build fixes

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1480 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-12-25 00:18:01 +00:00
parent abc72be74a
commit 9172e04a11
2 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
CXXOPTFLAGS=-O3 -fomit-frame-pointer
INCLUDES=-I/usr/X11R6/include -I../enet/include `sdl-config --cflags`
INCLUDES=-I/usr/X11R6/include -I../enet/include -I../src `sdl-config --cflags`
CXXFLAGS=$(CXXOPTFLAGS) $(INCLUDES) -fsigned-char -Wall -Wno-deprecated
PLATFORM_PREFIX=native
+3 -2
View File
@@ -648,7 +648,8 @@ struct grenadeent : bounceent
void explode()
{
if(bouncestate != NADE_THROWED) owner->weapons[GUN_GRENADE]->attack(vec(0,0,0));
static vec n(0,0,0);
if(bouncestate != NADE_THROWED) owner->weapons[GUN_GRENADE]->attack(n);
playsound(S_FEXPLODE, NULL, NULL, &o);
newprojectile(o, o, 1, owner==player1, owner, GUN_GRENADE, millis);
}
@@ -1045,4 +1046,4 @@ void checkakimbo()
playsoundc(S_AKIMBOOUT);
}
}
}
}