*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -60,7 +60,7 @@ void renderentities()
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{
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if(!e.spawned) continue;
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if(e.type<I_CLIPS || e.type>I_AKIMBO) continue;
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renderent(e, entmdlnames[e.type-I_CLIPS], (float)(1+sinf(lastmillis/100.0+e.x+e.y)/20), lastmillis/10.0f);
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renderent(e, entmdlnames[e.type-I_CLIPS], (float)(1+sinf(lastmillis/100.0f+e.x+e.y)/20), lastmillis/10.0f);
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}
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else switch(e.attr2)
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{
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@@ -260,7 +260,7 @@ void resetspawns()
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else if(m_pistol && e.type==I_AMMO) e.type = I_CLIPS;
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}
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};
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void setspawn(int i, bool on) { if(i<ents.length() && i>=0) ents[i].spawned = on; };
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void setspawn(int i, bool on) { if(ents.inrange(i)) ents[i].spawned = on; };
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void equip(playerent *d)
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{
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