modeacronmys used client-wide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -6,6 +6,7 @@
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int nextmode = 0; // nextmode becomes gamemode after next map load
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VAR(gamemode, 1, 0, 0);
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VARP(modeacronyms, 0, 0, 1);
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flaginfo flaginfos[2];
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@@ -569,7 +570,7 @@ void startmap(const char *name) // called just after a map load
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showscores(false);
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intermission = false;
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minutesremaining = -1;
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if(*clientmap) conoutf("game mode is \"%s\"", modestr(gamemode));
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if(*clientmap) conoutf("game mode is \"%s\"", modestr(gamemode, modeacronyms));
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if(firstrun && name && name[0])
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{
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execfile("config/firstrun.cfg");
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@@ -672,7 +673,7 @@ char *votestring(int type, char *arg1, char *arg2)
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s_sprintf(out)(msg, atoi(arg1) == 0 ? "disable" : "enable");
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break;
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case SA_MAP:
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s_sprintf(out)(msg, arg1, modestr(atoi(arg2)));
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s_sprintf(out)(msg, arg1, modestr(atoi(arg2), modeacronyms));
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break;
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default:
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s_sprintf(out)(msg, arg1, arg2);
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