git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5479 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Alejandro V. Garcia
2010-07-30 11:26:55 +00:00
parent 8747108eea
commit 99904cf6cd
2 changed files with 969 additions and 941 deletions
+149 -77
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@@ -279,7 +279,7 @@ docident [updatefrommaster] [Contacts the masterserver and adds any new servers
docargument [B] [force update] [0 (delayed), 1 (immediate)] [0];
docremark [The servers are written to the config/servers.cfg file. This menu can be reached through the Multiplayer menu.];
docident [version] [Gets an integer representing the game version. READ ONLY];
docremark [As example, version 3.1.4.1 is represented as value 3141.];
docremark [As example, version 1.0 is represented as value 1000.];
docident [writecfg] [writes current configuration to config/saved.cfg - automatic on quit];
docsection [Gameplay]
docident [addbot] [add a bot for a given team with a given skill calling him a given name.];
@@ -491,9 +491,7 @@ docident [skin_cla] [Choose skin when playing for team CLA.];
docargument [N] [skin id] [] [0];
docident [skin_rvsf] [Choose skin when playing for team RVSF.];
docargument [N] [skin id] [] [0];
docident [spectatemode] [Toggle into spectator mode - only possible when you're dead! (if unsure, do not use this)];
docargument [N] [the spectator number] [mode id] [0];
docident [spectatemode] [Toggle into spectator mode - only possible when you're dead!];
dockey [SPACE] [] [switch spectator mode];
dockey [MOUSE4] [] [next player];
dockey [MOUSE5] [] [previous player];
@@ -528,6 +526,8 @@ docident [addpath2way2] [];
docident [addwp] [];
docident [advancemaprevision] [Select the increment of the map revision number for the next 'savemap'.];
docargument [N] [increment] [min 1/max 100/default 1];
docident [ambientsoundvol] [Deletes the entity closest to the player];
docremark [hotkey x];
docident [applymapsoundchanges] [during map editing, drop all mapsounds so they can be re-added];
docident [arch] [Makes an arch out of the current selection.];
docargument [S] [side delta (optional)] [] [0];
@@ -825,7 +825,7 @@ docident [showmenu] [Displays the specified menu.];
docargument [N] [the name of a previously defined menu] [] [0];
docremark [The menu allows the user to pick an item with the cursor keys. Upon pressing return, the associated action will be executed. Pressing ESC will cancel the menu.];
docsection [Head-Up Display]
docident [aboveheadiconfadetime] [];
docident [aboveheadiconfadetime] [Time in milliseconds before the abovehead dissapears.];
docargument [V] [] [min 1/max 10000/default 2000];
docident [altconsize] [Sets the number of text lines on an alternate F11 history display.];
docargument [V] [] [min 0/max 100/default 0];
@@ -845,15 +845,15 @@ docremark [When on, the crosshair will go grey when the weapon is reloading, ora
docident [crosshairsize] [Sets the size of your crosshair.];
docargument [N] [the crosshair size] [min 0/max 50/default 15];
docremark [The crosshair is turned off entirely if the size is set to 0.];
docident [crosshairteamsign] [];
docident [crosshairteamsign] [Turns on/off display of team warning crosshair.];
docargument [V] [] [min 0/max 1/default 1];
docident [damageindicatoralpha] [];
docident [damageindicatoralpha] [Set the level of transparency of the damage indicator, 0 = is fully transparent, 100 = totaly solid.];
docargument [V] [] [min 1/max 100/default 50];
docident [damageindicatordist] [];
docident [damageindicatordist] [Sets the separation of the arrows in the damage indicator.];
docargument [V] [] [min 0/max 10000/default 500];
docident [damageindicatorsize] [];
docident [damageindicatorsize] [Sets the size of the damage indicator.];
docargument [V] [] [min 0/max 10000/default 200];
docident [damageindicatortime] [];
docident [damageindicatortime] [Sets how long the damage indicator stays on screen.];
docargument [V] [] [min 1/max 10000/default 1000];
docident [fullconsize] [Sets the number of text lines on the F11 history display.];
