enforce scoreboard during intermission

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3987 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
ac_stef
2008-12-11 14:59:43 +00:00
parent e70815d1bd
commit 7d3af07b07
+1 -1
View File
@@ -716,8 +716,8 @@ void startmap(const char *name, bool reset) // called just after a map load
player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0;
loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;
if(editmode) toggleedit(true);
showscores(false);
intermission = false;
showscores(false);
minutesremaining = -1;
arenaintermission = 0;
bool noflags = (m_ctf || m_ktf) && (!numflagspawn[0] || !numflagspawn[1]);