forget this: vel needs a value here
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -157,9 +157,9 @@ void parsepositions(ucharbuf &p)
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pitch = (float)getint(p);
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g = getuint(p);
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if ((g>>3) & 1) roll = (float)(getint(p)*20.0f/125.0f);
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if (g & 1) vel.x = getint(p)/DVELF;
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if ((g>>1) & 1) vel.y = getint(p)/DVELF;
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if ((g>>2) & 1) vel.z = getint(p)/DVELF;
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if (g & 1) vel.x = getint(p)/DVELF; else vel.x = 0;
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if ((g>>1) & 1) vel.y = getint(p)/DVELF; else vel.x = 0;
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if ((g>>2) & 1) vel.z = getint(p)/DVELF; else vel.x = 0;
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scoping = ( (g>>4) & 1 ? true : false );
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f = getuint(p);
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}
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