Copyrights update. Readme update. Licenses update. Lots of cleanup :-). Small fix on ac_complex.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1685 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+67
-20
@@ -60,8 +60,8 @@ newmenu about
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menuitem "AssaultCube v0.94" ""
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menuitem ""
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menuitem " ...help" "showmenu help"
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menuitem " ...credits" "showmenu credits"
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menuitem " ...Help" "showmenu help"
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menuitem " ...Credits" "showmenu credits"
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menuitem ""
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menuitem "by 'Rabid Viper Productions'" "showmenu credits"
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menuitem "http://assault.cubers.net" "echo sorry no built-in web browser yet :)"
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@@ -85,24 +85,71 @@ menuitem "...for further information/help see the README" "echo 2The readme can
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newmenu credits
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menuitem "Arghvark Project Leader, Code" ""
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menuitem "driAn Lead Coder" ""
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menuitem "makkE Lead Artist" ""
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menuitem " Maps, Models, Skins, Animation" ""
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menuitem " Sound, Some Textures, 2D-Art" ""
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menuitem "Nieb Models, Hosting" ""
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menuitem "Mitaman Maps, Resources" ""
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menuitem "Verbal QA, Advisor, Lead Tester" ""
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menuitem "Eihrul Coder, Enet Library, Cube2 backporting" ""
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menuitem ""
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menuitem "Special thanks to:" ""
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menuitem ""
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menuitem "Aardappel (Engine), Rick (Bots), absinth (AC for Mac)" ""
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menuitem "JCDPC (Laptop Mapmodel), dtd (Hosting), Boeck" ""
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menuitem "DCP (music), ac_stef (bug fixes), RandumIdiot" ""
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menuitem "Ted Southard (DigitalFlux), Noctua Graphics, Arcitool" ""
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menuitem "Craig Fortune, 3dcafe, Rohrschach, lemong.fr," ""
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menuitem "Mayang.com, Chris Zastrow, imageafter.com (textures)" ""
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menuitem "Project Leaders" ""
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menuitem "-----------------" ""
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menuitem "driAn Lead coder." ""
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menuitem "makkE Lead artist, models, skins, animations," ""
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menuitem " mapping, 2D-art, textures, sounds." ""
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menuitem "" ""
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menuitem "Active Developers/Contributors" ""
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menuitem "-----------------------------------" ""
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menuitem "eihrul Coder, Enet Library, Cube2 backporting." ""
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menuitem "RandumIdiot Mapping, documentation, tester, clean-up crew." ""
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menuitem "Flowtron Universal team member, additional code, admin." ""
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menuitem "" ""
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menuitem "Community Mappers" ""
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menuitem "-----------------------" ""
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menuitem "Shadow Map: ac_elevation." ""
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menuitem "Wotwot Map: ac_power, plus textures." ""
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menuitem "daMfr0 Map: ac_snow." ""
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menuitem "MitaMAN Map: ac_depot, plus textures." ""
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menuitem "Nieb Map: ac_desert2, plus mapmodels, 2D-art and hosting." ""
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menuitem "" ""
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menuitem "Special thanks to..." ""
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menuitem "----------------------" ""
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menuitem "Aardappel & others The Cube Game/Engine." ""
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menuitem "Arghvark Previous project leader, game concept, code." ""
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menuitem "Verbal_ Q&A, advisor, lead tester, pro-coffee service." ""
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menuitem "Rick Helmus Bot code." ""
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menuitem "absinth Packaging AssaultCube for Mac." ""
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menuitem "dtd Hosting." ""
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menuitem "ac_stef Bug fixes." ""
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menuitem "" ""
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menuitem " [ Page 2 ]" [ showmenu "Credits (2)" ]
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newmenu "Credits (2)"
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menuitem "Resources (art/models/sounds)" ""
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menuitem "----------------------------------" ""
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menuitem "JCDPC Laptop mapmodel, textures." ""
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menuitem "DCP End-of-match music." ""
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menuitem "Toca Mapmodels." ""
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menuitem "Topher Some crosshairs." ""
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menuitem "leileilol Bullethole image." ""
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menuitem "Articool Textures." ""
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menuitem "Boeck Textures." ""
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menuitem "Craig Fortune Textures." ""
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menuitem "Digital Flux Textures." ""
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menuitem "mayang.com Textures." ""
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menuitem "afflict.net Textures." ""
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menuitem "Golgotha team Textures." ""
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menuitem "NOCTUA Textures." ""
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menuitem "Chris Zastrow Textures." ""
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menuitem "Kurt Keslar Dummy texture." ""
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menuitem "3D Cafe Textures." ""
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menuitem "GRsites Textures." ""
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menuitem "Lemog 3D Textures." ""
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menuitem "Steini Skyboxes." ""
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menuitem "wildweasel Vote sounds." ""
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menuitem "Tremulous team Gib sound." ""
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menuitem "Lukas Zapletal & Ludek Horacek Music (Ping pong)." ""
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menuitem "imageafter.com Textures." ""
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menuitem "Rohrschach Textures." ""
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menuitem "mayang.com Textures." ""
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menuitem "" ""
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menuitem "Also thanks to kurtis84, player1, quase, exis, talou and others for testing." ""
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menuitem "Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup." ""
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menuitem "" ""
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// create additional menus
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+297
-50
@@ -1,9 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<head><title>README</title></head>
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<head>
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<title>README</title>
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</head>
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<body>
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<h1>About</h1>
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@@ -15,7 +17,6 @@
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gameplay stays fast and arcade. This game is all about team oriented, multi-player fun.
