mapnames struct update

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6230 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Bukz
2011-04-09 03:35:06 +00:00
parent 7729190a6d
commit 7fe276fcbf
+4 -4
View File
@@ -850,10 +850,10 @@ const char *rndmapname()
static const char * const mapnames[] = {
"ac_aqueous", "ac_arabian", "ac_arctic", "ac_arid", "ac_complex",
"ac_depot", "ac_desert", "ac_desert2", "ac_desert3", "ac_douze",
"ac_elevation", "ac_gothic", "ac_iceroad", "ac_ingress", "ac_keller",
"ac_mines", "ac_outpost", "ac_power", "ac_rattrap", "ac_scaffold",
"ac_shine", "ac_snow", "ac_sunset", "ac_toxic", "ac_urban",
"ac_werk",
"ac_edifice", "ac_elevation", "ac_gothic", "ac_iceroad", "ac_industrial",
"ac_ingress", "ac_keller", "ac_mines", "ac_outpost", "ac_power",
"ac_rattrap", "ac_scaffold", "ac_shine", "ac_snow", "ac_stellar",
"ac_sunset", "ac_toxic", "ac_urban", "ac_werk",
};
int l = sizeof(mapnames)/sizeof(mapnames[0]);
int n = rnd(l);