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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6051 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -353,7 +353,8 @@ public:
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return damage;
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}
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/* 4-level armor - sectioned approach: 16%, 33%, 37%, 41% */
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// 4-level armour - tiered approach: 16%, 33%, 37%, 41%
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// Please update ./ac_website/htdocs/docs/introduction.html if this changes.
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int armoursection = 0;
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int ad = damage;
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if(armour > 25) armoursection = 1;
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@@ -361,7 +362,7 @@ public:
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if(armour > 75) armoursection = 3;
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switch(armoursection)
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{
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case 0: ad = (int) (16.0f/25.0f * armour); break; // 16
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case 0: ad = (int) (16.0f/25.0f * armour); break; // 16
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case 1: ad = (int) (17.0f/25.0f * armour) - 1; break; // 33
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case 2: ad = (int) (4.0f/25.0f * armour) + 25; break; // 37
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case 3: ad = (int) (4.0f/25.0f * armour) + 25; break; // 41
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