docargument [V] [] [min 0/max 100/default 40];
@@ -861,35 +861,35 @@ docident [hidebigmenuimages] [Hide big images in menus.];
docargument [N] [0: show, 1: hide] [min 0/max 1/default 0];
docident [hidecompass] [];
docargument [V] [] [min 0/max 1/default 0];
docident [hideconsole] [];
docident [hideconsole] [Turns on or off the display of console text.];
docargument [V] [] [min 0/max 1/default 0];
docident [hidectfhud] [];
docident [hidectfhud] [Turns on or off the display of flag icons.];
docargument [V] [] [min 0/max 1/default 0];
docident [hidedamageindicator] [];
docargument [V] [] [min 0/max 1/default 0];
docident [hidehudequipment] [];
docident [hidehudequipment] [Turns on or off the display of equipement icons.];
docargument [V] [] [min 0/max 1/default 0];
docident [hidehudmsgs] [];
docident [hidehudmsgs] [Turns on or off the display of messages at the bottom of the screen.];
docargument [V] [] [min 0/max 1/default 0];
docident [hideradar] [];
docident [hideradar] [Turns on or off the display of the on-screen radar.];
docargument [V] [] [min 0/max 1/default 0];
docident [hidespecthud] [];
docident [hidespecthud] [Turns on or off the display of spectator staus.];
docargument [V] [] [min 0/max 1/default 0];
docident [hideteam] [];
docident [hideteam] [Turns on or off the display of local player team icons.];
docargument [V] [] [min 0/max 1/default 0];
docident [hidevote] [];
docident [hidevote] [Turns on or off the display of vote icons.];
docargument [V] [] [min 0/max 2/default 0];
docident [history] [Executes the specified command in the command line history.];
docargument [N] [the N'th command from the history] [] [0];
docremark [For example, binding "history 1" to a key allows you to quickly repeat the last command typed in (useful for placing many identical entities etc.)];
docident [hudgun] [];
docident [hudgun] [Turns on or off the display of the current selected gun.];
docargument [V] [] [min 0/max 1/default 1];
docident [maxcon] [Sets the total number of text lines from the console to store as history.];
docargument [V] [] [min 10/max 1000/default 200];
docident [maxhistory] [Sets how many typed console commands to store.];
docargument [N] [Total of stored commands] [min 0/max 10000/default 1000];
docremark [This value sets how many command lines to store in memory, everytime a command is entered it gets store so it can be recalled using the "/" key along with the arrow keys to scroll back and forth through the list.];
docident [maxrecoil] [];
docident [maxrecoil] [.];
docargument [V] [] [min 0/max 1000/default 1000];
docident [minimapres] [Sets the resolution for the minimap.];
docargument [N] [the resolution] [min 7/max 10/default 9];
@@ -897,17 +897,17 @@ docident [nosway] [];
docargument [V] [] [min 0/max 1/default 0];
docident [oldfashionedgunstats] [Show ammo stats like in 1.0];
docargument [N] [0: new, 1: old] [min 0/max 1/default 0];
docident [radarentsize] [];
docident [radarentsize] [Sets the icon size of the players shown in the radar and the minimap.];
docargument [V] [] [min 1/max 64/default 4];
docident [radarres] [];
docargument [V] [] [min 1/max 1024/default 64];
docident [radarres] [Sets the map area size or zoom level shown in the radar.];
docargument [V] [] [min 10/max 1024/default 64];
docident [recoilbackfade] [];
docargument [V] [] [min 0/max 1000/default 100];
docident [recoilbase] [];
docargument [V] [] [min 0/max 1000/default 40];
docident [recoilincrease] [];
docargument [V] [] [min 1/max 10/default 2];
docident [recoiltest] [];
docident [recoiltest] [.];
docargument [V] [] [min 0/max 1/default 0];
docident [righthanded] [Choose player hand to carry the weapon.];
docargument [N] [0: lefty, 1: righty] [min 0/max 1/default 1];
@@ -924,7 +924,7 @@ docargument [V] [] [min 1/max 1000/default 105];
docsection [Visuals]
docident [aadynshadow] [Sets the size/resolution of the dynamic shadow data.];
docargument [] [the size] [min 0/max 3/default 2];
docident [aboveheadiconsize] [];
docident [aboveheadiconsize] [Sets the size for the icon shown above a player using comunications voices.];
