demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -475,7 +475,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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if(!hidehudmsgs) hudmsgs.render();
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/*
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if(!hidespecthud && p->state==CS_DEAD && p->spectating==SM_NONE)
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if(!hidespecthud && p->state==CS_DEAD && p->spectatemode==SM_NONE)
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{
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glLoadIdentity();
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glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1);
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@@ -485,7 +485,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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}
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*/
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if(!hidespecthud && (p->state==CS_SPECTATE || (p->state==CS_DEAD && p->spectating!=SM_NONE)))
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if(!hidespecthud && (p->state==CS_SPECTATE || (p->state==CS_DEAD && p->spectatemode!=SM_NONE)))
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{
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glLoadIdentity();
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glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
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