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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -62,7 +62,7 @@ int smallerteam()
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int teamsize[2] = {0, 0};
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loopv(players) if(players[i]) teamsize[team_int(players[i]->team)]++;
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teamsize[team_int(player1->team)]++;
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if(teamsize[0] == teamsize[0]) return -1;
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if(teamsize[0] == teamsize[1]) return -1;
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return teamsize[0] < teamsize[1] ? 0 : 1;
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};
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@@ -89,10 +89,10 @@ void newteam(char *name) // save team changing
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if(strcmp(name, player1->team))
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{
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int team = team_int(name);
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if(team != freeteam)
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if(checkteamsize && team != freeteam)
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{
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conoutf("\f3the %s team is already full", name);
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return;
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return;
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};
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changeteam(team);
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}
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@@ -100,7 +100,8 @@ void newteam(char *name) // save team changing
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}
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else changeteam(checkteamsize ? (uint)freeteam : rnd(2)); // random assignement
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}
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else { c2sinit = false; s_strncpy(player1->team, name, MAXTEAMLEN+1); };
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else return;
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//else { c2sinit = false; s_strncpy(player1->team, name, MAXTEAMLEN+1); };
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}
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else conoutf("your team is: %s", player1->team);
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};
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@@ -566,7 +566,6 @@ void preparectf(bool cleanonly=false)
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f.originalpos.z = (float) e.z;
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};
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};
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newteam(player1->team); // ensure valid team
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};
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};
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@@ -589,6 +588,7 @@ void startmap(char *name) // called just after a map load
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spawnplayer(player1);
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player1->frags = 0;
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player1->flagscore = 0;
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if(m_teammode) newteam(player1->team); // ensure valid team
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loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = 0;
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s_strcpy(clientmap, name);
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if(editmode) toggleedit();
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@@ -240,11 +240,6 @@ void newprojectile(vec &from, vec &to, float speed, bool local, playerent *owner
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void hit(int target, int damage, playerent *d, playerent *at, bool gib=false)
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{
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if(m_ctf && isteam(d->team, at->team))
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{
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flaginfo &enemyflag = flaginfos[team_opposite(team_int(d->team))];
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if(enemyflag.state == CTFF_STOLEN && enemyflag.actor == d) return; // protect flag stealer from friendly-fire
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};
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d->lastpain = lastmillis;
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if(d==player1 || d->type==ENT_BOT) selfdamage(damage, -1, at, gib, d);
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else
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