reverted grenade tweaks :P

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-10-25 16:37:11 +00:00
parent ac805d2cdd
commit 71b21998f4
+2 -2
View File
@@ -57,7 +57,7 @@ enum { GUN_KNIFE = 0, GUN_PISTOL, GUN_SHOTGUN, GUN_SUBGUN, GUN_SNIPER, GUN_ASSAU
#define SGRAYS 21
#define SGSPREAD 2
#define EXPDAMRAD 14
#define EXPDAMRAD 10
struct guninfo { string modelname; short sound, reload, reloadtime, attackdelay, damage, projspeed, part, spread, recoil, magsize, mdl_kick_rot, mdl_kick_back, recoilincrease, recoilbase, maxrecoil, recoilbackfade, pushfactor; bool isauto; };
static guninfo guns[NUMGUNS] =
@@ -68,7 +68,7 @@ static guninfo guns[NUMGUNS] =
{ "subgun", S_SUBGUN, S_RSUBGUN, 1650, 80, 16, 0, 0, 70, 15, 30, 1, 2, 4, 40, 60, 200, 1, true },
{ "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 85, 0, 0, 60, 50, 5, 4, 4, 1, 100, 500, 100, 1, false },
{ "assault", S_ASSAULT, S_RASSAULT, 2000, 130, 24, 0, 0, 20, 40, 15, 0, 2, 2, 25, 60, 150, 1, true },
{ "grenade", S_NULL, S_NULL, 1000, 650, 150, 20, 6, 1, 1, 1, 3, 1, 0, 0, 0, 0, 3, false },
{ "grenade", S_NULL, S_NULL, 1000, 650, 200, 20, 6, 1, 1, 1, 3, 1, 0, 0, 0, 0, 3, false },
{ "pistol", S_PISTOL, S_RAKIMBO, 1400, 85, 19, 0, 0, 80, 10, 16, 6, 5, 4, 30, 75, 150, 1, true },
};