demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -34,6 +34,8 @@ void stop()
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loopv(playerhistory) zapplayer(playerhistory[i]);
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playerhistory.setsize(0);
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setvar("gamespeed", 100);
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extern void recomputecamera();
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recomputecamera();
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}
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void stopifrecording() { if(demorecording) stop(); }
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@@ -166,15 +168,15 @@ void incomingdemodata(int chan, uchar *buf, int len, bool extras)
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gzput(player1->lastattackgun);
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gzputi(player1->gunwait);
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gzputi(player1->lastaction-starttime);
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gzputi(player1->lastanimswitchtime[0]);
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gzputi(player1->lastanimswitchtime[1]);
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gzputi(player1->lastanimswitchtime[0]-starttime);
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gzputi(player1->lastanimswitchtime[1]-starttime);
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loopi(NUMGUNS) { gzput(player1->ammo[i]); gzput(player1->mag[i]); }
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gzput(player1->akimbo ? 1 : 0 | (player1->reloading ? 1 : 0) << 1 | (player1->weaponchanging ? 1 : 0) << 2);
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switch(player1->gunselect) // AH,demo
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switch(player1->gunselect)
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{
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case GUN_GRENADE:
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gzputi(player1->thrownademillis); // AH,demo
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gzput(player1->inhandnade ? 1 : 0); // AH,demo
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gzputi(player1->thrownademillis-starttime);
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gzput(player1->inhandnade ? 1 : 0);
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break;
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case GUN_PISTOL:
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if(player1->akimbo)
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