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</p>
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<p>
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The contents of this README:
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</p>
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@@ -101,11 +102,12 @@
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<a href="http://cubeengine.com/docs/editing.html" target="_blank">Map making</a> tutorial on cubeengine.com
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</li>
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</ul>
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<h1 id="help">Help!</h1>
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<p>If you need help when running AC, follow these steps:</p>
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<p>
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If you need help when running AC, follow these steps:
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</p>
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<ol>
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<li>
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@@ -131,7 +133,7 @@
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</ol>
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<p>
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Instead of posting to the forum, you can also ask the people in our IRC channel, <a href="irc://quakenet/assaultcube">#assaultcube</a> on Quakenet.
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Instead of posting to the forum, you can also ask the people in our IRC channel, <a href="irc://quakenet/assaultcube">#assaultcube</a> on <a href="http://staff.quakenet.org/servers.phtml" target="_blank">Quakenet</a>.
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</p>
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<h1 id="contribute">Contribute</h1>
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@@ -140,7 +142,9 @@
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<li>
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Help and discussions on the <a target="_blank" href="http://assault.cubers.net/forum">AssaultCube forum</a>.
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</li>
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||||
<li>Development, testing and gaming on IRC <a href="irc://quakenet/assaultcube">#assaultcube</a> on <a href="http://staff.quakenet.org/servers.phtml" target="_blank">Quakenet</a>.</li>
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||||
<li>
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||||
Development, testing and gaming on IRC <a href="irc://quakenet/assaultcube">#assaultcube</a> on <a href="http://staff.quakenet.org/servers.phtml" target="_blank">Quakenet</a>.
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||||
</li>
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||||
<li>
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||||
Report bugs on the SourceForge <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bug tracker</a>.
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||||
</li>
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@@ -158,17 +162,20 @@
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<td width="200">
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Adrian <i>“driAn”</i> Henke
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</td>
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<td>Lead coder.</td>
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<td>
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Lead coder.
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</td>
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</tr>
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<tr>
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<td>
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Markus <i>“makkE”</i> Bekel
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</td>
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<td>Lead artist, models, skins, animations, mapping, 2d-art, some textures, sounds.</td>
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||||
<td>
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Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds.
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</td>
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||||
</tr>
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</table>
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||||
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||||
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<h2>Active Developers/Contributors</h2>
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<table>
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@@ -176,98 +183,338 @@
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<td width="200">
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Lee <i>“eihrul”</i> Salzman
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</td>
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<td>Coder, Enet Library, Cube2 backporting.</td>
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<td>
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Coder, Enet Library, Cube2 backporting.
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</td>
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||||
</tr>
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||||
<tr>
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||||
<td>
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||||
RandumIdiot
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||||
</td>
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||||
<td>Mapping, documentation, tester, clean-up crew, other easy things.</td>
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||||
<td>
|
||||
Mapping, documentation, tester, clean-up crew, other easy things.
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td>
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||||
Flowtron
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||||
</td>
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<td>Universal team member, additional code, admin.</td>
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<td>
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||||
Universal team member, additional code, admin.
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||||
</td>
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</tr>
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||||
</table>
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||||
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<h2>Community Mappers</h2>
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<table>
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<tr>
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<tr>
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<td width="200">
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Shadow
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||||
Shadow
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</td>
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||||
<td>
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||||
Map: ac_elevation.
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</td>
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<td>Map: ac_elevation.</td>
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</tr>
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||||
<tr>
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||||
<td>Wotwot</td>
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||||
<td>Map: ac_power, plus textures.</td>
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||||
<td>
|
||||
Wotwot
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||||
</td>
|
||||
<td>
|
||||
Map: ac_power, plus textures.
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</td>
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||||
</tr>
|
||||
<tr>
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||||
<td>daMfr0</td>
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||||
<td>Map: ac_snow.</td>
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<td>
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||||
daMfr0
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||||
</td>
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||||
<td>
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Map: ac_snow.
