DOC: blinking-text toggles

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6114 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2011-02-28 16:15:11 +00:00
parent e6ce8cae06
commit 977c986971
2 changed files with 21 additions and 2 deletions
+21
View File
@@ -5309,6 +5309,27 @@ Output:
</arguments>
</command>
<command name="menucanblink">
<description>for toggling on the ability for menutext to have the blinking bit set. The global setting of 'allowblinkingtext' overrides this</description>
<arguments>
<argument token="T" description="0 || !=0"/>
</arguments>
<references>
<identifierReference identifier="allowblinkingtext"/>
</references>
</command>
<command name="allowblinkingtext">
<description>for toggling on the ability for any text to have the blinking bit set.</description>
<arguments>
<argument token="T" description="TOGGLE" minValue="0" maxValue="1" defaultValue="0"/>
</arguments>
<references>
<identifierReference identifier="menucanblink"/>
</references>
</command>
<command name="menuitemmapload">
<description>a menuitem that loads a map, displays the title and the preview or a default image</description>
<arguments>
-2
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@@ -754,8 +754,6 @@ void drawminimap(int w, int h)
camera1->o.y = mapdims[1] + mapdims[5]/2;
int gdim = max(mapdims[4], mapdims[5]);
if(!gdim) gdim = ssize/2;
float md = (float)gdim;
float dd = 1.0f / ( ssize / md );
camera1->o.z = mapdims[7] + 1;
camera1->pitch = -90;
camera1->yaw = 0;