mapnames struct update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6230 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+4
-4
@@ -850,10 +850,10 @@ const char *rndmapname()
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static const char * const mapnames[] = {
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"ac_aqueous", "ac_arabian", "ac_arctic", "ac_arid", "ac_complex",
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"ac_depot", "ac_desert", "ac_desert2", "ac_desert3", "ac_douze",
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"ac_elevation", "ac_gothic", "ac_iceroad", "ac_ingress", "ac_keller",
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"ac_mines", "ac_outpost", "ac_power", "ac_rattrap", "ac_scaffold",
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"ac_shine", "ac_snow", "ac_sunset", "ac_toxic", "ac_urban",
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"ac_werk",
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"ac_edifice", "ac_elevation", "ac_gothic", "ac_iceroad", "ac_industrial",
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"ac_ingress", "ac_keller", "ac_mines", "ac_outpost", "ac_power",
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"ac_rattrap", "ac_scaffold", "ac_shine", "ac_snow", "ac_stellar",
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"ac_sunset", "ac_toxic", "ac_urban", "ac_werk",
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};
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int l = sizeof(mapnames)/sizeof(mapnames[0]);
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int n = rnd(l);
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