forget this: vel needs a value here

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Rafael Barreto
2010-07-11 02:45:44 +00:00
parent efdb454670
commit 935c2ab4e6
+3 -3
View File
@@ -157,9 +157,9 @@ void parsepositions(ucharbuf &p)
pitch = (float)getint(p);
g = getuint(p);
if ((g>>3) & 1) roll = (float)(getint(p)*20.0f/125.0f);
if (g & 1) vel.x = getint(p)/DVELF;
if ((g>>1) & 1) vel.y = getint(p)/DVELF;
if ((g>>2) & 1) vel.z = getint(p)/DVELF;
if (g & 1) vel.x = getint(p)/DVELF; else vel.x = 0;
if ((g>>1) & 1) vel.y = getint(p)/DVELF; else vel.x = 0;
if ((g>>2) & 1) vel.z = getint(p)/DVELF; else vel.x = 0;
scoping = ( (g>>4) & 1 ? true : false );
f = getuint(p);
}