activate those mapmodels if you want, by using a config file and uncommenting the ones you need below.
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// Models below are either specific to certain maps and may not be of much use in other maps,
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// or they might just be a bit more difficult to use than the average newbie can handle.
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// As such, feel free to use them by using a config file and uncommenting the ones you need below.
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// mapmodel 0 0 0 0 "makke/sail" // Sail cloth, specific to ac_desert.
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// mapmodel 0 0 0 0 "makke/sail_snow" // Camouflaged makke/sail cloth, specific to ac_arctic.
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// mapmodel 0 0 0 0 "makke/wires/3x8" // Different sizes of power lines, specific to ac_power.
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// mapmodel 0 0 0 0 "makke/wires/2x8" // Different sizes of power lines, specific to ac_power.
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// mapmodel 0 0 0 0 "makke/wires/4x8a" // Different sizes of power lines, specific to ac_power.
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// mapmodel 0 0 0 0 "makke/wires/4x8" // Different sizes of power lines, specific to ac_power.
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// mapmodel 1 3 0 0 "makke/barrel_toxic" // Toxic barrel, specific to ac_toxic.
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// mapmodel 1 3 0 0 "makke/barrel_newsteel" // Steel makke/barrel mapmodel, specific to ac_rattrap.
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// mapmodel 1 2 0 0 "makke/barrel_newsteel_fallen" // Steel makke/barrel mapmodel, specific to ac_rattrap.
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// mapmodel 3 8 0 0 "makke/mine-shaft_elevator" // Mine lift, specific to ac_mines.
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// mapmodel 1 2 0 0 "cleaner/minecart/down" // Cleaner's mines.
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// mapmodel 1 2 0 0 "cleaner/minecart/up" // Cleaner's mines.
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// mapmodel 0 0 0 0 "cleaner/rails/bent" // Cleaner's mines.
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// mapmodel 0 0 0 0 "cleaner/rails/straight" // Cleaner's mines.
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// mapmodel 0 8 0 0 "wotwot/makke_drainpipe_gritty" // Gritty re-skin of makkE's drainpipe.
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// mapmodel 0 0 0 0 "makke/icicle" // Icicle, specific to ac_arctic.
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// mapmodel 0 0 0 0 "makke/signs/no_camping" // No-camping sign, specific to ac_douze.
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// mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve mapmodel, specific to ac_werk.
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// mapmodel 0 15 0 0 "makke/ladder_15x_offset" // Special ladder model for ac_desert.
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// Decals:
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// mapmodel 0 0 0 0 "toca/decals/manhole/1"
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// mapmodel 0 0 0 0 "toca/decals/broken/1"
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// mapmodel 0 0 0 0 "toca/decals/broken/2"
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// mapmodel 0 0 0 0 "toca/decals/broken/3"
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// mapmodel 0 0 0 0 "toca/doors/2"
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// mapmodel 0 0 0 0 "toca/doors/1"
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// Platforms:
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// mapmodel 8 1 0 0 "cleaner/platform/16x16" // BIG platform, requires setting a texture.
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// mapmodel 3 1 0 0 "toca/grid6x8" // Metal mesh.
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// mapmodel 4 1 0 0 "makke/platform_shine" // Platform for ac_shine.
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// mapmodel 4 1 0 0 "cleaner/platform/8x8"
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// Alternative platform that fits *most* textures better, requires setting a texture.
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// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam"
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// Metal beam to support toca's stairs. This model can be difficult to place correctly.
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// Metal beam to support toca's stairs. This model can be difficult to place correctly.
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// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
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// Handrail for toca's metal platforms. This model requires careful clipping to be used.
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// Handrail for toca's metal platforms. This model requires careful clipping to be used.
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// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
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// Special stairs platforms with handrails. This model requires careful clipping to be used.
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// Special stairs platforms with handrails. This model requires careful clipping to be used.
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// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2"
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// Special stairs platforms with handrails. This model requires careful clipping to be used.
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// mapmodel 8 1 0 0 "cleaner/platform/16x16" // Requires setting a texture.
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// mapmodel 3 1 0 0 "toca/grid6x8" // A metal mesh, specifically designed for ac_aqueous.
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// mapmodel 4 1 0 0 "makke/platform_shine" // Platform for ac_shine, specifically textured for its surroundings.
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// mapmodel 4 1 0 0 "cleaner/platform/8x8" // Alternative platform that fits *most* textures better,
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// requires setting a texture.
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// Special stairs platforms with handrails. This model requires careful clipping to be used.
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// Others:
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// mapmodel 0 0 0 0 "makke/sail" // Sail cloth
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// mapmodel 0 0 0 0 "makke/sail_snow" // Camouflaged sail cloth.
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// mapmodel 0 0 0 0 "makke/wires/3x8" // Different sizes of power lines.
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// mapmodel 0 0 0 0 "makke/wires/2x8" // Different sizes of power lines.
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// mapmodel 0 0 0 0 "makke/wires/4x8a" // Different sizes of power lines.
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// mapmodel 0 0 0 0 "makke/wires/4x8" // Different sizes of power lines.
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// mapmodel 1 3 0 0 "makke/barrel_toxic" // Toxic barrel.
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// mapmodel 1 3 0 0 "makke/barrel_newsteel" // Steel barrel.
