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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -40,6 +40,7 @@ registersound "weapon/grenade_throw" // S_GRENADETHROW
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registersound "weapon/pistol_akreload" // S_RAKIMBO
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registersound "misc/change_gun" // S_GUNCHANGE
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registersound "player/gib" // S_GIB
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registersound "misc/headshot" // S_HEADSHOT
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alias fade [ // 0=in, 1=out
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alias stepsize 5
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@@ -497,6 +497,7 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
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deathstate(pl);
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pl->lifesequence++;
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playsound(S_DIE1+rnd(2), pl!=player1 ? &pl->o : NULL);
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if(act && act->gunselect == GUN_SNIPER && gib) playsound(S_HEADSHOT);
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if(gib) addgib(pl);
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if(pl!=player1 || act->type==ENT_BOT) act->frags += gib ? 2 : 1;
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}
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@@ -255,14 +255,17 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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{
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if(!d) return;
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int actor = getint(p);
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playerent *act;
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s_sprintfd(death)("%s", gib ? "GIBBED" : "fragged");
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if(actor==cn)
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{
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conoutf("\f2%s suicided", d->name);
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act = d;
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}
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else if(actor==clientnum)
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{
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act = player1;
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int frags;
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if(isteam(player1->team, d->team))
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{
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@@ -284,6 +287,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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playerent *a = getclient(actor);
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if(a)
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{
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act = a;
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if(isteam(a->team, d->team))
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{
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conoutf("\f2%s %s his teammate (%s)", a->name, death, d->name);
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@@ -296,6 +300,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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};
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};
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playsound(S_DIE1+rnd(2), &d->o);
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if(act && act->gunselect == GUN_SNIPER && gib) playsound(S_HEADSHOT);
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if(!c2si) d->lifesequence++;
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gib = false;
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break;
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@@ -510,7 +515,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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case SV_FORCETEAM:
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{
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changeteam(getint(p));
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if(!m_arena || firstplayer) spawnplayer(player1);
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if(!m_arena || firstplayer) spawnplayer(player1);
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break;
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};
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+1
-1
@@ -18,7 +18,7 @@ enum
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S_GRUNT1, S_GRUNT2, S_RUMBLE,
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S_FLAGDROP, S_FLAGPICKUP, S_FLAGRETURN, S_FLAGSCORE,
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S_GRENADEPULL, S_GRENADETHROW,
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S_RAKIMBO, S_GUNCHANGE, S_GIB,
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S_RAKIMBO, S_GUNCHANGE, S_GIB, S_HEADSHOT,
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S_NULL
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};
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