don't render clip while stenciling

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4094 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2009-01-02 02:36:21 +00:00
parent 03a9812fc5
commit 88b06650ce
+1 -1
View File
@@ -106,7 +106,7 @@ void renderentities()
s_sprintfd(path)("pickups/flags/%s", team_string(e.attr2));
rendermodel(path, ANIM_FLAG|ANIM_LOOP, 0, 0, vec(e.x, e.y, (float)S(e.x, e.y)->floor), (float)((e.attr1+7)-(e.attr1+7)%15), 0, 120.0f);
}
else if(e.type==CLIP) renderclip(e);
else if(e.type==CLIP && !stenciling) renderclip(e);
}
}
if(m_flags) loopi(2)