option to show all playerstarts in edit mode
Set showplayerstarts to "1" to see a playermodel rendered at all playerstart entities. DOCREF showplayerstarts
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@@ -142,7 +142,6 @@ menuitem (_ [Print entity stats]) entstats
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menuitem (_ [Select the next closest entity]) nextclosestent
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menuitem (_ [Copy the current closest entity]) copyent
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menuitem (_ [Paste a previously copied entity]) pasteent
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menuitemcheckbox (_ [Show mapmodel clippings: ]) "$showmodelclipping" [ showmodelclipping $arg1 ]
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menuitemslider (_ [Select only these entities: ]) 0 15 "$_closestenttypestatus" 1 [All Light Playerstart Pistol Ammobox Grenades Health Armour Akimbo Mapmodel Ladder CTF-flag Sound Clip Helmet PlayerClip] [ _closestentslider $arg1 ]
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// Map config operations
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@@ -281,6 +280,8 @@ showedBAKinfo = 0
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newmenu [Editing settings]
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menuitemslider (_ [Grid/Selection style: ]) 0 1 "$oldselstyle" 1 [triangles "squares (default)"] [ oldselstyle $arg1 ]
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menuitemcheckbox (_ [Show mapmodel clippings: ]) "$showmodelclipping" [ showmodelclipping $arg1 ]
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menuitemcheckbox (_ [Show all playerstarts: ]) "$showplayerstarts" [ showplayerstarts $arg1 ]
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menuitemslider (_ [Fly speeds multiplier: ]) 1 5 "$flyspeed" 1 [] [ flyspeed $arg1 ]
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menuitemcheckbox (_ [Enable auto save map: ]) "$autosavemap" [ autosavemap = $arg1 ]
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menuitemslider (_ [Time between auto saves (in minutes): ]) 2 60 "(div $timeBetAutoSaves 60000)" 1 [] [ timeBetAutoSaves = (* $arg1 60000) ]
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Binary file not shown.
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After Width: | Height: | Size: 15 KiB |
@@ -4,6 +4,7 @@
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VAR(showclips, 0, 1, 1);
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VAR(showmodelclipping, 0, 0, 1);
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VAR(showplayerstarts, 0, 0, 1);
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vector<entity> ents;
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vector<int> eh_ents; // edithide entities
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@@ -234,6 +235,19 @@ void renderentities()
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renderclip(ce);
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}
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}
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else if(e.type == PLAYERSTART && showplayerstarts)
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{
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vec o(e.x, e.y, 0);
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if(!OUTBORD(e.x, e.y)) o.z += S(e.x, e.y)->floor;
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const char *skin;
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switch(e.attr2)
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{
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case 0: skin = "packages/models/playermodels/CLA/red.jpg"; break;
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case 1: skin = "packages/models/playermodels/RVSF/blue.jpg"; break;
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default: skin = "packages/models/playermodels/ffaspawn.jpg"; break;
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}
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rendermodel("playermodels", ANIM_IDLE, -(int)textureload(skin)->id, 1.5f, o, 0, e.attr1 / ENTSCALE10 + 90, 0);
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}
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}
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if(editmode && i==closest && !stenciling)//closest see above
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{
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