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// mapmodel 1 2 0 0 "makke/barrel_newsteel_fallen" // Steel barrel fallen.
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// mapmodel 3 8 0 0 "makke/mine-shaft_elevator" // Mine lift.
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// mapmodel 1 2 0 0 "cleaner/minecart/up" // Mine cart.
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// mapmodel 1 2 0 0 "cleaner/minecart/down" // Fallen mine cart.
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// mapmodel 0 0 0 0 "cleaner/rails/bent" // Railway, bent.
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// mapmodel 0 0 0 0 "cleaner/rails/straight" // Railway, straight.
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// mapmodel 0 8 0 0 "wotwot/makke_drainpipe_gritty" // Gritty re-skin of makkE's drainpipe.
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// mapmodel 0 0 0 0 "makke/icicle" // Icicle.
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// mapmodel 0 0 0 0 "makke/signs/no_camping" // No-camping sign.
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// mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve, horizontal.
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// mapmodel 0 15 0 0 "makke/ladder_15x_offset" // Special ladder model for ac_desert.
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// mapmodel 0 0 0 0 "cleaner/monalisa // The Monalisa
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// The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing
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// Alternatively, you can add your own into "packages/textures/skymaps" and use it as below.
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@@ -717,8 +724,6 @@ texture 0 "makke/rb_window.jpg"
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// texture 0 "toca/ice1.jpg"
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// texture 0 "toca/oldwall.jpg"
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// texture 0 "toca/droppedceiling.jpg"
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// texture 0 "snoosnoo/map.jpg"
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// texture 0 "snoosnoo/map2.jpg"
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// texture 0 "jamz/new_bricks_3.jpg"
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// texture 0 "makke/box_2_1.jpg"
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@@ -138,6 +138,8 @@ ac_edifice :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
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ac_edifice : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
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ac_edifice :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
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ac_wasteland : 9: 8: 1: 3: 6: 0 // lss, 8 minutes, 3..6 players
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ac_swamp : 6: 6: 1: 2: 3: 1 // pf, 6 minutes, 2..3 players
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ac_swamp :13:12: 1: 4:10: 0 // htf, 12 minutes, 4..10 players
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@@ -159,6 +161,10 @@ ac_cavern :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
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ac_acvern :13:15: 1: 5:10: 1 // htf, 15 minutes, 5..10 players
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ac_cavern : 5:15: 1:11:14: 0 // ctf, 15 minutes, 11..14 players
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ac_wasteland : 2: 8: 1: 0: 4: 1 // dm, 8 minutes, 0..4 players
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ac_wasteland :11:10: 1: 5:11: 0 // tosok, 10 minutes, 5..11 players
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// Change this file to make the map rotation different and add more..
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// do only use standard maps and maps from your packages/maps/servermaps folder!
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+1
-1
@@ -33,7 +33,7 @@ genmapitems = [
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newmenu maps
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// Add maps to the below list to include them in the normal map menu (also for botmaps).
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const defaultmaps [ac_aqueous ac_arabian ac_arctic ac_arid ac_avenue ac_cavern ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_lainio ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_stellar ac_sunset ac_swamp ac_terros ac_toxic ac_urban ac_venison ac_werk]
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const defaultmaps [ac_aqueous ac_arabian ac_arctic ac_arid ac_avenue ac_cavern ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_lainio ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_stellar ac_sunset ac_swamp ac_terros ac_toxic ac_urban ac_venison ac_wasteland ac_werk]
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genmapitems $defaultmaps
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menuitem [] -1
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// the following seems to be of the old-style thoughts of MP - flowtron: 2010may23 says: the different MPs should somehow list themselves though, yes.
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@@ -127,7 +127,7 @@ const survDifList ["6 1 60000 90000 20" "8 2 45000 60000 30" "10 3 30000 45000 4
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const survSetDif [ if (checkrange $arg1 0 3) [ survDifficulty = $arg1; loop sdl 5 [ (at $survSetsList $sdl) = (at (at $survDifList $survDifficulty) $sdl) ] ] [ sleep 1000 [ echo (c 3)Error: (c 5)invalid difficulty, defaulting to (genSurvDifStr 0) ] 1; survSetDif 0 ]; nonSurvDefaults = 0 ]
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newmenu [Survival Mode]
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menuitemslider [Map: ] 0 (- (listlen $defaultmaps) 1) "$survMap" 1 [ac_aqueous ac_arabian ac_arctic ac_arid ac_avenue ac_cavern ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_lainio ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_stellar ac_sunset ac_swamp ac_terros ac_toxic ac_urban ac_venison ac_werk] [ survMap = $arg1 ]
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menuitemslider [Map: ] 0 (- (listlen $defaultmaps) 1) "$survMap" 1 [ac_aqueous ac_arabian ac_arctic ac_arid ac_avenue ac_cavern ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_lainio ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_stellar ac_sunset ac_swamp ac_terros ac_toxic ac_urban ac_venison ac_wasteland ac_werk] [ survMap = $arg1 ]
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menuitemslider [Difficulty: ] 0 3 "$survDifficulty" 1 [easy intermediate hard impossible] [ survSetDif $arg1 ]
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menuitem [] -1
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menuitem [ Customize] [ showmenu [Survival Mode - Customize] ]
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+66
-16
@@ -187,6 +187,11 @@ newmenu Platforms
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menuitem [Bridge (8x8)] [ saycommand "/newent mapmodel 1 " ]
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menuitem [Platform (8x8)] [ saycommand "/newent mapmodel 57 " ]
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menuitem [Wire platform (8x8)] [ saycommand "/newent mapmodel 73 " ]
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menuitem [Ledge (4x1)] [ saycommand "/newent mapmodel 155 " ]
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menuitem [Ledge (8x1)] [ saycommand "/newent mapmodel 156 " ]
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menuitem [Ledge (16x1)] [ saycommand "/newent mapmodel 157 " ]
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menuitem [Ledge Corner] [ saycommand "/newent mapmodel 158 " ]
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newmenu Ladders/Stairs
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@@ -207,7 +212,7 @@ menuitem [Wire stairs (Top)] [ saycommand "/newent mapmodel 79 " ]
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menuitem [Wire stairs (Bottom)] [ saycommand "/newent mapmodel 80 " ]
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newmenu Home
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// Some of these models are doubled-up in the office menu.
