Handy "convertclips" script which automatically converts the nearest "clip" entity into a "plclip" entity. Super uber duper handy!

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2010-05-23 04:17:12 +00:00
parent 1ab92f36d6
commit 6d0064f17c
+17 -2
View File
@@ -1,8 +1,12 @@
// CubeScript placed in this file is automatically executed on each startup.
// editent command
// "editent" command:
// This command collects all the attributes of the nearest entity, and then
// prompts that into a handy command that allows you to edit that entities
// attributes easily.
// Note: The editent command can NOT define rotation/yaw inside the command!
// ... however, the current yaw of the player will define the rotation/yaw when using the command!
// However, the current yaw of the player will define the rotation/yaw when
// using the command!
alias editent [
alias enttype (getenttype)
if (strcmp $enttype "mapmodel") [
@@ -16,6 +20,17 @@ alias editent [
]
]
// "convertclips" command:
// This command automatically converts the nearest "clip" entity
// into a "plclip" entity. Really handy tool with the new version of AC.
// Bind it to a key and have fun!
alias convertclips [
closestenttype "clip"
alias enttype (getenttype)
if (strcmp $enttype "clip") [ entset plclip (getentattr 0) (getentattr 1) (getentattr 2) (getentattr 3) ]
closestenttype ""
]
]
alias fullscreenscript [ if (= $fullscreen 1)[ fullscreen 0 ] [ fullscreen 1 ] ]