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||||
</td>
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||||
</tr>
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||||
<tr>
|
||||
<td>Mitaman</td>
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||||
<td>Map: ac_depot, plus textures.</td>
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||||
<td>
|
||||
MitaMAN
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||||
</td>
|
||||
<td>
|
||||
Map: ac_depot, plus textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Shane Nieb</td>
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||||
<td>Map: ac_desert2, plus mapmodels.</td>
|
||||
<td>
|
||||
Shane Nieb
|
||||
</td>
|
||||
<td>
|
||||
Map: ac_desert2, plus mapmodels, 2D-art and hosting.
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
<h2>Special thanks to...</h2>
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||||
|
||||
<table>
|
||||
<tr>
|
||||
<td width="200">Wouter “Aardappel” van Oortmerssen and others</td>
|
||||
<td>The Cube Game/Engine.</td>
|
||||
<td width="200">
|
||||
Wouter <i>“Aardappel”</i> van Oortmerssen and others
|
||||
</td>
|
||||
<td>
|
||||
The Cube Game/Engine.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="200">
|
||||
<td>
|
||||
Andrew <i>“Arghvark”</i> Davis
|
||||
</td>
|
||||
<td>Previous project leader, game concept, code.</td>
|
||||
<td>
|
||||
Previous project leader, game concept, code.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Elliot <i>“Verbal_”</i> Lockwood
|
||||
</td>
|
||||
<td>QA, advisor, lead tester, pro-coffee service.</td>
|
||||
<td>
|
||||
Q&A, advisor, lead tester, pro-coffee service.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="150">Rick Helmus</td>
|
||||
<td>Bot code.</td>
|
||||
<td>
|
||||
Rick Helmus
|
||||
</td>
|
||||
<td>
|
||||
Bot code.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Julian “absinth” Mayer</td>
|
||||
<td>Packaging AssaultCube for Mac</td>
|
||||
<td>
|
||||
Julian <i>“absinth”</i> Mayer
|
||||
</td>
|
||||
<td>
|
||||
Packaging AssaultCube for Mac.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Paul “JCDPC” Cash</td>
|
||||
<td>Laptop mapmodel.</td>
|
||||
<td>
|
||||
Zac <i>“dtd”</i> Jarco
|
||||
</td>
|
||||
<td>
|
||||
Hosting.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Dietmar “DCP” Pier</td>
|
||||
<td>Soundtrack.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Zac “dtd” Jarco</td>
|
||||
<td>Hosting.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>ac_stef</td>
|
||||
<td>Bug fixes.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Toca</td>
|
||||
<td>Mapmodels</td>
|
||||
<td>
|
||||
ac_stef
|
||||
</td>
|
||||
<td>
|
||||
Bug fixes.
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Resources (art/models/sounds)</h2>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<td width="200">
|
||||
Paul <i>“JCDPC”</i> Cash
|
||||
</td>
|
||||
<td>
|
||||
Laptop mapmodel, textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Dietmar <i>“DCP”</i> Pier
|
||||
</td>
|
||||
<td>
|
||||
End-of-match music.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Toca
|
||||
</td>
|
||||
<td>
|
||||
Mapmodels.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Topher (Death illustrated)
|
||||
</td>
|
||||
<td>
|
||||
Some crosshairs.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
leileilol of OpenArena
|
||||
</td>
|
||||
<td>
|
||||
Bullethole image.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Articool (http://www.articool.de)
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Boeck (http://www.boeckmania.de)
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Craig Fortune
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Digital Flux (http://www.digitalflux.com)
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
http://www.mayang.com
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
http://www.afflict.net
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Golgotha team
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
NOCTUA graphics
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Chris Zastrow (http://www.newlogicmedia.com)
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Kurt Keslar
|
||||
</td>
|
||||
<td>
|
||||
Dummy texture.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
3D Cafe (http://www.3dcafe.com)
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
GRsites
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Lemog 3D (http://lemog.club.fr)
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Steini
|
||||
</td>
|
||||
<td>
|
||||
Skyboxes.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
wildweasel
|
||||
</td>
|
||||
<td>
|
||||
Vote sounds.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Tremulous team
|
||||
</td>
|
||||
<td>
|
||||
Gib sound.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Lukas Zapletal and Ludek Horacek
|
||||
</td>
|
||||
<td>
|
||||
Music (Ping pong).
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
http://www.imageafter.com
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Rohrschach
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
http://www.mayang.com
|
||||
</td>
|
||||
<td>
|
||||
Textures.
