color tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5430 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -311,14 +311,14 @@ static void text_color(char c, char *stack, int size, int &sp, bvec color, int a
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{
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case '0': color = bvec( 2, 255, 128 ); break; // green: player talk
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case '1': color = bvec( 96, 160, 255 ); break; // blue: team chat
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case '2': color = bvec( 255, 192, 64 ); break; // yellow: gameplay action messages, only actions done by players
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case '2': color = bvec( 230, 230, 20 ); break; // yellow: gameplay action messages, only actions done by players
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case '3': color = bvec( 255, 64, 64 ); break; // red: important errors and notes
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case '4': color = bvec( 128, 128, 128 ); break; // gray
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case '5': color = bvec( 255, 255, 255 ); break; // white
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case '6': color = bvec( 96, 48, 0 ); break; // dark brown
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case '7': color = bvec( 128, 48, 48 ); break; // dark red: dead admin
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case '7': color = bvec( 153, 51, 51 ); break; // dark red: dead admin
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case '8': color = bvec( 192, 64, 192 ); break; // magenta
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case '9': color = bvec( 255, 128, 0 ); break; // orange
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case '9': color = bvec( 255, 102, 0 ); break; // orange
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//extendeded color palette
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//case 'a': case 'A':color = bvec( 0xFF, 0xCC, 0xCC); break; // some lowercase seem to have special meaning like 'b' (flashing text) so not yet using them
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case 'A':color = bvec( 0xFF, 0xCC, 0xCC); break; // red set
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