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menuitem [Picture frame] [ saycommand "/newent mapmodel 29 " ]
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menuitem [Milk] [ newent mapmodel 69 ]
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menuitem [CRT TV] [ newent mapmodel 86 ]
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@@ -217,9 +222,10 @@ menuitem [Power meter] [ newent mapmodel 74 ]
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menuitem [Rack] [ newent mapmodel 75 ]
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menuitem [Utility table] [ newent mapmodel 87 ]
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menuitem [Ceiling fan] [ saycommand "/newent mapmodel 113 " ]
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// The ceiling fan model is repeated in the "office" menu so it's easy to find, as it could be either office or home.
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menuitem [Window] [ newent mapmodel 126 ]
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menuitem [Shelf] [ newent mapmodel 128 ]
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menuitem [Window] [ newent mapmodel 126 ]
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menuitem [Shelf] [ newent mapmodel 128 ]
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menuitem [Wall switch] [ saycommand "/newent mapmodel 150 " ]
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menuitem [Wall power outlet] [ saycommand "/newent mapmodel 151 " ]
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newmenu Military
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@@ -229,6 +235,7 @@ menuitem [Target] [ newent mapmodel 100 ]
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menuitem [Radar console] [ newent mapmodel 76 ]
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menuitem [Razor wire] [ newent mapmodel 116 ]
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menuitem [Guard tower] [ newent mapmodel 129 ] [ echo (c 3)This mapmodel will need to be properly clipped! ]
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menuitem [Weapon rack] [ newent mapmodel 183 ]
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newmenu Computers
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@@ -238,12 +245,12 @@ menuitem [Computer interfaces] [ newent mapmodel 65 ]
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menuitem [Communications rack] [ newent mapmodel 63 ]
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menuitem [Communications rack 2] [ newent mapmodel 64 ]
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menuitem [Server rack] [ newent mapmodel 119 ]
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menuitem [Server cluster 1] [ saycommand "/newent mapmodel 120" ]
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||||
menuitem [Server cluster 2] [ saycommand "/newent mapmodel 121" ]
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||||
menuitem [Server cluster 3] [ saycommand "/newent mapmodel 122" ]
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menuitem [Server cluster 4] [ saycommand "/newent mapmodel 123" ]
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menuitem [Server cluster 5] [ saycommand "/newent mapmodel 124" ]
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menuitem [Server cluster 6] [ saycommand "/newent mapmodel 125" ]
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menuitem [Server cluster 1] [ saycommand "/newent mapmodel 120 " ]
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menuitem [Server cluster 2] [ saycommand "/newent mapmodel 121 " ]
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menuitem [Server cluster 3] [ saycommand "/newent mapmodel 122 " ]
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menuitem [Server cluster 4] [ saycommand "/newent mapmodel 123 " ]
|
||||
menuitem [Server cluster 5] [ saycommand "/newent mapmodel 124 " ]
|
||||
menuitem [Server cluster 6] [ saycommand "/newent mapmodel 125 " ]
|
||||
|
||||
newmenu Street
|
||||
|
||||
@@ -253,12 +260,20 @@ menuitem [Trashbag] [ newent mapmodel 84 ]
|
||||
menuitem [Trashcan] [ newent mapmodel 85 ]
|
||||
menuitem [Roadblock/Barrier] [ newent mapmodel 11 ]
|
||||
menuitem [Roadblock/Barrier 2] [ newent mapmodel 12 ]
|
||||
menuitem [Drainpipe] [ newent mapmodel 59 ]
|
||||
menuitem [Barrier 3] [ newent mapmodel 168 ]
|
||||
menuitem [Cone] [ newent mapmodel 173 ]
|
||||
menuitem [Fallen cone] [ newent mapmodel 174 ]
|
||||
menuitem [Wheel: Vertical] [ newent mapmodel 88 ]
|
||||
menuitem [Tyre: Horizontal] [ newent mapmodel 83 ]
|
||||
menuitem [Gray milk crate] [ newent mapmodel 112 ]
|
||||
menuitem [Red milk crate] [ newent mapmodel 134 ]
|
||||
menuitem [Blue milk crate] [ newent mapmodel 135 ]
|
||||
menuitem [Blue milk crate] [ newent mapmodel 135 ]
|
||||
menuitem [Car battery] [ newent mapmodel 152 ]
|
||||
menuitem [Antenna] [ newent mapmodel 153 ]
|
||||
menuitem [Hotel sign] [ saycommand "/newent mapmodel 169 " ]
|
||||
menuitem [Fire alarm] [ saycommand "/newent mapmodel 184 " ]
|
||||
menuitem [Electric box (1)] [ newent mapmodel 186 ]
|
||||
menuitem [Electric box (2)] [ newent mapmodel 187 ]
|
||||
|
||||
const tree_warning (concatword (c 3) [Trees are expensive mapmodels. Please only use a maximum of 1 or 2 in a map.])