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<p>
|
||||
Also thanks to kurtis84, player1, quase, exis, talou and others for testing.
|
||||
|
||||
+17
-16
@@ -15,18 +15,19 @@
|
||||
<p>
|
||||
If you've played <a href="http://cubeengine.com/cube.php4" target="_blank">Cube</a> and your
|
||||
<a href="http://cubeengine.com/cube.php4" target="_blank">Cube</a> installation runs fine, then
|
||||
<a href="http://assault.cubers.net" target="_blank">AssaultCube</a> will too.</p>
|
||||
<a href="http://assault.cubers.net" target="_blank">AssaultCube</a> will too.
|
||||
</p>
|
||||
<p>
|
||||
Minimum specs:
|
||||
</p>
|
||||
<ul>
|
||||
<li>Processor: Pentium III 500 Mhz (or AMD equivilant).</li>
|
||||
<li>Processor: Pentium III 500 Mhz (or AMD equivalent).</li>
|
||||
<li>Graphics: GeForce 1 / ATi Radeon or better.</li>
|
||||
<li>Ram: 192 MB ram</li>
|
||||
</ul>
|
||||
<p>
|
||||
Keep in mind these are the bare minimums, so you may need a lot of adjustment to get AssaultCube to run.
|
||||
We reccomend that you run AssaultCube on better hardware than this.
|
||||
Keep in mind these are the bare minimums, so you may need a lot of adjustment to get AssaultCube to run.
|
||||
We recommend that you run AssaultCube on better hardware than this.
|
||||
</p>
|
||||
<p>
|
||||
Recommended GFX settings for low/medium end machines:
|
||||
@@ -41,32 +42,32 @@
|
||||
installed.
|
||||
</p>
|
||||
<p>
|
||||
Help for installing AssaultCube on different Operating Systems can be found on the wiki
|
||||
<a href="http://assault.cubers.net/wiki/Running_AC_on_different_platforms" target="_blank">here</a>.
|
||||
Help for installing AssaultCube on different Operating Systems can be found on the wiki
|
||||
<a href="http://assault.cubers.net/wiki/Running_AC_on_different_platforms" target="_blank">here</a>.
|
||||
</p>
|
||||
<h2>
|
||||
Setting Resolution
|
||||
Display settings
|
||||
</h2>
|
||||
<p>
|
||||
The default resolution is 1024x768. If you need to change it, modify <i>AssaultCube.bat</i>
|
||||
accordingly, e.g.:
|
||||
When you first start AssaultCube, you will be prompted to change some fundamental settings from their
|
||||
defaults to how you would like them. Some display settings can be changed here.
|
||||
</p>
|
||||
<p>
|
||||
-w800 -h600
|
||||
To change more display settings, press ESCAPE and then go: Settings > Video Settings.
|
||||
</p>
|
||||
<p>
|
||||
In linux, simply pass those parameters in the command line or add them to the <i>AssaultCube.sh</i>
|
||||
shell script. Check the <a href="startup.xml">startup section</a> to
|
||||
see all available command-line options.
|
||||
If you are having technical problems and need to change settings in a way that doesn't start the game
|
||||
to do it, you can modify the batch/shell script by adding parameters into it. The different parameters can
|
||||
be found in <a href="startup.xml">command-line options</a>.
|
||||
</p>
|
||||
<h2>
|
||||
Running the game
|
||||
Running AssaultCube
|
||||
</h2>
|
||||
<p>
|
||||
Windows: Start the <i>AssaultCube.bat</i>
|
||||
<b>Windows</b>: Use the shortcut provided. Or execute the <i>AssaultCube.bat</i> file in your AssaultCube folder.
|
||||
</p>
|
||||
<p>
|
||||
Linux: cd to the main AssaultCube directory and execute <i>AssaultCube.sh</i>
|
||||
<b>Linux</b>: In a console, change your location to the main AssaultCube directory and then execute <i>AssaultCube.sh</i>.
|
||||
</p>
|
||||
<h1>
|
||||
Basics
|
||||
|
||||
+134
-78
@@ -1,8 +1,10 @@
|
||||
This file holds the copyright information for all packages/artwork included in
|
||||
AssaultCube (UNLESS OTHERWISE NOTED). Please respect the authors reserved rights and permissions.
|
||||
This file holds the copyright information for all packages/artwork included in AssaultCube (UNLESS OTHERWISE
|
||||
NOTED) OR it will tell you the place to find the licenses for works within AssaultCube.
|
||||
Please respect the authors reserved rights and permissions.
|
||||
|
||||
|
||||
--------------MAPS-------------------
|
||||
------------MAPS----------------------
|
||||
|
||||
ac_complex - Copyright © 2004-2006 by makkE ([email protected]).
|
||||
ac_mines - Copyright © 2004-2006 by makkE ([email protected]).
|
||||
ac_depot - Copyright © 2004-2006 by MitaMAN.
