#385 Make particlesize persistant
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@@ -274,7 +274,7 @@ static struct parttype { int type; float r, g, b; int gr, tex; float sz; } partt
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{ PT_PART, 0.0f, 1.0f, 1.0f, 20, 0, 0.08f }, // turquoise: edit mode ent type : CTF-flag
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};
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VAR(particlesize, 20, 100, 500);
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VARP(particlesize, 20, 100, 500);
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VARP(blood, 0, 1, 1);
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VARP(bloodttl, 0, 10000, 30000);
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