*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@550 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -111,7 +111,7 @@ void renderhudgun(int gun, int lastaction, int index = 0)
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lastanim[index] = wm.anim|(gun<<16);
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lastswitch[index] = lastmillis;
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};
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rendermodel(path, wm.anim|(index ? ANIM_MIRROR : 0), 0, 0, wm.pos.x, wm.pos.z, wm.pos.y, player1->yaw + 90, player1->pitch+wm.k_rot, 40.0f, lastswitch[index]);
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rendermodel(path, wm.anim|(index ? ANIM_MIRROR : 0), 0, 0, wm.pos.x, wm.pos.z, wm.pos.y, player1->yaw + 90, player1->pitch+wm.k_rot, 40.0f, lastswitch[index], NULL, NULL, 1.28f);
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};
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void renderhudgun()
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+2
-1
@@ -178,7 +178,8 @@ struct md2 : vertmodel
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glTranslatef(x, y, z);
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glRotatef(yaw+180, 0, -1, 0);
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glRotatef(pitch, 0, 0, 1);
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parts[0]->render(anim, varseed, speed, basetime, d, scale);
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if(scale!=1) glScalef(scale, scale, scale);
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parts[0]->render(anim, varseed, speed, basetime, d);
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glPopMatrix();
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if(vwepmdl)
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+2
-1
@@ -155,7 +155,8 @@ struct md3 : vertmodel
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glRotatef(pitch, 0, 0, 1);
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glRotatef(-90, 0, 1, 0);
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glRotatef(-90, 1, 0, 0);
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parts[0]->render(anim, varseed, speed, basetime, d, scale);
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if(scale!=1) glScalef(scale, scale, scale);
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parts[0]->render(anim, varseed, speed, basetime, d);
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glPopMatrix();
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};
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@@ -111,7 +111,7 @@ struct vertmodel : model
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};
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};
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void render(animstate &as, anpos &cur, anpos *prev, float ai_t, float scale)
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void render(animstate &as, anpos &cur, anpos *prev, float ai_t)
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{
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if(!dynbuf) return;
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@@ -123,10 +123,10 @@ struct vertmodel : model
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};
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glBindTexture(GL_TEXTURE_2D, id);
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if(as.anim&ANIM_MIRROR || scale!=1)
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if(as.anim&ANIM_MIRROR)
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{
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glPushMatrix();
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glScalef(as.anim&ANIM_MIRROR ? -scale : scale, scale, scale);
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glScalef(-1, 1, 1);
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};
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bool isstat = as.frame==0 && as.range==1;
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if(isstat && statlist)
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@@ -160,7 +160,7 @@ struct vertmodel : model
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};
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xtraverts += dynlen;
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};
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if(as.anim&ANIM_MIRROR || scale!=1) glPopMatrix();
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if(as.anim&ANIM_MIRROR) glPopMatrix();
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};
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};
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@@ -299,7 +299,7 @@ struct vertmodel : model
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return true;
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};
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void render(int anim, int varseed, float speed, int basetime, dynent *d, float scale)
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void render(int anim, int varseed, float speed, int basetime, dynent *d)
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{
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if(meshes.length() <= 0) return;
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animstate as;
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@@ -318,7 +318,7 @@ struct vertmodel : model
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ai_t = (lastmillis-d->lastanimswitchtime[index])/(float)animationinterpolationtime;
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};
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loopv(meshes) meshes[i]->render(as, cur, doai ? &prev : NULL, ai_t, scale);
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loopv(meshes) meshes[i]->render(as, cur, doai ? &prev : NULL, ai_t);
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loopi(numtags) if(links[i]) // render the linked models - interpolate rotation and position of the 'link-tags'
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{
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@@ -336,14 +336,14 @@ struct vertmodel : model
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loopj(3) matrix[j] = ip_ai_tag(transform[0][j]); // transform
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loopj(3) matrix[4 + j] = ip_ai_tag(transform[1][j]);
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loopj(3) matrix[8 + j] = ip_ai_tag(transform[2][j]);
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loopj(3) matrix[12 + j] = scale*ip_ai_tag(pos[j]); // position
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loopj(3) matrix[12 + j] = ip_ai_tag(pos[j]); // position
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}
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else
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{
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loopj(3) matrix[j] = ip(tag1->transform[0][j], tag2->transform[0][j], cur.t); // transform
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loopj(3) matrix[4 + j] = ip(tag1->transform[1][j], tag2->transform[1][j], cur.t);
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loopj(3) matrix[8 + j] = ip(tag1->transform[2][j], tag2->transform[2][j], cur.t);
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loopj(3) matrix[12 + j] = scale*ip(tag1->pos[j], tag2->pos[j], cur.t); // position
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loopj(3) matrix[12 + j] = ip(tag1->pos[j], tag2->pos[j], cur.t); // position
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};
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#undef ip_ai_tag
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#undef ip
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@@ -351,7 +351,7 @@ struct vertmodel : model
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matrix[15] = 1.0f;
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glPushMatrix();
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glMultMatrixf(matrix);
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link->render(anim, varseed, speed, basetime, d, scale);
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link->render(anim, varseed, speed, basetime, d);
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glPopMatrix();
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};
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};
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