Heaps of docs :D
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -60,6 +60,9 @@
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<li>
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<a href="maneuvers.xml">Special maneuvers</a> - Special gameplay maneuvers, such as: rifle jump, rifle sprint, etc.
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</li>
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<li>
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<a href="commonfaqs.xml">Common F.A.Q's</a> - Answers to some common questions not covered else-where in this readme.
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</li>
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</ul>
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<h2>Advanced</h2>
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-1
@@ -164,7 +164,7 @@
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</h2>
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<p>
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Most important setting changes can actually be changed from within the menus. So, press <b>ESC</b> and then <b>settings</b>.
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There are many settings in this menu that can be changed, look in there for what you need.
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There are many important settings in this menu that can be changed, including changing your name and team. Look in there for what you need.
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</p>
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<p>
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There are of course other settings which can't be found inside the menu. These settings can be changed via the console. Check out
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@@ -199,6 +199,91 @@
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Note for linux users: Config files get saved in the hidden directory <i>.assaultcube/config</i>
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in your users home directory.
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</p>
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<h2>
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Choosing a weapon
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</h2>
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<p>
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<img style="float:right;margin-left:10px;" src="pics/weaponselect.jpg" />
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To select a primary weapon, press B to show the weapon menu (you can also find this menu inside of the
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settings menu).<br />
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This menu will give you the option to pick any of the four primary weapons (Assault rifle, Sniper
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rifle, Sub-machine gun, Shotgun).
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</p>
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<p>
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The next time respawn, you will start with the weapon that you selected from this menu.
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</p>
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<p>
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You can also select between your primary weapon, pistol/akimbo, grenade or knife by selecting them
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using the keys 1-4, or by scrolling through them with your mouse. Also, G will throw a grenade.
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</p>
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<p>
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<b>Quick nade throw</b>: If you want to throw a grenade and then quickly switch back to your normal weapon,
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press and hold the right mouse button and then let go to throw the grenade. After throwing the grenade (if you clicked and
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held it) then it will switch back to your normal weapon.
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</p>
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<p>
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You can find out more about the weapons <a href="introduction.xml#weapons">here</a>.
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</p>
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<img style="float:right;margin-left:10px;" src="pics/smallminimap.jpg" />
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<h2 style="margin-top:30px;">
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Orientation
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</h2>
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<p>
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If you can't find your way around the map, you can use the mini-map in the top-right corner of your screen (see right).
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Also, a bigger version of the map can be shown by pressing <b>ALT</b>.
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</p>
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<p>
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To learn more about the mini-map, see <a href="interface.xml#minimap">here</a>.
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</p>
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<h2 style="margin-top:25px;">
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Talking/Chatting
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</h2>
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<p>
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If you want to say something to other players, it's very simple. Just press <b>T</b> to bring up the console
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where you can type what you would like to the other players.
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</p>
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<p>
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If you want to make sure what you say is said only to the players on your team (if in a team mode), then press <b>U</b>.
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This will bring up the console with a <i>%</i> sign in-front of it. The <i>%</i> sign is what is needed infront of <i>ANYTHING</i>
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you say to make it be seen <i>ONLY</i> by your team.
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</p>
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<h2 >Gibs</h2>
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<p>
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<i>Gibs</i> are a great way of defeating another player. If you want to gain a lot of points fast, this is the way to do it, because
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gibs count for <b>2</b> points!
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</p>
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<p>
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Gibs are created by: Headshots from sniper rifles, deaths from knifing & deaths from grenade blasts.
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</p>
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<h2>TO BE CONTINUED...</h2>
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<!-- TO DO!
