enforce scoreboard during intermission
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3987 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -716,8 +716,8 @@ void startmap(const char *name, bool reset) // called just after a map load
|
||||
player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0;
|
||||
loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;
|
||||
if(editmode) toggleedit(true);
|
||||
showscores(false);
|
||||
intermission = false;
|
||||
showscores(false);
|
||||
minutesremaining = -1;
|
||||
arenaintermission = 0;
|
||||
bool noflags = (m_ctf || m_ktf) && (!numflagspawn[0] || !numflagspawn[1]);
|
||||
|
||||
Reference in New Issue
Block a user