|
||||
@@ -11,31 +13,43 @@ ac_desert2 - By Nieb
|
||||
ac_snow - By daMfr0
|
||||
ac_power - By wotwot
|
||||
ac_elevation - By A&D_Shadow
|
||||
ac_toxic - © Copyright 2007-2008 by RandumIdiot (http://www.ri-ac.co.nr)
|
||||
Detailed copyright info for this map: packages/maps/readme_ac_toxic.txt
|
||||
ac_toxic - © Copyright 2007-2008 by RandumIdiot (http://www.ri-ac.co.nr). Detailed copyright info for
|
||||
this map: packages/maps/readme_ac_toxic.txt
|
||||
|
||||
The included maps remain intellectual property of their respective creators.
|
||||
Mapmessages upon load may provide further detail.
|
||||
The included maps remain intellectual property of their respective creators. Mapmessages upon load may
|
||||
provide further detail.
|
||||
|
||||
|
||||
--------------MODELS-----------------
|
||||
Check "/packages/models" and respective subfolders readme files for copyright information.
|
||||
------------MODELS--------------------
|
||||
|
||||
Mapmodels: Check "..packages/models/mapmodels/licenses.txt" for copyright information.
|
||||
Misc models: Check "..packages/models/misc/license.txt" for copyright information.
|
||||
Pickup models: Check "..packages/models/pickups/license.txt" for copyright information.
|
||||
Player models: Check "..packages/models/playermodels/readme.txt" for copyright information.
|
||||
Weapon models: Check "..packages/models/mapmodels/license.txt" for copyright information.
|
||||
|
||||
|
||||
-----------------2d------------------
|
||||
------------2D------------------------
|
||||
All files in packages/misc/
|
||||
- Copyright © 2005-2006 by makkE
|
||||
- Copyright © 2005-2006 by makkE. EXCEPT:
|
||||
- blood.png = Copyright © Shane Nieb
|
||||
|
||||
Files in: packages/misc/crosshairs
|
||||
- Mostly by makkE, some by the Death Illustrated team
|
||||
(topher), permission to use given by Pushplay (thanks!!)
|
||||
dFiles in: packages/misc/crosshairs
|
||||
- Mostly by makkE.
|
||||
|
||||
packages/misc/o.png
|
||||
o_dot.png
|
||||
o_x.png
|
||||
- By: Topher of Death Illustrated team. Permission to use given by Pushplay (Thanks!!)
|
||||
|
||||
File: packages/misc/bullethole.png
|
||||
- Made by leileilol of OpenArena (licensed under GPL)
|
||||
|
||||
File: source/vcpp/buildEnv/header.bmp
|
||||
- © makkE, all rights reserved
|
||||
|
||||
|
||||
------------TEXTURES------------------
|
||||
_________________________________________________________________________________________
|
||||
|
||||
../packages/textures/arcitool
|
||||
|
||||
@@ -43,79 +57,75 @@ Copyright by arcitool: http://www.arcitool.de/
|
||||
|
||||
German:
|
||||
-------
|
||||
WICHTIG: Die angebotenen Dateien und Bilder sind zum kostenlosen download vorgesehen.
|
||||
Die Dateien erhalten keinen besonderen Schutz, um eine hohe Flexibilität für die
|
||||
Weiterbearbeitung zu gewährleisten. Die Dateien dürfen beliebig verändert werden.
|
||||
Mailen Sie uns bitte Änderungsvorschläge, damit wir die Dateien ggf. auf den neuesten
|
||||
Stand bringen können.
|
||||
WICHTIG: Die angebotenen Dateien und Bilder sind zum kostenlosen download vorgesehen. Die Dateien erhalten
|
||||
keinen besonderen Schutz, um eine hohe Flexibilität für die Weiterbearbeitung zu gewährleisten. Die Dateien
|
||||
dürfen beliebig verändert werden. Mailen Sie uns bitte Änderungsvorschläge, damit wir die Dateien ggf. auf
|
||||
den neuesten Stand bringen können.
|
||||
|
||||
Alle Dateien und Bilder dürfen uneingeschränkt in eigenen Projekten verwendet werden.
|
||||
Es ist nicht gestattet, die Dateien und Bilder zu veröffentlichen, in andere Sammlungen
|
||||
einzubauen oder in irgend einer Form zu veräußern. Hierzu bedarf es in jedem Fall der
|
||||
Erlaubnis von arcitool.
|
||||
Alle Dateien und Bilder dürfen uneingeschränkt in eigenen Projekten verwendet werden. Es ist nicht gestattet,
|
||||
die Dateien und Bilder zu veröffentlichen, in andere Sammlungen einzubauen oder in irgend einer Form zu
|
||||
veräußern. Hierzu bedarf es in jedem Fall der Erlaubnis von arcitool.
|
||||
|
||||
English:
|
||||
--------
|
||||
Copyright by arcitool
|
||||
IMPORTANT: The offered files and images are meant to be freely downloadable. The files
|
||||
are not protected in any way, to allow high flexibility of usage and reproccession.
|
||||
Files may be altered in any way. Please mail us suggestions for changes, so we can assure
|
||||
future quality and replace files eventually.