docargument [V] [] [min 0/max 1000/default 50];
docident [animationinterpolationtime] [Sets the time available for interpolation between model animations.];
docargument [N] [the amount of milliseconds for the interpolation] [min 0/max 1000/default 100];
@@ -932,9 +932,9 @@ docident [ati_mda_bug] [];
docargument [V] [] [min 0/max 1/default 0];
docident [bilinear] [];
docargument [V] [] [min 0/max 1/default 1];
docident [blood] [];
docident [blood] [Turn on and off the display of blood.];
docargument [V] [] [min 0/max 1/default 1];
docident [bloodttl] [];
docident [bloodttl] [Sets the amount of time in milliseconds that blood is displayed on the ground.];
docargument [V] [] [min 0/max 30000/default 10000];
docident [bullethole] [];
docargument [V] [] [min 0/max 1/default 1];
@@ -967,21 +967,21 @@ docident [dynshadowquad] [];
docargument [V] [] [min 0/max 1/default 0];
docident [dynshadowsize] [Sets the display size of the dynamic shadows.];
docargument [] [the size] [min 4/max 8/default 5];
docident [font] [];
docargument [A] [] [value] [0];
docident [fontchar] [];
docargument [A] [] [value] [0];
docident [font] [Loads an image to be used as a text font.];
docargument [A] [Check font.cfg for examples of use] [value] [0];
docident [fontchar] [Especify a region of an image to be used as a font character.];
docargument [A] [Check font.cfg for examples of use] [value] [0];
docident [fov] [Sets the field of view (fov).];
docargument [N] [the FOV value] [min 75/max 120/default 90];
docident [fovcompat] [Sets the field of view (fov) based on the rules of AC v0.93];
docargument [A] [FOV degree] [] [0];
docremark [This command is supplied for backward compatibility.];
docident [fpsrange] [];
docident [fpsrange] [(descripton unavailable)];
docargument [A] [min] [] [0];
docargument [B] [max] [] [0];
docident [fsaa] [Sets the level of fullscreen antialiasing (FSAA).];
docargument [] [fsaa] [min 0/max 16/default 0];
docident [fullbrightlevel] [];
docident [fullbrightlevel] [Sets the level of brightness to use when using the command "/fullbright 1".];
docargument [V] [] [min 0/max 255/default 176];
docident [fullscreen] [Enables or disables fullscreen.];
docargument [] [fullscreen] [min 0/max 1/default 1];
@@ -1024,7 +1024,7 @@ docident [reflectscissor] [];
docargument [V] [] [min 0/max 1/default 1];
docident [reflectsize] [];
docargument [V] [] [min 6/max 10/default 8];
docident [resetgl] [];
docident [resetgl] [Resets the OpenGL rendering settings];
docident [saveshadows] [Sets if dynamic shadows should be saved to disk.];
docargument [] [auto save] [min 0/max 1/default 1];
docident [scorch] [];
@@ -1035,7 +1035,7 @@ docident [scr_h] [Sets the screen height.];
docargument [] [the screen height] [min 0/max 768/default 10000];
docident [scr_w] [Sets the screen width.];
docargument [] [the screen width] [min 0/max 1024/default 10000];
docident [screenres] [];
docident [screenres] [Changes the screen resolution, available only for LINUX];
docargument [W] [width] [] [0];
docargument [H] [height] [] [0];
docident [setfont] [Changes the current font.];
@@ -1056,7 +1056,7 @@ docident [spectfov] [];
docargument [V] [] [min 5/max 120/default 120];
docident [stencilbits] [];
docargument [V] [] [min 0/max 32/default 0];
docident [stencilshadow] [];
docident [stencilshadow] [Sets the transparency/opacity level of stencil shadows.];
docargument [V] [] [min 0/max 100/default 40];
docident [teamdisplaymode] [Sets the team display mode.];
docargument [N] [the team display mode] [0 (none), 1 (color vests), 2 (color skins) min 0/max 2/default 1];
@@ -1411,44 +1411,116 @@ docargument [N] [idname] [] [0];
docident [sealcontexts] [secure this configuration for the rest of the game];
docident [shadowyaw] [Shadow yaw specifies the angle at which shadow stencils are drawn on a map.];
docargument [D] [The angle in degrees to rotate the stencil shadows] [0...360, default is 45] [0];
docremark [When specifying shadowyaw, remember that the default angle is 45 degrees. The example below would make the shadows appear at 90 degrees (45 degrees more to the left).]
