max_always_detect_distance

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6332 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lucas GAUTHERON
2011-04-25 15:35:31 +00:00
parent 0579f05d22
commit 7882d10b60
+10
View File
@@ -109,6 +109,8 @@ max_attack_delay 0.4
min_enemy_search_delay 0.09
max_enemy_search_delay 0.12
max_always_detect_distance 12
can_predict_position 1
can_circle_strafe 1
can_search_items_in_combat 1
@@ -137,6 +139,8 @@ max_attack_delay 0.6
min_enemy_search_delay 0.12
max_enemy_search_delay 0.17
max_always_detect_distance 10
can_predict_position 1
can_circle_strafe 1
can_search_items_in_combat 1
@@ -162,6 +166,8 @@ max_attack_delay 1.1
min_enemy_search_delay 0.18
max_enemy_search_delay 0.22
max_always_detect_distance 8
can_predict_position 0
can_circle_strafe 1
can_search_items_in_combat 0
@@ -187,6 +193,8 @@ max_attack_delay 1.6
min_enemy_search_delay 0.25
max_enemy_search_delay 0.30
max_always_detect_distance 6
can_predict_position 0
can_circle_strafe 0
can_search_items_in_combat 0
@@ -212,6 +220,8 @@ max_attack_delay 2.0
min_enemy_search_delay 0.30
max_enemy_search_delay 0.36
max_always_detect_distance 4
can_predict_position 0
can_circle_strafe 0
can_search_items_in_combat 0