|
||||
|
||||
All files and images may be used without restrictions in your projects.It is prohibited
|
||||
to offer those files as part of other texture packs or sell or distribute them in any
|
||||
other way without prior permission from arcitool.
|
||||
_________________________________________________________________________________________
|
||||
IMPORTANT: The offered files and images are meant to be freely downloadable. The files are not protected in
|
||||
any way, to allow high flexibility of usage and reproccession. Files may be altered in any way. Please mail
|
||||
us suggestions for changes, so we can assure future quality and replace files eventually.
|
||||
|
||||
All files and images may be used without restrictions in your projects.It is prohibited to offer those files
|
||||
as part of other texture packs or sell or distribute them in any other way without prior permission from
|
||||
arcitool.
|
||||
______________________________________________________________________________________________________________
|
||||
|
||||
../packages/textures/boeck
|
||||
|
||||
Royalty Free textures assorted by Boeck, partially reprocessed by makkE to fit the engine
|
||||
Thanks for the exellent textures/resources !!
|
||||
Royalty Free textures assorted by Boeck, partially reprocessed by makkE to fit the engine. Thanks for the
|
||||
excellent textures/resources !!
|
||||
|
||||
http://www.boeckmania.de
|
||||
_________________________________________________________________________________________
|
||||
______________________________________________________________________________________________________________
|
||||
|
||||
../packages/textures/craig_fortune
|
||||
|
||||
These great textures were made by Craig Fortune.
|
||||
http://www.garagegames.com/my/home/view.profile.php?qid=27414
|
||||
_________________________________________________________________________________________
|
||||
______________________________________________________________________________________________________________
|
||||
|
||||
../packages/textures/DigitalFlux
|
||||
|
||||
These textures are copyright (c) Ted Southard http://www.digitalflux.com
|
||||
They are free to use for non commercial use. Re-packaging and selling as part of a
|
||||
texture collection is strictly prohibited.
|
||||
_________________________________________________________________________________________
|
||||
They are free to use for non commercial use. Re-packaging and selling as part of a texture collection is
|
||||
strictly prohibited.
|
||||
______________________________________________________________________________________________________________
|
||||
|
||||
../packages/textures/jcdpc
|
||||
|
||||
(c)Copyright by jcdpc
|
||||
_________________________________________________________________________________________
|
||||
______________________________________________________________________________________________________________
|
||||
|
||||
../packages/textures/makke
|
||||
|
||||
Textures here-in are either by makkE, or have been
|
||||
assembled/reprocessed/tiled/etc from various sources:
|
||||
Textures here-in are either by makkE, or have been assembled/reprocessed/tiled/etc from various sources:
|
||||
|
||||
---
|
||||
http://www.mayang.com/textures
|
||||
---
|
||||
http://www.afflict.net/option_1/option_1.htm
|
||||
|
||||
can i use these textures for free?
|
||||
you can use any texture for personal or school projects without my permission.
|
||||
however if you decide to distribute your work i would appreciate credit where credit is due.
|
||||
Can I use these textures for free?
|
||||
You can use any texture for personal or school projects without my permission. However if you decide to
|
||||
distribute your work I would appreciate credit where credit is due.
|
||||
|
||||
where can i not use these textures?
|
||||
any webpage, program, or texture cd that has them available without my permission is
|
||||
not permitted. you can however use them in a design scheme for your site.
|
||||
Where can I not use these textures?
|
||||
Any webpage, program, or texture cd that has them available without my permission is not permitted. You can
|
||||
however use them in a design scheme for your site.
|
||||
|
||||
what's with the update delays?
|
||||
since i'm a full time student and freelance web designer, it's a little hard for me to
|
||||
find time to get out and take pictures (especially since i live in arizona and it's
|
||||
500 degrees outside). lately though i've been trying a lot harder to put a lot more
|
||||
work into the sites content.
|
||||
Since I'm a full time student and freelance web designer, it's a little hard for me to find time to get out
|
||||
and take pictures (especially since i live in arizona and it's 500 degrees outside). Lately though I've been
|
||||
trying a lot harder to put a lot more work into the sites content.
|
||||
---
|
||||
Golgotha Texture Pack
|
||||
|
||||
@@ -125,60 +135,106 @@ Free textures from the abandoned "Golgotha" Video game.
|
||||
|
||||
License Agreement
|
||||
-----------------
|
||||
Thanks to the Golgotha creators, these textures are free for use in any project whatsoever, and can
|
||||
be used in commercial games or anything else unconditionally.
|
||||
_________________________________________________________________________________________
|
||||
Thanks to the Golgotha creators, these textures are free for use in any project whatsoever, and can be used
|
||||
in commercial games or anything else unconditionally.
|
||||
______________________________________________________________________________________________________________
|
||||
|
||||
../packages/textures/noctua
|
||||
|
||||
(C) 2002 by NOCTUA Graphics. All rights reserved.
