new palette, removed dcp�s lantern

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@149 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
makke
2006-01-22 21:51:16 +00:00
parent 50e54e9786
commit 7f67cb5e28
12 changed files with 10 additions and 44 deletions
+2 -2
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@@ -20,7 +20,7 @@ mapmodel 0 8 0 0 "ladder_8x" //6
mapmodel 0 10 0 0 "ladder_10x" //7
mapmodel 0 11 0 0 "ladder_11x" //8
mapmodel 0 15 0 0 "ladder_15x" //9
mapmodel 1 11 0 0 "dcp/streetlamp" //10
mapmodel 1 12 0 0 "streetlamp" //10
mapmodel 1 12 0 0 "streetlamp" //11
mapmodel 3 2 0 0 "bench" //12
mapmodel 2 4 0 0 "dumpster" //13
@@ -47,7 +47,7 @@ mapmodel 0 0 0 0 "bulb" //30
mapmodel 1 3 0 0 "barrel" //31
mapmodel 1 2 0 0 "barrel2" //32
mapmodel 0 0 0 0 "elektro" //33
mapmodel 3 1 0 0 "dcp/palette" //34
mapmodel 3 1 0 0 "europalette" //34
mapmodel 0 0 0 0 "gastank" //35 use nothing model to clip
mapmodel 2 1 0 0 "gutter_h" //36
mapmodel 1 2 0 0 "gutter_v" //37
+2 -2
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@@ -131,8 +131,8 @@ menuitem "Ladder(15)" "newent mapmodel 9"
newmenu street
menuitem "Streetlight1" "newent mapmodel 10"
menuitem "Streetlight2" "newent mapmodel 11"
menuitem "Streetlight" "newent mapmodel 11"
menuitem "Bench" "newent mapmodel 12"
menuitem "Dumpster" "newent mapmodel 13"
menuitem "Roadblock" "newent mapmodel 14"
+2 -2
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@@ -10,8 +10,8 @@ mapmodel 0 10 0 0 "ladder_10x"
mapmodel 1 3 0 0 "barrel"
mapmodel 1 2 0 0 "barrel2"
mapmodel 0 0 0 0 "elektro"
mapmodel 1 11 0 0 "dcp/streetlamp"
mapmodel 3 1 0 0 "dcp/palette"
mapmodel 1 11 0 0 "streetlamp"
mapmodel 3 1 0 0 "europalette"
mapmodel 3 2 0 0 "bench"
mapmodel 0 0 0 0 "signs/flammable"
mapmodel 0 0 0 0 "signs/speed"
+2 -2
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@@ -43,8 +43,8 @@ mapmodel 0 10 0 0 "ladder_10x" //4
mapmodel 1 3 0 0 "barrel" //5
mapmodel 1 2 0 0 "barrel2" //6
mapmodel 0 0 0 0 "elektro" //7
mapmodel 1 11 0 0 "dcp/streetlamp" //8
mapmodel 3 1 0 0 "dcp/palette" //9
mapmodel 1 11 0 0 "streetlamp" //8
mapmodel 3 1 0 0 "europalette" //9
mapmodel 3 2 0 0 "bench" //10
mapmodel 0 0 0 0 "signs/flammable"//11
mapmodel 0 0 0 0 "signs/speed" //12
+2 -2
View File
@@ -9,8 +9,8 @@ mapmodel 0 0 0 0 "ladder_10x" //4
mapmodel 1 3 0 0 "barrel" //5
mapmodel 1 2 0 0 "barrel2" //6
mapmodel 0 0 0 0 "elektro" //7
mapmodel 1 11 0 0 "dcp/streetlamp" //8
mapmodel 3 1 0 0 "dcp/palette" //9
mapmodel 1 11 0 0 "streetlamp" //8
mapmodel 3 1 0 0 "europalette" //9
mapmodel 3 2 0 0 "bench" //10
mapmodel 0 0 0 0 "signs/flammable"//11
mapmodel 0 0 0 0 "signs/speed" //12
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@@ -1,34 +0,0 @@
model: street lamp
designed for use in the game cube
created 01.2004 using milkshape 3D
creator: dietmar pier, http://www.dietmarpier.de
stats: vertices: 145
polygons: 240
skins: 1
description: unzip the tris.md2 and skin.pcx files to cube/packages/models/ using 'full path information' (how is this
option named exactly in the english version of winzip???)
add the following lines at the END of cube/data/models.cfg
loadmodel "streetlamp"
mapmodel 1 10 0 0
when editing a map, select a floor cube, hit the console key and type 'newent mapmodel XY Z' where XY has to
be replaced by the correspondent number of the new mapmodel in your models.cfg...
note: when you place the lamp, the head of it will point to your position...
copyright: it's free to use for eveyone who likes to. if you want to use it for something else than cube, please drop
me a line, i just want to know...
credits: id-software (.tris)
chumbalum-soft (milkshape3D, it just took 3 days to understand the basics, one more to make my first working
models for cube)
aardappel (i love cube! it's so easy/fun to modify things like models, textures, sounds. man, you gave me a
new chance to make use of my pathologic creativity, since my musical carrier has come to a grinding halt...)
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