|
||||
|
||||
@@ -278,6 +293,9 @@ menuitem [Tree 1] [ newent mapmodel 114 ] [ echo $tree_warning ]
|
||||
menuitem [Tree 2] [ newent mapmodel 117 ] [ echo $tree_warning ]
|
||||
menuitem [Pine tree] [ newent mapmodel 118 ] [ echo $tree_warning ]
|
||||
menuitem [Palm tree] [ newent mapmodel 115 ] [ echo $tree_warning ]
|
||||
menuitem [Bush] [newent mapmodel 170]
|
||||
menuitem [Small tree] [newent mapmodel 171]
|
||||
menuitem [Grasses] [newent mapmodel 172]
|
||||
|
||||
newmenu Office
|
||||
|
||||
@@ -287,6 +305,30 @@ menuitem [Air Conditioner (Outer)] [ newent mapmodel 60 ]
|
||||
menuitem [Air Conditioner (Inner)] [ newent mapmodel 107 ]
|
||||
menuitem [Office desk] [ newent mapmodel 71 ]
|
||||
menuitem [Ceiling fan] [ saycommand "/newent mapmodel 113 " ]
|
||||
menuitem [Wall switch] [ saycommand "/newent mapmodel 150 " ]
|
||||
menuitem [Wall power outlet] [ saycommand "/newent mapmodel 151 " ]
|
||||
menuitem [Pinboard] [ saycommand "/newent mapmodel 154 " ]
|
||||
menuitem [Fire extinguisher] [ newent mapmodel 175 ]
|
||||
menuitem [Fire extinguisher box] [ newent mapmodel 182 ]
|
||||
menuitem [Dropped ceiling, frame] [ saycommand "/newent mapmodel 177 " ]
|
||||
menuitem [Dropped ceiling, tiles] [ saycommand "/newent mapmodel 178 " ]
|
||||
menuitem [Dropped ceiling, single] [ saycommand "/newent mapmodel 179 " ]
|
||||
menuitem [Dropped ceiling, light 1] [ saycommand "/newent mapmodel 180 " ]
|
||||
menuitem [Dropped ceiling, light 2] [ saycommand "/newent mapmodel 181 " ]
|
||||
menuitem [World map] [ saycommand "/newent mapmodel 185 " ]
|
||||
|
||||
newmenu Pipes
|
||||
|
||||
menuitem [Large concrete pipe] [ newent mapmodel 108 ]
|
||||
menuitem [Medium metal pipe] [ newent mapmodel 109 ]
|
||||
menuitem [Small metal pipe] [ newent mapmodel 110 ]
|
||||
menuitem [Drainpipe] [ newent mapmodel 59 ]
|
||||
menuitem [Closed pipe, horz] [ saycommand "/newent mapmodel 144" ]
|
||||
menuitem [Closed pipe, l-down] [ saycommand "/newent mapmodel 145" ]
|
||||
menuitem [Closed pipe, l-left] [ saycommand "/newent mapmodel 146" ]
|
||||
menuitem [Closed pipe, l-right] [ saycommand "/newent mapmodel 147" ]
|
||||
menuitem [Closed pipe, l-up] [ saycommand "/newent mapmodel 148" ]
|
||||
menuitem [Closed pipe, vert] [ saycommand "/newent mapmodel 149" ]
|
||||
|
||||
newmenu Lights
|
||||
|
||||
@@ -317,10 +359,9 @@ menuitem [Knocked-over radioactive drum] [ newent mapmodel 82 ]
|
||||
menuitem [Swiveling security camera] [ saycommand "/newent mapmodel 77 " ]
|
||||
menuitem [Camera mount (Vertical)] [ saycommand "/newent mapmodel 104 " ]
|
||||
menuitem [Camera mount (Wall)] [ saycommand "/newent mapmodel 105 " ]
|
||||
menuitem [Large concrete pipe] [ newent mapmodel 108 ]
|
||||
menuitem [Medium metal pipe] [ newent mapmodel 109 ]
|
||||
menuitem [Small metal pipe] [ newent mapmodel 110 ]
|
||||
menuitem [Vent flap] [ newent mapmodel 133 ]
|
||||
menuitem [Vent flap] [ newent mapmodel 133 ]
|
||||
menuitem [Pickaxe, horz] [ newent mapmodel 164 ]
|
||||
menuitem [Pickaxe, vert] [ newent mapmodel 165 ]
|
||||
|
||||
newmenu Fencing
|
||||
|
||||
@@ -370,6 +411,15 @@ menuitem [Flyer] [ newent mapmodel 54 ]
|
||||
menuitem [Tree Flyer] [ newent mapmodel 26 ]
|
||||
menuitem [Potato box] [ newent mapmodel 56 ]
|
||||
menuitem [Cardboard box] [ newent mapmodel 131 ]
|
||||
menuitem [Chinese take-out] [ newent mapmodel 159 ]
|
||||
menuitem [Plastic bottle] [ newent mapmodel 160 ]
|
||||
menuitem [Squashed plastic bottle] [ newent mapmodel 161 ]
|
||||
menuitem [Plastic bag, white] [ newent mapmodel 162 ]
|
||||
menuitem [Plastic bag, yellow] [ newent mapmodel 163 ]
|
||||
menuitem [Newspaper (1)] [ newent mapmodel 166 ]
|
||||
menuitem [Newspaper (2)] [ newent mapmodel 167 ]
|
||||
menuitem [Paintcan] [ newent mapmodel 176 ]
|
||||
|
||||
|
||||
newmenu [Ambient sounds]
|
||||
|
||||
|
||||
@@ -33,4 +33,5 @@ securemap ac_terros
|
||||
securemap ac_toxic
|
||||
securemap ac_urban
|
||||
securemap ac_venison
|
||||
securemap ac_wasteland
|
||||
securemap ac_werk
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
@@ -489,4 +489,4 @@ mapsound "ambience/deserthawk.ogg" -1
|
||||
mapsound "ambience/owl.ogg" -1
|
||||
mapsound "ambience/citynoisebirds.ogg" -1
|
||||
mapsound "ambience/owl.ogg" -1
|
||||