|
||||
|
||||
All textures, materials and 3D objects in the download area can be used without any
|
||||
restrictions in your own private and commercial projects.
|
||||
You are not allowed to spread them without giving the creators name, to include them
|
||||
in texture collections without a written permission and you strictly may not offer
|
||||
them as textures for sale in any way.
|
||||
_________________________________________________________________________________________
|
||||
All textures, materials and 3D objects in the download area can be used without any restrictions in your own
|
||||
private and commercial projects. You are not allowed to spread them without giving the creators name, to
|
||||
include them in texture collections without a written permission and you strictly may not offer them as
|
||||
textures for sale in any way.
|
||||
______________________________________________________________________________________________________________
|
||||
|
||||
../packages/textures/zastrow
|
||||
../packages/textures/sub = Check readme in the folder.
|
||||
|
||||
Name: sub_crates_v2.zip
|
||||
Author: Chris Zastrow
|
||||
Email: [email protected]
|
||||
URL: http://www.newlogicmedia.com/subverse/
|
||||
|
||||
Greetings from the dark underworld of texture art. Thank you for giving my textures a try.
|
||||
If you'd like to use these textures commercially, please contact me via email. Please do
|
||||
not alter these images, or distribute them without this "info.txt" file. Thanks if you
|
||||
link to my main page, but please don't link to the files directly. Thanks, have fun! ;)
|
||||
_________________________________________________________________________________________
|
||||
Greetings from the dark underworld of texture art. Thank you for giving my textures a try. If you'd like to
|
||||
use these textures commercially, please contact me via email. Please do not alter these images, or distribute
|
||||
them without this "info.txt" file. Thanks if you link to my main page, but please don't link to the files
|
||||
directly. Thanks, have fun! ;)
|
||||
_____________________________________________________________________________________________________________
|
||||
|
||||
../packages/textures/mitaman
|
||||
|
||||
Textures from various, approved "free to use for non commercial purpose" resources.
|
||||
Textures here-in remain intellectual property of their respective authors.
|
||||
|
||||
Sources include: Subverse, Grsites, Chris Zastrow, lemong.fr, www.3dcafe.com, Rohrschach
|
||||
_________________________________________________________________________________________
|
||||
|
||||
Check readme in these folders for information:
|
||||
|
||||
..packages/textures/mitaman/golgotha/readme.txt
|
||||
..packages/textures/mitaman/Grsites/readme.txt
|
||||
..packages/textures/mitaman/Zastrow/readme.txt
|
||||
..packages/textures/mitaman/various/readme.txt
|
||||
..packages/textures/mitaman/3dcafe/readme.txt
|
||||
_____________________________________________________________________________________________________________
|
||||
|
||||
../packages/textures/wotwot/urban
|
||||
|
||||
Textures by wotwot.
|
||||
_____________________________________________________________________________________________________________
|
||||
|
||||
../packages/textures/kurt
|
||||
|
||||
Dummy texture. By kurt.
|
||||
|
||||
------------SKYBOXES------------------
|
||||
Skyboxes (c) 2004 by steini, makkE
|
||||
(feel free to use the sykboxes in "makke" for whatever you want, read PD)
|
||||
|
||||
(../packages/textures/skymaps)
|
||||
|
||||
Skyboxes (c) 2004 by steini, makkE.
|
||||
(Feel free to use the sykboxes in "makke" for whatever you want, read PD).
|
||||
|
||||
|
||||
------------SOUNDS--------------------
|
||||
Recorded by makkE and/or partially reprocessed from various royalty free/free to modify
|
||||
samples. (thanks to mitaman for gathering resources)
|
||||
Recorded by makkE and/or partially reprocessed from various royalty free or free to modify samples (thanks to
|
||||
MitaMAN for gathering resources).
|
||||
|
||||
Note: Shame on me I didn't keep track of my exact sources here. If you recognize any
|
||||
sound or components of a sound that has copyright issues, please contact me (makkE)
|
||||
so I can solve it. Thanks.
|
||||
Note: Shame on me I didn't keep track of my exact sources here. If you recognize any sound or components of a
|
||||
sound that has copyright issues, please contact me so I can solve it. Thanks, makkE.
|
||||
_____________________________________________________________________________________________________________
|
||||
|
||||
..packages/audio/sounds/misc/vote
|
||||
|
||||
Sounds by "wildweasel"
|
||||
|
||||
These works are licensed under a Creative Commons Sampling Plus 1.0 License.
|
||||
_____________________________________________________________________________________________________________
|
||||
|
||||
..packages/audio/sounds/player/gib.wav
|
||||
|
||||
This sound is from the game tremoulous, licensed under the CREATIVE COMMONS ATTRIBUTION-SHAREALIKE 2.5
|
||||
LICENSE. Please read http://creativecommons.org/licenses/by-sa/2.5/ to learn more about this license. The
|
||||
full license text is contained in the file named CC.