docexample [shadowyaw 90] []
docident [texture] [Binds a texture to the current texture slot.]
docargument [0] [This is a redundant value. Always leave this value as 0 here so it doesn't break your configurations.] [0] [0]
docargument [F] [File name of the texture to bind] [String] [0]
docremark [Binds the texture indicated in the filename to the current texture slot and increments the slot number.]
docident [texturereset] [Sets the texture slots/indicies to 0 for the subsequent "texture" commands.]
docremark [Each subsequent texture command increases it again. See config/default_map_settings.cfg for an example.]
docident [watercolour] [Determines the water colour in a map.]
docargument [R] [Red colour intensity] [Between 1 and 255] [0]
docargument [G] [Green colour intensity] [Between 1 and 255] [0]
docargument [B] [Blue colour intensity] [Between 1 and 255] [0]
docremark [You must define all 3 values, otherwise this command may not work correctly (use "1" as a placeholder if needed).]
docident [maploaditemlength] [change at what position to truncate the map title string]
docident [showedithide] [shows the settings of edithide (sparklies)]
docremark [Lists all hidden entity types for which no sparky is drawn.]
docident [setedithide] [list of entities that do not emit a sparkly]
docargument [C] [list of type to hide]
docremark [pass light or 1, playerstart or 2. Call [setedithide 1 10] to just hide all lights and mapmodels.]
docremark [Or [setedithide [3 4 5 6 7 8 9 12 13]] for all the clips, ammo, nades, health, helmet, armour, akimbo, ladder, and flag.]
docremark [Reversly just use [1 2 10 11 13 14 15 16] to hide light, spawn, mapmodel, ladder, sound, clip, plclip.]
docremark [Only shown entity types are potential 'closest entity'.]
docident [seteditshow] [hides all but the single entity type you give. pass 1 for light, 2 for spawn, or use [playerstart].]
docargument [T] [type to show exclusively]
docremark [Just run [seteditshow model] and see just the model entities.]
docremark [The other entity types are ignored as closestentity too.]
docremark [other call forms may use the numerical item type]
docident [mfilter] [smoothes mouse movement, this way you have no jittering or video lag artifacts (if the mouse caused them), it's most likely usefull in case you havent got a gaming-grade mouse, if that's your case, use this new option,it will let you enjoy the game more atleast until you buy a new/better mouse.];
docargument [N] [the smoothing factor (5 is recommended)] [float] [0]
docident [autoscopesens] [auto-regulates the sniper sensitivity, by taking into account how much zoom was applied];
docremark [if you find that the sniper movement when zooming is too fast or too slow, than this option is definitely for you, else you can as usual customize you sniper scope sensitivity by modifying scopesensscale (defaults to 0.5, means half sensitivity for zoomed view)];
docargument [N] [enables autoscopesens] [bool] [0]
docident [mouseaccel] [add's mouse acceleration, fast mouse movements create bigger ingame movement than a slow movement that took the same space.];
docremark [if you want to try it start with 1 and then regulate it to your preference
eg. you can do a 180 degree turn in a little flick but still have the possibility to do very small ingame movements with a slow hand motion for fine aiming and precision.