fogcolour 0xA29999// This config file was converted by ../../config/convert_mapconfig.sh on Sun 03 Mar 2013 09:05:51 NZDT.
|
||||
fogcolour 0xA29999
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -18,12 +18,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -10,18 +10,18 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
// ASSAULTCUBE DAILY NEWSPAPER: RARE PAINING GOES MISSING
|
||||
// RVSF arrived late last night to discover that the rare and famous Mona Lisa painting had gone missing. The
|
||||
// terrorist group known by CLA are suspects in the on going investigation. No obvious signs of breaking or
|
||||
// terrorist group known by CLA are suspects in the on going investigation. No obvious signs of breaking or
|
||||
// entering were found at the scene, nor was anyone injured in the heist.
|
||||
|
||||
mapmodelreset
|
||||
|
||||
@@ -12,12 +12,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -3,20 +3,20 @@
|
||||
|
||||
// THE STORY
|
||||
// =========
|
||||
// A medium-sized map set in an industrial sector with three different
|
||||
// A medium-sized map set in an industrial sector with three different
|
||||
// factories and a lot of street action.
|
||||
|
||||
// Long ago this place was a very nice location, a shoe factory and two storage
|
||||
// facilities sat side-by-side, it was a very productive zone of the city.
|
||||
|
||||
// But one day, the manager of the shoe factory was found dead, with a shoe in
|
||||
// But one day, the manager of the shoe factory was found dead, with a shoe in
|
||||
// his throat. The murder was never solved, and the factory closed down.
|
||||
|
||||
// The manager of the shoe factory was buried and a monument was created in his
|
||||
// honour, with a golden shoe lodged at his throat.
|
||||
|
||||
// Years later, RVSF took over one of the abandoned storage facilities for
|
||||
// training new recruits. CLA, looking to cause trouble, moved into the other
|
||||
// Years later, RVSF took over one of the abandoned storage facilities for
|
||||
// training new recruits. CLA, looking to cause trouble, moved into the other
|
||||
// facility not long after, making it a dangerous place where war is strife.
|
||||
|
||||
|
||||
@@ -25,16 +25,16 @@
|
||||
// This level is copyrighted by Pablo Ciamarra 2006-2009.
|
||||
// You may NOT use this level as a base to build additional levels.
|
||||
|
||||
// You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
// or any other electronic medium that is sold for money without my explicit
|
||||
// You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
// or any other electronic medium that is sold for money without my explicit
|
||||
// permission!
|
||||
|
||||
// You MAY use this maps textures as long as you give credit to their
|
||||
// You MAY use this maps textures as long as you give credit to their
|
||||
// respective authors, and include the original readme files.
|
||||
|
||||
// If you have a mapping website, and you want to upload this map in it, or if
|
||||
// you're making a map pack and want to include this map, you're totally free
|
||||
// to do so. Always remember to include all the files unmodified. Especially
|
||||
// you're making a map pack and want to include this map, you're totally free
|
||||
// to do so. Always remember to include all the files unmodified. Especially
|
||||
// this readme file. Also let me know about it, so I check it out!
|
||||
|
||||
shadowyaw 275
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -12,12 +12,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
@@ -0,0 +1,513 @@
|
||||
// ac_wasteland - By Halo & R4zor
|
||||
// ac_wasteland is licensed under "Attribution-Noncommercial-No Derivative Works 3.0 Unported" creative commons.
|
||||
// http://creativecommons.org/licenses/by-nc-nd/3.0/
|
||||
|
||||
// This means you are free to share, copy, distribute and transmit the work, under the following conditions:
|
||||
// * Attribution: You must attribute the work in the manner specified by the author or licensor
|
||||
// (but not in any way that suggests that they endorse you or your use of the work).
|
||||
// * Noncommercial: You may not use this work for commercial purposes.
|
||||
// * No Derivative Works: You may not alter, transform, or build upon this work.
