no message

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-12-09 16:52:09 +00:00
parent 62759214f6
commit 8cb221eaa1
3 changed files with 6 additions and 10 deletions
+5 -4
View File
@@ -62,7 +62,7 @@ int smallerteam()
int teamsize[2] = {0, 0};
loopv(players) if(players[i]) teamsize[team_int(players[i]->team)]++;
teamsize[team_int(player1->team)]++;
if(teamsize[0] == teamsize[0]) return -1;
if(teamsize[0] == teamsize[1]) return -1;
return teamsize[0] < teamsize[1] ? 0 : 1;
};
@@ -89,10 +89,10 @@ void newteam(char *name) // save team changing
if(strcmp(name, player1->team))
{
int team = team_int(name);
if(team != freeteam)
if(checkteamsize && team != freeteam)
{
conoutf("\f3the %s team is already full", name);
return;
return;
};
changeteam(team);
}
@@ -100,7 +100,8 @@ void newteam(char *name) // save team changing
}
else changeteam(checkteamsize ? (uint)freeteam : rnd(2)); // random assignement
}
else { c2sinit = false; s_strncpy(player1->team, name, MAXTEAMLEN+1); };
else return;
//else { c2sinit = false; s_strncpy(player1->team, name, MAXTEAMLEN+1); };
}
else conoutf("your team is: %s", player1->team);
};
+1 -1
View File
@@ -566,7 +566,6 @@ void preparectf(bool cleanonly=false)
f.originalpos.z = (float) e.z;
};
};
newteam(player1->team); // ensure valid team
};
};
@@ -589,6 +588,7 @@ void startmap(char *name) // called just after a map load
spawnplayer(player1);
player1->frags = 0;
player1->flagscore = 0;
if(m_teammode) newteam(player1->team); // ensure valid team
loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = 0;
s_strcpy(clientmap, name);
if(editmode) toggleedit();
-5
View File
@@ -240,11 +240,6 @@ void newprojectile(vec &from, vec &to, float speed, bool local, playerent *owner
void hit(int target, int damage, playerent *d, playerent *at, bool gib=false)
{
if(m_ctf && isteam(d->team, at->team))
{
flaginfo &enemyflag = flaginfos[team_opposite(team_int(d->team))];
if(enemyflag.state == CTFF_STOLEN && enemyflag.actor == d) return; // protect flag stealer from friendly-fire
};
d->lastpain = lastmillis;
if(d==player1 || d->type==ENT_BOT) selfdamage(damage, -1, at, gib, d);
else