it's higly recommendable (in case you are using mouse accel) to turn off "enhance pointer precision" on windows (or use "xset m 0 0" in commandline for linux)
you don't want your operating system to add strange mouse acceleration, you'll probably want to fine tune it trought the ingame option.]
docargument [N] [value for mouse acceleration] [float] [0]
docident [sensitivityscale] [divides mouse sensitivity and acceleration by it's value.]
docremark [you can cleaverly use this option when you change mouse to a higher dpi one, just set it to newdpi/olddpi, this way you won't need to change all other mouse parameters, and maybe never get them good as they used to be]
docargument [N] [value for sensitivity scale] [float] [0]
docremark [When specifying shadowyaw, remember that the default angle is 45 degrees. The example below would make the shadows appear at 90 degrees (45 degrees more to the left).];
docexample [shadowyaw 90] [];
docident [texture] [Binds a texture to the current texture slot.];
docargument [0] [This is a redundant value. Always leave this value as 0 here so it doesn't break your configurations.] [0] [0];
docargument [F] [File name of the texture to bind] [String] [0];
docremark [Binds the texture indicated in the filename to the current texture slot and increments the slot number.];
docident [texturereset] [Sets the texture slots/indicies to 0 for the subsequent "texture" commands.];
docremark [Each subsequent texture command increases it again. See config/default_map_settings.cfg for an example.];
docident [watercolour] [Determines the water colour in a map.];
docargument [R] [Red colour intensity] [Between 1 and 255] [0];
docargument [G] [Green colour intensity] [Between 1 and 255] [0];
docargument [B] [Blue colour intensity] [Between 1 and 255] [0];
docremark [You must define all 3 values, otherwise this command may not work correctly (use "1" as a placeholder if needed).];
docsection [TODO]
docident [addzip] [TODO: Description];
docargument [A] [TODO] [] [0];
docargument [B] [TODO] [] [0];
docargument [C] [TODO] [] [0];
docident [akimboendaction] [0: none, 1: switch to primary?, 2: switch to nades?-before-switch to primary?];
docargument [N] [TODO] [min 0/max 2/default 0];
docident [ambient] [TODO];
docargument [N] [TODO] [min 0/max 16777215/default 0];
docident [applydialog] [do you reall want to quit?];
docargument [N] [TODO] [min 0/max 1/default 1];
docident [autoscopesens] [TODO];
docargument [N] [TODO] [min 0/max 1/default 0];
docident [checkmapdependencies] [Find what media the map depends on, this is used for mediapack providers.];
docident [cncolumncolor] [colour of CN column in scoreboard];
docargument [N] [TODO] [min 0/max 9/default 5];
docident [damagescreen] [show the blood-spat overlay when receiving damage?];
docargument [N] [TODO] [min 0/max 1/default 1];
docident [damagescreenalpha] [if overlay of blood-spat, at what blending (transparency) level?];
docargument [N] [TODO] [min 1/max 100/default 45];
docident [damagescreenfactor] [if overlay of blood-spat, use which factor];
docargument [N] [TODO] [min 1/max 100/default 7];
docident [damagescreenfade] [if overlay of blood-spat, at what speed does it fade];
docargument [N] [TODO] [min 0/max 1000/default 125];
docident [findcn] [find client number (cn)];
docargument [N] [NAME] [] [0];
docident [findpn] [find player name];
docargument [C] [CLIENTNUM] [] [0];
docident [fontskip] [At what char does the definition proceed?];
docargument [A] [TODO] [] [0];
docident [gettext] [An alias used for i18n. Translateable text should be marked [(_ "this is the EN-us variant of the text")].];
docargument [M] [I18Nmessage] [] [0];
docident [gib] [TODO];
docargument [N] [TODO] [min 0/max 1/default 1];