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
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loadnotexture
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texture 0 "./lemog/027metal.jpg"
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texture 0 "./boeck/metal_019.jpg"
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texture 0 "./boeck/metal_019_b.jpg"
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texture 0 "./lemog/036metal.jpg"
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texture 0 "./boeck/rolltor.jpg"
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||||
texture 0 "./golgotha/hhroofgray.jpg"
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texture 0 "./golgotha/tunnel_ceiling.jpg"
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texture 0 "./golgotha/tunnel_ceiling_b.jpg"
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||||
texture 0 "./zastrow/metal_overlaps.jpg"
|
||||
texture 0 "./zastrow/metal_plate_fill.jpg"
|
||||
texture 0 "./golgotha/metal_bumps2.jpg"
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||||
texture 0 "./golgotha/metal_bumps3.jpg"
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||||
texture 0 "./zastrow/metal_siding_kinks.jpg"
|
||||
texture 0 "./noctua/metal/zinc01.jpg"
|
||||
texture 0 "./noctua/metal/copper01.jpg"
|
||||
texture 0 "./noctua/metal/copper02.jpg"
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texture 0 "./noctua/metal/iron02.jpg"
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texture 0 "./noctua/metal/iron03.jpg"
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texture 0 "./noctua/metal/iron04.jpg"
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texture 0 "./noctua/metal/metbgr01.jpg"
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texture 0 "./noctua/metal/metbgr02.jpg"
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texture 0 "./noctua/metal/metbgr03.jpg"
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texture 0 "./noctua/metal/metbgr04.jpg"
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texture 0 "./noctua/metal/verdig01.jpg"
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||||
texture 0 "./noctua/metal/brass01.jpg"
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texture 0 "./lemog/006metal.jpg"
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texture 0 "./grsites/metal020.jpg"
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texture 0 "./boeck/wood_009.jpg"
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texture 0 "./boeck/wood_010.jpg"
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texture 0 "./boeck/wood_017.jpg"
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texture 0 "./makke/wood_01.jpg"
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texture 0 "./makke/wood_01_b.jpg"
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texture 0 "./arcitool/n_f-natur2.jpg"
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texture 0 "./arcitool/Blockbohlen-natur.jpg"
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texture 0 "./arcitool/Zaun.jpg"
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texture 0 "./arcitool/Rundholz.jpg"
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texture 0 "./grsites/wood060.jpg"
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texture 0 "./noctua/wood/blinds01.jpg"
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||||
texture 0 "./noctua/wood/fb_board.jpg"
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texture 0 "./noctua/wood/planks01.jpg"
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texture 0 "./noctua/wood/planks01_b.jpg"
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texture 0 "./noctua/wood/planks02.jpg"
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texture 0 "./noctua/wood/planks02_hor.jpg"
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texture 0 "./noctua/wood/planks02_trim.jpg"
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texture 0 "./noctua/wood/bark01.jpg"
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texture 0 "./noctua/wood/wood02.jpg"
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texture 0 "./noctua/wood/wood03.jpg"
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texture 0 "./noctua/wood/wood04.jpg"
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texture 0 "./lemog/063bois.jpg"
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texture 0 "./lemog/063bois_b.jpg"
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texture 0 "./craig_fortune/terrain/grass_lush1.jpg"
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texture 0 "./craig_fortune/terrain/Grass_mossy.jpg"
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texture 0 "./craig_fortune/terrain/Grass_parched.jpg"
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texture 0 "./arcitool/Wiese3.jpg"
