demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -310,9 +310,9 @@ void recomputecamera()
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if((player1->state==CS_SPECTATE || player1->state==CS_DEAD) && !editmode)
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{
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bool followvalid = players.inrange(player1->followplayercn) && players[player1->followplayercn];
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switch(player1->spectating)
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switch(player1->spectatemode)
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{
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case SM_NONE:
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case SM_DEATHCAM:
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{
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static physent deathcam;
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if(camera1==&deathcam) return;
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@@ -351,7 +351,7 @@ void recomputecamera()
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followcam.o = p->o;
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// move camera into the desired direction using physics to avoid getting stuck in map geometry
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if(player1->spectating == SM_FOLLOW3RD)
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if(player1->spectatemode == SM_FOLLOW3RD)
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{
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followcam.vel.x = -(float)(cosf(RAD*(p->yaw-90)))*p->radius*1.5f;
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followcam.vel.y = -(float)(sinf(RAD*(p->yaw-90)))*p->radius*1.5f;
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