updates to menus/tutoral by Gibstick

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5833 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-11-12 23:16:06 +00:00
parent e2e78f9037
commit 825bdd229f
3 changed files with 6 additions and 4 deletions
+3 -3
View File
@@ -32,10 +32,10 @@ genmapitems = [
newmenu maps
// Add maps to the below list to include them in the normal map menu (also for botmaps).
// Don't add ac_depot_classic to the maps list.
alias defaultmaps "ac_aqueous ac_arabian ac_arctic ac_arid ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_sunset ac_toxic ac_urban ac_werk"
alias defaultmaps "ac_aqueous ac_arabian ac_arctic ac_arid ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_elevation ac_gothic ac_iceroad ac_ingress ac_keller ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_sunset ac_toxic ac_urban ac_werk"
genmapitems $defaultmaps
menuitem "" -1
// the following seems to be of the old-style thoughts of MP - flowtron: 2010may23 says: the different MPs should somehow list themselves though, yes.
// the following seems to be of the old-style thoughts of MP - flowtron: 2010may23 says: the different MPs should somehow list themselves thouh, yes.
// possibly a not defined internal script-file or we just generate from the know listing, which is well defined, the CGZ files and show them by code.
if (&& $mappack_version (listlen $mappack_maps)) [menuitem (concatword "Map-pack (version " $mappack_version ") maps...") [showmenu "mappack maps"]];
menuitem "Show all maps..." [ showmenu "all maps" ]
@@ -46,7 +46,7 @@ menudirlist "packages/maps" "cgz" "map $arg1"
newmenu maps_flags
// Add maps to the below list to include them in the CTF, KTF & TKTF map menu. Maps should contain flags here.
alias ctfmaps "ac_aqueous ac_arabian ac_arid ac_depot ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_mines ac_outpost ac_power ac_shine ac_sunset ac_urban ac_werk"
alias ctfmaps "ac_aqueous ac_arabian ac_arid ac_depot ac_desert3 ac_douze ac_elevation ac_gothic ac_iceroad ac_ingress ac_keller ac_mines ac_outpost ac_power ac_shine ac_sunset ac_urban ac_werk"
genmapitems $ctfmaps
menuitem "" -1
if (&& $mappack_version (listlen $mappack_flagmaps)) [menuitem (concatword "Map-pack (version " $mappack_version ") maps...") [showmenu "mappack flag maps"]];
+1 -1
View File
@@ -53,7 +53,7 @@ menuitemslider "Graphics detail: " 1 6 "$gfxqualityalias" 1 [ Horrible Low Mediu
menuitemslider "Sound detail: " 1 3 "$soundqualityalias" 1 "Low Medium High" "new_sound_quality $arg1"
menuitemslider "Field of view: " 75 120 "$fov" 2 "" "fov $arg1"
menuitem "" -1
menuitem " 0 [ OK; View Tutorial ]" [ closemenu "Quick setup"; resetgl; showmenu "Confirm tutorial"]
menuitem " 0 [ OK; View Tutorial ]" [ closemenu "QUICK setup"; resetgl; showmenu "Confirm tutorial"; ]
menuitem " 2 [ OK ]" [ closemenu "QUICK setup"; resetgl ]
newmenu "Confirm tutorial"
+2
View File
@@ -1,3 +1,4 @@
watchingtutorial = 0
bind ESCAPE [ if $connected [ ingamemenu ] [if (= (watchingtutorial) 1) [ showmenu "Tutorial Menu" ] [ if (watchingdemo) [ showmenu "Watching demo" ] [ showmenu main ] ] ] ]
tutstart = [
if (= $arg1 1) [
@@ -14,6 +15,7 @@ bind ESCAPE [ if $connected [ ingamemenu ] [if (= (watchingtutorial) 1) [ showme
hidespecthud 1
hideteam 1
hidehudequipment 1
//begin
watchingtutorial = [1]
demo "tutorial_demo"
] []]