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||||
texture 0 "./arcitool/Wiese6.jpg"
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||||
texture 0 "./craig_fortune/terrain/Grass_lush.jpg"
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texture 0 "./craig_fortune/terrain/mud.jpg"
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||||
texture 0 "./craig_fortune/terrain/Mud_thick.jpg"
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||||
texture 0 "./makke/cracked_mud.jpg"
|
||||
texture 0 "./craig_fortune/terrain/sand_bleached.jpg"
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||||
texture 0 "./zastrow/sub_sand.jpg"
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||||
texture 0 "./DigitalFlux/light_brown_dirt_02.jpg"
|
||||
texture 0 "./DigitalFlux/dirt_pebbles_01.jpg"
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||||
texture 0 "./DigitalFlux/light_brown_dirt_01.jpg"
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||||
texture 0 "./DigitalFlux/reddish_brown_dirt_01.jpg"
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||||
texture 0 "./DigitalFlux/reddish_brown_dirt_02.jpg"
|
||||
texture 0 "./makke/dirt_01.jpg"
|
||||
texture 0 "./makke/stuck1.jpg"
|
||||
texture 0 "./noctua/ground/mud01.jpg"
|
||||
texture 0 "./noctua/ground/pebble01.jpg"
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||||
texture 0 "./noctua/ground/ground02.jpg"
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||||
texture 0 "./noctua/ground/ground06.jpg"
|
||||
texture 0 "./arcitool/schotter1.jpg"
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||||
texture 0 "./arcitool/schotter2.jpg"
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||||
texture 0 "./craig_fortune/terrain/Rock_cracked.jpg"
|
||||
texture 0 "./craig_fortune/terrain/rubble.jpg"
|
||||
texture 0 "./craig_fortune/terrain/Rock_rubble.jpg"
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||||
texture 0 "./noctua/ground/snowy01.jpg"
|
||||
texture 0 "./makke/rock.jpg"
|
||||
texture 0 "./noctua/stone/stone18.jpg"
|
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texture 0 "./noctua/stone/stone02.jpg"
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texture 0 "./noctua/stone/stone03.jpg"
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texture 0 "./noctua/stone/stone04.jpg"
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texture 0 "./noctua/stone/stone05.jpg"
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texture 0 "./noctua/stone/stone06.jpg"
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texture 0 "./noctua/stone/stone07.jpg"
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texture 0 "./noctua/stone/stone08.jpg"
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texture 0 "./noctua/stone/stone09.jpg"
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texture 0 "./noctua/stone/stone12.jpg"
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texture 0 "./noctua/stone/stone13.jpg"
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texture 0 "./noctua/stone/stone15.jpg"
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texture 0 "./noctua/stone/stone16.jpg"
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texture 0 "./noctua/stone/stone17.jpg"
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texture 0 "./noctua/stone/marmor01.jpg"
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texture 0 "./noctua/stone/stone19.jpg"
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texture 0 "./noctua/wall/conc03.jpg"
|
||||
texture 0 "./noctua/wall/conc04.jpg"
|
||||
texture 0 "./noctua/wall/d_wall01.jpg"
|
||||
texture 0 "./noctua/textile/carpet04.jpg"
|
||||
texture 0 "./noctua/textile/carpet01.jpg"
|
||||
texture 0 "./noctua/textile/carpet02.jpg"
|
||||
texture 0 "./noctua/textile/carpet03.jpg"
|
||||
texture 0 "./noctua/textile/burlap01.jpg"
|
||||
texture 0 "./noctua/textile/carpet05.jpg"
|
||||
texture 0 "./arcitool/Wellblech1-1.jpg"
|
||||
texture 0 "./arcitool/Glasbausteine.jpg"
|
||||
texture 0 "./boeck/gully.jpg"
|
||||
texture 0 "./boeck/aircon2.jpg"
|
||||
texture 0 "./makke/aircon.jpg"
|
||||
texture 0 "./makke/aircon_sm.jpg"
|
||||
texture 0 "./golgotha/door.jpg"
|
||||
texture 0 "./makke/klappe.jpg"
|
||||
texture 0 "./makke/klappe2.jpg"
|
||||
texture 0 "./golgotha/klappe3.jpg"
|
||||
texture 0 "./makke/neuklappe.jpg"
|
||||
texture 0 "./golgotha/panel.jpg"
|
||||
texture 0 "./3dcafe/objects09_a.jpg"
|
||||
texture 0 "./golgotha/elecpanelstwo.jpg"
|
||||
texture 0 "./mitaman/various/metal_trim_4_v.jpg"
|
||||
texture 0 "./mitaman/various/metal_trim_4_h.jpg"
|
||||
texture 0 "./grsites/metal026.jpg"
|
||||
texture 0 "./zastrow/vent_cap.jpg"
|
||||
texture 0 "./mitaman/various/rgrates0006.jpg"
|
||||
texture 0 "./mitaman/various/large_plate.jpg"
|
||||
texture 0 "./makke/lampe.jpg"
|
||||
