clean-up & commentary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6106 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -18,13 +18,11 @@ MV=mv
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ifneq (,$(findstring MINGW,$(PLATFORM)))
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WINDRES= windres
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CLIENT_INCLUDES= $(INCLUDES) -I../include
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# -lSDL_ttf
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CLIENT_LIBS= -mwindows -L../lib -lSDL -lSDL_image -lzdll -lopengl32 -lenet -lOpenAL32 -llibvorbisfile -llibintl -lws2_32 -lwinmm
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else
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USRLIB=$(shell if [ -e /usr/lib64 ]; then echo "/usr/lib64"; else echo "/usr/lib"; fi)
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override CXXFLAGS+= -rdynamic
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CLIENT_INCLUDES= $(INCLUDES) -I/usr/include `sdl-config --cflags` -idirafter ../include
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# -lSDL_ttf
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CLIENT_LIBS= -L../enet/.libs -lenet -L$(USRLIB) `sdl-config --libs` -lSDL_image -lz -lGL -lopenal -lvorbisfile
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endif
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@@ -163,14 +163,15 @@ extern char *global_name;
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extern int interm;
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extern int totalclients;
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// send alive signal to masterserver after 40 minutes of uptime and during an intermission (so theoretically <= 1 hour) - after 1 hour at the latest.
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// send alive signal to masterserver after 40 minutes of uptime and if currently in intermission (so theoretically <= 1 hour)
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// TODO?: implement a thread to drop this "only in intermission" business, we'll need it once AUTH gets active!
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static inline void updatemasterserver(int millis, int port)
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{
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if(!lastupdatemaster || ((millis-lastupdatemaster)>40*60*1000 && (interm || !totalclients)))
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{
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char servername[30]; memset(servername,'\0',30); filtertext(servername,global_name,-1,20);
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if(mastername[0]) requestmasterf("regserv %d %s %d\n", port, servername[0] ? servername : "noname", AC_VERSION);
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lastupdatemaster = millis ? millis : 1;
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lastupdatemaster = millis + 1;
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}
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}
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