Swapped makkE's fences with Boeufmironton's new ones, added 4 extra models to fencing set, added alternative fences skins in 'Textures', fixed default_map_settings.cfg accordingly.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7550 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -215,14 +215,17 @@ mapmodel 0 0 0 0 "cleaner/alarm_bell" // 184
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mapmodel 0 0 0 0 "cleaner/worldmap" // 185
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mapmodel 1 5 0 0 "cleaner/elecbox/elecbox1" // 186
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mapmodel 1 5 0 0 "cleaner/elecbox/elecbox2" // 187
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mapmodel 0 0 0 0 "cleaner/shovels/shovel1" // 188
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mapmodel 1 3 0 0 "cleaner/shovels/shovel1" // 188
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mapmodel 0 0 0 0 "cleaner/shovels/shovel2" // 189
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mapmodel 0 0 0 0 "cleaner/shovels/shovel3" // 190
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mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_1" //191
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mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_2" //192
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mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_3" //193
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mapmodel 0 0 0 0 "cleaner/gunshop" //194
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mapmodel 0 0 0 0 "cleaner/fence_chainlink_gate_down" //195
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mapmodel 1 1 0 0 "boeufmironton/fence_chainlink_hor_post" //196
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mapmodel 0 0 0 0 "boeufmironton/fence_chainlink_open_gate" //197
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mapmodel 4 1 0 0 "cleaner/fence_chainlink_down" //198
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// NOTE: There is a hard-limit maximum of 256 "mapmodel" commands.
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@@ -745,7 +748,7 @@ texture 0 "makke/rb_window.jpg"
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// texture 0 "toca/droppedceiling.jpg"
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// texture 0 "jamz/new_bricks_3.jpg"
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// texture 0 "makke/box_2_1.jpg"
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// texture 0 "boeufmironton/fence_rusty.jpg" // alternative texture for "fence_chainlink" mapmodels set
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mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up!
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@@ -0,0 +1,2 @@
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md3load tris.md3
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md3skin uppercylinder ../../makke/fence_chainlink/skin.jpg
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@@ -0,0 +1,2 @@
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md3load tris.md3
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md3skin opendoor ../../makke/fence_chainlink/skin.jpg
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@@ -0,0 +1,41 @@
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LICENSE
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=====================================================================
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All files in this folder and their subfolders are by Boeufmironton
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[email protected]
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Originally created for the game AssaultCube:
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http://assault.cubers.net/
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* These 2 models have been made using makkE's "fence_chainlink_closed_gate" as template:
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- "fence_chainlink_open_gate"
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- "fence_chainlink_hor_post"
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* Models "fence_chainlink" "fence_chainlink_closed_gate" "fence_chainlink_no_gate" and "fence_chainlink_post" in makkE's folder have been reworked by Boeufmironton to get rid of z-figthing and fix axis.
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Texture was also modified to fit these changes.
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The full set of models share the same license.
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Creative Commons Deed / Attribution Non-commercial Share-Alike (AT-NC-SA):
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=====================================================================
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You are free:
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* to copy, distribute, display, and perform the work
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* to make derivative works
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Under the following conditions:
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- Attribution. You must give the original author credit.
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- Non-Commercial. You may not use this work for commercial purposes.
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- Share Alike. If you alter, transform, or build upon this work, you may
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distribute the resulting work only under a licence identical to this one.
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For any reuse or distribution, you must make clear to others the licence terms of this work.
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Any of these conditions can be waived if you get permission from the copyright holder.
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Your fair use and other rights are in no way affected by the above.
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=====================================================================
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This is only a human-readable summary of the Legal Code (the full licence), which can be found at:
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http://creativecommons.org/licenses/by-nc-sa/2.5/
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The full legal code can be found at:
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http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode
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@@ -0,0 +1,2 @@
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md3load tris.md3
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md3skin fence_down ../../makke/fence_chainlink/skin.jpg
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@@ -0,0 +1,2 @@
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md3load tris.md3
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md3skin gate_down ../../makke/fence_chainlink/skin.jpg
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Binary file not shown.
@@ -8,6 +8,14 @@ Originally created for the game AssaultCube:
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* Model "street_light_broken" is a modified version of "street_light" made by Cleaner to replace a redundant line in default_map_settings.cfg
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* Models "fence_chainlink" "fence_chainlink_closed_gate" "fence_chainlink_no_gate" and "fence_chainlink_post" have been reworked by Boeufmironton to get rid of z-figthing and fix axis.
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Texture was also modified to fit changes.
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Note that 4 other models have been made using "fence_chainlink_closed_gate" as template to complete this nice set of fencing and can be found in their respective folders.
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By Boeufmironton: "fence_chainlink_open_gate" and
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"fence_chainlink_hor_post"
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By Cleaner: "fence_chainlink_down" and "fence_chainlink_gate_down"
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The full set of models share the same license.
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Shane Nieb ([email protected]) modelled (but did not skin) the following:
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================================================================================
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office_chair (Nieb did skin this one)
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Binary file not shown.
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After Width: | Height: | Size: 39 KiB |
@@ -0,0 +1,50 @@
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LICENSE
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=====================================================================
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All files in this folder and their subfolders are by Boeufmironton
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[email protected]
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Originally created for the game AssaultCube:
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http://assault.cubers.net/
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- "fence_rusty" alternative texture for the following "fence_chainlink" mapmodels set:
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In makke folder:
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* "fence_chainlink"
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* "fence_chainlink_closed_gate"
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* "fence_chainlink_no_gate"
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* "fence_chainlink_post"
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In boeufmironton folder:
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* "fence_chainlink_hor_post"
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* "fence_chainlink_open_gate"
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In cleaner folder:
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* "fence_chainlink_down"
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* "fence_chainlink_gate_down"
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Creative Commons Deed / Attribution Non-commercial Share-Alike (AT-NC-SA):
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=====================================================================
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You are free:
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* to copy, distribute, display, and perform the work
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* to make derivative works
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Under the following conditions:
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- Attribution. You must give the original author credit.
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- Non-Commercial. You may not use this work for commercial purposes.
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- Share Alike. If you alter, transform, or build upon this work, you may
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distribute the resulting work only under a licence identical to this one.
|
||||
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For any reuse or distribution, you must make clear to others the licence terms of this work.
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Any of these conditions can be waived if you get permission from the copyright holder.
|
||||
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Your fair use and other rights are in no way affected by the above.
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||||
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=====================================================================
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This is only a human-readable summary of the Legal Code (the full licence), which can be found at:
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http://creativecommons.org/licenses/by-nc-sa/2.5/
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The full legal code can be found at:
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http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode
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