avoid excessive M.S.-registration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -37,7 +37,7 @@ void disconnectmaster()
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masteraddress.host = ENET_HOST_ANY;
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masteraddress.port = ENET_PORT_ANY;
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lastupdatemaster = 0;
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//lastupdatemaster = 0;
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}
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ENetSocket connectmaster()
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@@ -165,7 +165,7 @@ extern int interm;
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// send alive signal to masterserver after 40 minutes of uptime and during an intermission (so theoretically <= 1 hour) - after 1 hour at the latest.
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static inline void updatemasterserver(int millis, int port)
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{
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if(!lastupdatemaster || (millis-lastupdatemaster>40*60*1000 && interm) || millis-lastupdatemaster>60*60*1000)
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if(!lastupdatemaster || ((millis-lastupdatemaster)>40*60*1000 && interm) || (millis-lastupdatemaster)>60*60*1000)
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{
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char servername[30]; memset(servername,'\0',30); filtertext(servername,global_name,-1,20);
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if(mastername[0]) requestmasterf("regserv %d %s %d\n", port, servername[0] ? servername : "noname", AC_VERSION);
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