DOC: blinking-text toggles
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6114 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -5309,6 +5309,27 @@ Output:
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</arguments>
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</command>
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<command name="menucanblink">
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<description>for toggling on the ability for menutext to have the blinking bit set. The global setting of 'allowblinkingtext' overrides this</description>
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<arguments>
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<argument token="T" description="0 || !=0"/>
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</arguments>
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<references>
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<identifierReference identifier="allowblinkingtext"/>
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</references>
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</command>
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<command name="allowblinkingtext">
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<description>for toggling on the ability for any text to have the blinking bit set.</description>
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<arguments>
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<argument token="T" description="TOGGLE" minValue="0" maxValue="1" defaultValue="0"/>
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</arguments>
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<references>
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<identifierReference identifier="menucanblink"/>
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</references>
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</command>
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<command name="menuitemmapload">
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<description>a menuitem that loads a map, displays the title and the preview or a default image</description>
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<arguments>
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@@ -754,8 +754,6 @@ void drawminimap(int w, int h)
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camera1->o.y = mapdims[1] + mapdims[5]/2;
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int gdim = max(mapdims[4], mapdims[5]);
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if(!gdim) gdim = ssize/2;
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float md = (float)gdim;
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float dd = 1.0f / ( ssize / md );
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camera1->o.z = mapdims[7] + 1;
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camera1->pitch = -90;
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camera1->yaw = 0;
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