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resetbinds, resetcfg
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<h2>
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Console
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</h2>
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<h2>
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Voting
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</h2>
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<p>Include choosing a map, etc</p>
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<h2>
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Screenshots & demos
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</h2>
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<h2>
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Voice-com
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</h2>
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<h2>
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Crouching & jumping
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</h2>
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<h2>
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Scoreboard
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</h2>
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<h2>
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In-game reference
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</h2>
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<p>f1=disable doc reference; F2=more; F3=Less</p>
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<p>Add link for special manuevers</p> -->
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</body>
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</html>
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@@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<head>
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<title>Common F.A.Q's</title>
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</head>
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<body>
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<h1>Common F.A.Q's</h1>
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<p style="margin-bottom:20px;">
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<i>This section of the ReadMe covers some common questions asked by players.</i>
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</p>
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<ul>
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<li>
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<b>What is ping/packet jump?</b>
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</li>
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</ul>
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<p style="margin-left:20px;">
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This is covered in the interface part of the readme. Check <a href="interface.xml#scoreboard">here</a>.
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</p>
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<ul>
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<li>
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<b>Why do some players become transparent and salute?</b>
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</li>
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</ul>
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<p style="margin-left:20px;">
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This is because of lag. The server has not had a response from this player for too long and so they have
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temporarally been turned into a "ghost" that cannot be shot (but don't worry, they can't shoot you either).
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</p>
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</body>
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</html>
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+12
-3
@@ -39,6 +39,9 @@
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As an example, in multiplayer you can use the <a href="introduction.xml#gamemodes">vote</a> submenu to vote on a
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new mode/map. Further customizations and actions can be done to these menus using CubeScript.
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</p>
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<p>
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In some circumstances, there may be more on a menu than what can be held. Pressing page-up/page-down on it will show the
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next page of the menu. You can tell if there is another page by the arrow at the bottom of the screen.</p>
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<h2 id="hud">The HUD</h2>
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<p>
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@@ -49,15 +52,16 @@
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<img src="pics/hud.jpg" alt="The HUD"/>
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</p>
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<p>
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A new feature implemented in AssaultCube 0.94 shows the direction of where damage inflicted upon you originated from
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A new feature implemented in AssaultCube 1.00 shows the direction of where damage inflicted upon you originated from
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by using small red markers at the edge of the screen.
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</p>
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<p>
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The capture-the-flag HUD is slightly different to the normal one, as can be seen <a href="pics/ctf-hud.jpg">here</a>.
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</p>
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<h2>The scoreboard</h2>
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<h2 id="scoreboard">The scoreboard</h2>
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<p>
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The scoreboard will tell you (horizontally in this order):
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</p>
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<ul>
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<li>
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CTF flags captured (if playing capture the flag).
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@@ -87,6 +91,11 @@
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<p style="text-align:center">
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<img src="pics/scoreboard.jpg" alt="The scoreboard"/>
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</p>
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<p>
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Pressing page-up/page-down on the scoreboard will show the next page on the scoreboard. You can tell if there is another page
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(this happens when there are many people on the server) by the arrow at the bottom of the screen.
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</p>
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<p>
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Packet jump (PJ) is the amount of milliseconds that have passed since you have received updates from players.
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A high (for example: 950) or variable (for example: The PJ is at 40 then jumps to 1000 and then 300 then 550) packet
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jump is bad for game play, because these players may become difficult targets and "warp" around the map (warp means
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@@ -108,7 +117,7 @@
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<p>
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Players names that are in grey, are currently in dead/spectate mode.
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</p>
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<h2>Mini-map</h2>
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<h2 id="minimap">Mini-map</h2>
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<p>
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The mini-map shows your location in the map. To activate it, hold down <i>ALT</i>.
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</p>
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@@ -9,9 +9,11 @@
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<body>
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<h1>Known Issues</h1>
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<ul>
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<li>AC might crash on linux/mac because of bugged nvidia drivers</li>
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<li>the bots need improvements</li>
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<li>the documentation/reference is incomplete</li>
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<li>AC might crash on linux/mac because of bugged nVidia drivers.</li>
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<li>The bots need improvements.</li>
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<li>The documentation/reference is incomplete.</li>
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<li>On the very first time that AssaultCube is loaded, it takes a bit longer than normal, due to shadows.dat files being created.
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<b>Note: This ONLY happens on the first ever load of AC</b></li>
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</ul>
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</body>
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</html>
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