Add the clock to scoreboard and change clockdisplay
Commit shows time in format mm:ss in scoreboard, instead of "X minutes remaining" info. It also enables the clock default on the HUD and adds "clockcount" variable which let to choose between counting forward or backward in the clocks. DOCREF clockdisplay clockcount
This commit is contained in:
@@ -992,7 +992,7 @@ void timeupdate(int milliscur, int millismax)
|
||||
hudoutf("1 minute left!");
|
||||
if(identexists("onLastMin")) execute("onLastMin");
|
||||
}
|
||||
else if(clockdisplay==0) conoutf(_("time remaining: %d minutes"), minutesremaining);
|
||||
else if(!clockdisplay) conoutf(_("time remaining: %d minutes"), minutesremaining);
|
||||
else clientlogf(_("time remaining: %d minutes"), minutesremaining);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -800,10 +800,12 @@ string enginestateinfo = "";
|
||||
void CSgetEngineState() { result(enginestateinfo); }
|
||||
COMMANDN(getEngineState, CSgetEngineState, "");
|
||||
|
||||
VARP(clockdisplay,0,0,2);
|
||||
VARP(clockdisplay,0,1,1);
|
||||
VARP(clockcount,0,0,1);
|
||||
VARP(dbgpos,0,0,1);
|
||||
VARP(showtargetname,0,1,1);
|
||||
VARP(showspeed, 0, 0, 1);
|
||||
string gtime;
|
||||
|
||||
void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater)
|
||||
{
|
||||
@@ -970,13 +972,12 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
|
||||
if(unsavededits) draw_text("U", VIRTW*2 - text_width("U") - FONTH, VIRTH*2 - 5*FONTH/2);
|
||||
}
|
||||
}
|
||||
if(!intermission && clockdisplay!=0 && lastgametimeupdate!=0)
|
||||
if(!intermission && lastgametimeupdate!=0)
|
||||
{
|
||||
string gtime;
|
||||
int cssec = (gametimecurrent+(lastmillis-lastgametimeupdate))/1000;
|
||||
int gtsec = cssec%60;
|
||||
int gtmin = cssec/60;
|
||||
if(clockdisplay==1)
|
||||
if(!clockcount)
|
||||
{
|
||||
int gtmax = gametimemaximum/60000;
|
||||
gtmin = gtmax - gtmin;
|
||||
@@ -987,7 +988,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
|
||||
}
|
||||
}
|
||||
formatstring(gtime)("%02d:%02d", gtmin, gtsec);
|
||||
draw_text(gtime, (VIRTW-225-10)*2 - (text_width(gtime)/2 + FONTH/2), 20);
|
||||
if(clockdisplay) draw_text(gtime, (VIRTW-225-10)*2 - (text_width(gtime)/2 + FONTH/2), 20);
|
||||
}
|
||||
|
||||
if(hidevote < 2 && multiplayer(false))
|
||||
|
||||
@@ -355,7 +355,9 @@ void renderscores(void *menu, bool init)
|
||||
formatstring(modeline)("\"%s\" on map %s", modestr(gamemode, modeacronyms > 0), fldrprefix ? getclientmap()+strlen("maps/") : getclientmap());
|
||||
}
|
||||
|
||||
extern int minutesremaining;
|
||||
extern int minutesremaining, clockcount;
|
||||
extern string gtime;
|
||||
|
||||
if((gamemode>1 || (gamemode==0 && (multiplayer(false) || watchingdemo))) && minutesremaining >= 0)
|
||||
{
|
||||
if(!minutesremaining)
|
||||
@@ -380,7 +382,12 @@ void renderscores(void *menu, bool init)
|
||||
else concatformatstring(modeline, ", \f1%s wins!", scores[0]->name);
|
||||
}
|
||||
}
|
||||
else concatformatstring(modeline, ", %d %s remaining", minutesremaining, minutesremaining==1 ? "minute" : "minutes");
|
||||
else
|
||||
{
|
||||
concatformatstring(modeline, ", %s", gtime);
|
||||
if(!clockcount) concatformatstring(modeline, " remaining");
|
||||
else concatformatstring(modeline, " / %d:00", gametimemaximum/60000);
|
||||
}
|
||||
}
|
||||
|
||||
if(multiplayer(false))
|
||||
|
||||
Reference in New Issue
Block a user