|
||||
|
||||
|
||||
------------MUSIC---------------------
|
||||
Main Menu Loop: (c) 2005 Dietmar Pier, created for AssaultCube, all rights reserved.
|
||||
cube.dietmarpier.de
|
||||
|
||||
..packages/audio/songs/ac.ogg
|
||||
|
||||
End-of-match music: © 2005 Dietmar Pier, created for AssaultCube, all rights reserved.
|
||||
- cube.dietmarpier.de
|
||||
_____________________________________________________________________________________________________________
|
||||
|
||||
..packages/audio/songs/pingpong/
|
||||
|
||||
First run music: These tracks are by Lukas Zapletal & Ludek Horacek (pingpong)
|
||||
http://tanecni-olomouc.cz/ping-pong/
|
||||
|
||||
|
||||
------------OTHER LICENSES------------
|
||||
AC readme: source/README.txt
|
||||
CUBE readme: source/README_CUBEENGINE.txt
|
||||
E-net license: source/enet/license
|
||||
Cube MasterServer license: source/CubeMS/README.txt
|
||||
Redistrbutable Windows SDL libraries readme: bin_win32/readme_SDL.txt
|
||||
Cube Bots readme: docs/cube_bot-readme.txt
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,11 +1,12 @@
|
||||
crosshairs by makkE
|
||||
Crosshairs by makkE.
|
||||
|
||||
exept
|
||||
|
||||
EXCEPT:
|
||||
-------
|
||||
o.png
|
||||
o_dot.png
|
||||
o_x.png
|
||||
|
||||
by topher of Death Illustrated team.
|
||||
By Topher of Death Illustrated team.
|
||||
|
||||
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
Actioncube Mapmodels
|
||||
AssaultCube Mapmodels
|
||||
__________________________________________________________________________________________________
|
||||
|
||||
--------------------------------------------------------------------------------------------------
|
||||
These mapmodels have been created for Actioncube.
|
||||
These mapmodels have been created for AssaultCube.
|
||||
|
||||
modelled by Shane Nieb :
|
||||
|
||||
Modelled by Shane Nieb :
|
||||
========================
|
||||
Chair1 (model+skin)
|
||||
dumpster
|
||||
fence
|
||||
@@ -17,16 +18,11 @@ light01
|
||||
roadblocks
|
||||
|
||||
Skinned by makkE unless otherwise noted.
|
||||
|
||||
(!) Laptop model+skin by (c) 2004 by JCDPC, all rights reserved. (!)
|
||||
|
||||
All other objects modelled and skinned by makkE.
|
||||
|
||||
---------------------------------------------------------------------------------------------------
|
||||
All other models, unless stated below here, are by makkE.
|
||||
|
||||
LICENSE
|
||||
===========
|
||||
Files in this folder and subfolders (as stated above):
|
||||
=======
|
||||
All files in this folder and their subfolders stated above:
|
||||
|
||||
by "makkE"
|
||||
Markus Bekel
|
||||
@@ -77,5 +73,21 @@ for the full legal code.
|
||||
visit creativecommons.org for general information and translations of the above documents.
|
||||
|
||||
=====================================================================================================
|
||||
|
||||
|
||||
__________________________________________________________________________________________________
|
||||
|
||||
Modelled/Skinned by JCDPC
|
||||
=========================
|
||||
Laptop
|
||||
- © 2004 by JCDPC, all rights reserved.
|
||||
|
||||
|
||||
All other objects modelled and skinned by makkE.
|
||||
|
||||
__________________________________________________________________________________________________
|
||||
|
||||
Modelled/skinned by Toca
|
||||
========================
|
||||
THIS IS THE PLACE FOR TOCA'S MODELS. PUT DETAILS HERE WHEN THEY ARE PUT IN.
|
||||
|
||||
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
AssaultCube v0.93 (beta)
|
||||
LICENSE
|
||||
|
||||
AssaultCube is freeware, you may freely distribute the AssaultCube installer/archive unmodified on any media. You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission.
|
||||
AssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive unmodified on any media. You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission.
|
||||
|
||||
AssaultCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any damages incurred.
|
||||
|
||||
As this game consists of different packages with different licenses, see these files in your AssaultCube installation for additional information:
|
||||
This game consists of many different packages with different licenses. The ENTIRE AssaultCube package MAY be redistributed as mentioned above. But if you wish to redistribute/use/modify it in a different way you will need to adhere to the licenses for the packages that you are using.
|
||||
|
||||
This is where you can find some of these licenses:
|
||||
|
||||
* docs/package_copyrights.txt
|
||||
* source/README.txt
|
||||
|
||||
Reference in New Issue
Block a user