docident [hitsound] [TODO];
docargument [N] [TODO] [min 0/max 1/default 0];
docident [hudextras] [TODO];
docargument [N] [TODO] [min 0/max 3/default 0];
docident [interms] [TODO];
docargument [N] [TODO] [min 0/max 1/default 0];
docident [mapdimsfactor] [TODO];
docargument [N] [TODO] [min 0/max 4/default 2];
docident [maploaditemlength] [change at what position to truncate the map title string];
docargument [N] [CHAR] [min 0/max 255/default 46];
docident [mapshot] [save an image of the entire radar-overview of the map.];
docident [maxrollremote] [TODO];
docargument [N] [TODO] [min 0/max 1/default 1];
docident [mdldlist] [TODO];
docargument [N] [TODO] [min 0/max 1/default 1];
docident [menufont] [switch the font in which the menu is displayed];
docargument [F] [FONT] [] [0];
docident [menuitemmapload] [a menuitem that loads a map, displays the title and the preview or a default image];
docargument [M] [MAP] [] [0];
docargument [T] [TEXT] [] [0];
docident [mfilter] [TODO];
docargument [N] [TODO] [min 0,0/max 6,0/default 0,0];
docident [mouseaccel] [TODO];
docargument [N] [TODO] [min 0,0/max 1000,0/default 0,0];
docident [musicpreload] [TODO: Description];
docargument [A] [TODO] [] [0];
docident [orderscorecolumns] [variants of ordering CN first or not in scoreboard];
docargument [N] [TODO] [min 0/max 1/default 0];
docident [quicknadethrow] [TODO: Description];
docident [radarheight] [change at what height you are floating in the radar-view];
docargument [H] [height] [min 20/max 70/default 35];
docident [removezip] [TODO: Description];
docargument [A] [TODO] [] [0];
docident [scopesensscale] [TODO];
docargument [N] [TODO] [min 0,001/max 1000,0/default 0,5];
docident [scorefont] [use monspacefont to render the scoreboard? or the default one?];
docargument [N] [TODO] [min 0/max 1/default 0];
docident [sensitivityscale] [TODO];
docargument [N] [TODO] [min 0,001/max 1000,0/default 1,0];
docident [setburst] [TODO: Description];
docident [setedithide] [hides the list of entity types you set. pass 1 for light, 2 for spawn, or use "playerstart".];
docargument [L] [list of types to hide] [] [0];
docremark [pass light or 1, playerstart or 2. Call [setedithide 1 10] to just hide all lights and mapmodels.];
docremark [Or [setedithide [3 4 5 6 7 8 9 12 13]] for all the clips, ammo, nades, health, helmet, armour, akimbo, ladder, and flag.];
docremark [Reversly just use [1 2 10 11 13 14 15 16] to hide light, spawn, mapmodel, ladder, sound, clip, plclip.];
docremark [Only shown entity types are potential 'closest entity'.];
docident [seteditshow] [hides all but the single entity type you give. pass 1 for light, 2 for spawn, or use [playerstart].];
docargument [T] [type to show exclusively] [] [0];
docremark [Just run [seteditshow model] and see just the model entities.];
docremark [The other entity types are ignored as closestentity too.];
docremark [other call forms may use the numerical item type];
docident [setwptriggernr] [TODO: Description];
docargument [A] [TODO] [] [0];
docident [showedithide] [shows the settings of edithide (sparklies)];
docident [showmapbackdrop] [change wether to have a see-through map overview, or render it on a black backdrop];
docargument [B] [on/off] [min 0/max 1/default 1];
docident [soundmuted] [TODO: Description];
docargument [A] [TODO] [] [0];
docident [testvel] [TODO];
docargument [N] [TODO] [min 0/max 1/default 0];
docident [texreduce] [-1: 2x2 : 0 : 1: x0.5 : 2: x0.25 : 3: x0.125];
docargument [N] [TODO] [min -1/max 3/default 0];
docident [texturescale] [TODO];
docargument [N] [TODO] [min 16/max 64/default 32];
docident [voicecomsounds] [TODO];
docargument [N] [TODO] [min 0/max 2/default 1];
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