texture 0 "./makke/lampe_tile.jpg"
|
||||
texture 0 "./makke/lampe_tile_a.jpg"
|
||||
texture 0 "./makke/lampe_tile2.jpg"
|
||||
texture 0 "./makke/lampe_tile2_a.jpg"
|
||||
texture 0 "./makke/stairtrim.jpg"
|
||||
texture 0 "./makke/metalstair1.jpg"
|
||||
texture 0 "./makke/metalstair2.jpg"
|
||||
texture 0 "./zastrow/metal_siding_kinksb.jpg"
|
||||
texture 0 "./golgotha/window.jpg"
|
||||
texture 0 "./golgotha/windows.jpg"
|
||||
texture 0 "./zastrow/sub_window31.jpg"
|
||||
texture 0 "./zastrow/sub_window33.jpg"
|
||||
texture 0 "./zastrow/sub_window23.jpg"
|
||||
texture 0 "./zastrow/sub_window38.jpg"
|
||||
texture 0 "./3dcafe/door10.jpg"
|
||||
texture 0 "./3dcafe/door12.jpg"
|
||||
texture 0 "./3dcafe/door15.jpg"
|
||||
texture 0 "./3dcafe/door07.jpg"
|
||||
texture 0 "./zastrow/sub_doors512B05.jpg"
|
||||
texture 0 "./zastrow/sub_doors512A10.jpg"
|
||||
texture 0 "./zastrow/sub_doors512A16.jpg"
|
||||
texture 0 "./zastrow/sub_doors256nf_01.jpg"
|
||||
texture 0 "./3dcafe/objects08.jpg"
|
||||
texture 0 "./craig_fortune/crates/light_weathered.jpg"
|
||||
texture 0 "./craig_fortune/crates/light.jpg"
|
||||
texture 0 "./zastrow/3wood_crate_03.jpg"
|
||||
texture 0 "./zastrow/2wood_crate_03.jpg"
|
||||
texture 0 "./zastrow/2wood_crate_10.jpg"
|
||||
texture 0 "./zastrow/2wood_crate_12.jpg"
|
||||
texture 0 "./zastrow/3wood_crate_02.jpg"
|
||||
texture 0 "./zastrow/2wood_crate_02.jpg"
|
||||
texture 0 "./zastrow/3wood_crate_10.jpg"
|
||||
texture 0 "./zastrow/3wood_crate_12.jpg"
|
||||
texture 0 "./zastrow/wood_crate_02.jpg"
|
||||
texture 0 "./zastrow/wood_crate_03.jpg"
|
||||
texture 0 "./zastrow/wood_crate_10.jpg"
|
||||
texture 0 "./zastrow/wood_crate_12.jpg"
|
||||
texture 0 "./makke/box_2.jpg"
|
||||
texture 0 "./makke/box_4.jpg"
|
||||
texture 0 "./makke/box_3.jpg"
|
||||
texture 0 "golgotha/smallsteelbox.jpg"
|
||||
texture 0 "drunkenM/rock_wall1.jpg"
|
||||
texture 0 "makke/rb_window.jpg"
|
||||
texture 0 "makke/box_2_1.jpg"
|
||||
texture 0 "mayang/manhole1.jpg"
|
||||
mapsoundreset
|
||||
mapsound "ambience/cavedrip.ogg" -1
|
||||
mapsound "ambience/distant_cars.ogg" -1
|
||||
mapsound "ambience/hum01.ogg" -1
|
||||
mapsound "ambience/hum02.ogg" -1
|
||||
mapsound "ambience/night_crickets.ogg" -1
|
||||
mapsound "ambience/water.ogg" -1
|
||||
mapsound "ambience/wind.ogg" -1
|
||||
mapsound "ambience/t_aircond.ogg" -1
|
||||
mapsound "ambience/t_compressor.ogg" -1
|
||||
mapsound "ambience/t_crow.ogg" -1
|
||||
mapsound "ambience/t_dogs01.ogg" -1
|
||||
mapsound "ambience/t_helicopter.ogg" -1
|
||||
mapsound "ambience/t_hum01.ogg" -1
|
||||
mapsound "ambience/t_hum02.ogg" -1
|
||||
mapsound "ambience/t_hum03.ogg" -1
|
||||
mapsound "ambience/t_hum04.ogg" -1
|
||||
mapsound "ambience/t_night_dog.ogg" -1
|
||||
mapsound "ambience/t_night01.ogg" -1
|
||||
mapsound "ambience/t_night02.ogg" -1
|
||||
mapsound "ambience/t_radio_comms.ogg" -1
|
||||
mapsound "ambience/t_radio_static.ogg" -1
|
||||
mapsound "ambience/t_satcoms.ogg" -1
|
||||
mapsound "ambience/t_sludge.ogg" -1
|
||||
mapsound "ambience/t_static01.ogg" -1
|
||||
mapsound "ambience/t_static02.ogg" -1
|
||||
mapsound "ambience/t_vent01.ogg" -1
|
||||
mapsound "ambience/t_vent02.ogg" -1
|
||||
mapsound "ambience/t_water_owl.ogg" -1
|
||||
mapsound "ambience/t_water01.ogg" -1
|
||||
mapsound "ambience/t_waterdrip.ogg" -1
|
||||
mapsound "ambience/t_wind.ogg" -1
|
||||
mapsound "ambience/t_waterpipe01.ogg" -1
|
||||
mapsound "ambience/t_waterpipe02.ogg" -1
|
||||
mapsound "ambience/warningalarm01.ogg" -1
|
||||
mapsound "ambience/t_gastank.ogg" -1
|
||||
mapsound "ambience/t_keyboard.ogg" 1
|
||||
mapsound "ambience/t_factory01.ogg" -1
|
||||
mapsound "ambience/t_vents.ogg" -1
|
||||
mapsound "ambience/t_waterfront.ogg" -1
|
||||
mapsound "ambience/t_generator.ogg" -1
|
||||
mapsound "ambience/t_electricbuzz.ogg" -1
|
||||
mapsound "ambience/t_alarm01.ogg" -1
|
||||
mapsound "ambience/flies.ogg" -1
|
||||
mapsound "ambience/deserthawk.ogg" -1
|
||||
mapsound "ambience/owl.ogg" -1
|
||||
mapsound "ambience/citynoisebirds.ogg" -1
|
||||
Binary file not shown.
@@ -10,12 +10,12 @@
|
||||
|
||||
// With the understanding that:
|
||||
// * Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// * Public Domain: Where the work or any of its elements is in the public domain under applicable law,
|
||||
// that status is in no way affected by the license.
|
||||
// * Other Rights: In no way are any of the following rights affected by the license:
|
||||
// o Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
|
||||
// o The author's moral rights;
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// o Rights other persons may have either in the work itself or in how the work is used,
|
||||
// such as publicity or privacy rights.
|
||||
// * Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user