disabling some debugging commands

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7020 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lucas GAUTHERON
2012-12-31 12:19:31 +00:00
parent b0be508910
commit 8c084668cb
5 changed files with 11 additions and 12 deletions
+1 -6
View File
@@ -601,13 +601,8 @@ void resetsleep(bool force)
}
}
void resetsleep_()
{
resetsleep(true);
}
COMMANDN(sleep, addsleep_, "isi");
COMMANDN(resetsleeps, resetsleep_, "");
COMMANDF(resetsleeps, "", (void) { resetsleep(true); });
void updateworld(int curtime, int lastmillis) // main game update loop
{
+2 -2
View File
@@ -123,8 +123,8 @@ enum
int nquads;
// for testing purpose. UNDOME on release.
//const float texturescale = 32.0f;
VARP(texturescale, 16, 32, 64);
const float texturescale = 32.0f;
//VARP(texturescale, 16, 32, 64);
#define TEXTURESCALE (float(texturescale) * ((uniformtexres && t->scale>1.0f) ? 1.0f : t->scale))
+2 -1
View File
@@ -344,7 +344,8 @@ void endmodelbatches(bool flush)
if(flush) clearmodelbatches();
}
VAR(dbgmbatch, 0, 0, 1);
const int dbgmbatch = 0;
//VAR(dbgmbatch, 0, 0, 1);
VARP(popdeadplayers, 0, 0, 1);
void rendermodel(const char *mdl, int anim, int tex, float rad, const vec &o, float yaw, float pitch, float speed, int basetime, playerent *d, modelattach *a, float scale)
+2 -1
View File
@@ -8,7 +8,8 @@ int stenciling = 0;
VAR(shadowclip, 0, 1, 1);
VAR(shadowtile, 0, 1, 1);
VAR(dbgtiles, 0, 0, 1);
const int dbgtiles = 0;
//VAR(dbgtiles, 0, 0, 1);
VAR(shadowcasters, 1, 0, 0);
#define SHADOWROWS 64
+4 -2
View File
@@ -7,8 +7,10 @@ VARP(dynshadowquad, 0, 0, 1);
VAR(shadowyaw, 0, 45, 360);
vec shadowdir(0, 0, -1), shadowpos(0, 0, 0);
VAR(dbgstenc, 0, 0, 2);
VAR(dbgvlight, 0, 0, 1);
const int dbgstenc = 0;
const int dbgvlight = 0;
//VAR(dbgstenc, 0, 0, 2);
//VAR(dbgvlight, 0, 0, 1);
VARP(mdldlist, 0, 1, 1);