*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1137 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -180,7 +180,7 @@ void toserver(char *text)
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{
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bool toteam = text && text[0] == '%';
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if(toteam) text++;
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conoutf("%s:\f%d %s", player1->name, toteam ? 1 : 0, text);
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conoutf("%s:\f%d %s", colorname(player1), toteam ? 1 : 0, text);
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addmsg(toteam ? SV_TEAMTEXT : SV_TEXT, "rs", text);
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}
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@@ -47,13 +47,13 @@ bool duplicatename(playerent *d, char *name = NULL)
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return false;
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}
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char *colorname(playerent *d, char *name, char *prefix)
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char *colorname(playerent *d, int num, char *name, char *prefix)
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{
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if(!name) name = d->name;
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if(name[0] && !duplicatename(d, name)) return name;
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static string cname;
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s_sprintf(cname)("%s%s \fs\f5(%d)\fr", prefix, name, d->clientnum);
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return cname;
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static string cname[4];
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s_sprintf(cname[num])("%s%s \fs\f5(%d)\fr", prefix, name, d->clientnum);
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return cname[num];
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}
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void newname(char *name)
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@@ -578,21 +578,21 @@ void flagmsg(int flag, int action)
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{
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playsound(S_FLAGPICKUP);
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if(f.actor==player1) conoutf("\f2you got the enemy flag");
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else conoutf("\f2%s got %s flag", f.actor->name, (own ? "your": "the enemy"));
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else conoutf("\f2%s got %s flag", colorname(f.actor), (own ? "your": "the enemy"));
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break;
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}
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case SV_FLAGDROP:
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{
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playsound(S_FLAGDROP);
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if(f.actor==player1) conoutf("\f2you lost the flag");
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else conoutf("\f2%s lost %s flag", f.actor->name, (own ? "your" : "the enemy"));
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else conoutf("\f2%s lost %s flag", colorname(f.actor), (own ? "your" : "the enemy"));
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break;
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}
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case SV_FLAGRETURN:
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{
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playsound(S_FLAGRETURN);
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if(f.actor==player1) conoutf("\f2you returned your flag");
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else conoutf("\f2%s returned %s flag", f.actor->name, (own ? "your" : "the enemy"));
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else conoutf("\f2%s returned %s flag", colorname(f.actor), (own ? "your" : "the enemy"));
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break;
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}
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case SV_FLAGSCORE:
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@@ -603,7 +603,7 @@ void flagmsg(int flag, int action)
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conoutf("\f2you scored");
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addmsg(SV_FLAGS, "ri", ++player1->flagscore);
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}
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else conoutf("\f2%s scored for %s team", f.actor->name, (own ? "the enemy" : "your"));
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else conoutf("\f2%s scored for %s team", colorname(f.actor), (own ? "the enemy" : "your"));
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break;
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}
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case SV_FLAGRESET:
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@@ -666,7 +666,7 @@ void refreshsopmenu(void *menu, bool init)
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{
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string &s = mlines.add().cmd;
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s_sprintf(s)("%s %d", menu==kickmenu ? "kick" : (menu==banmenu ? "ban" : (menu==forceteammenu ? "forceteam" : "givemaster")), i);
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menumanual(menu, item++, players[i]->name, s);
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menumanual(menu, item++, colorname(players[i]), s);
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}
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}
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@@ -147,7 +147,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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getstring(text, p);
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playerent *d = getclient(cn);
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if(!d) break;
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conoutf("%s:\f1 %s", d->name, text);
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conoutf("%s:\f1 %s", colorname(d), text);
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break;
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}
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@@ -161,7 +161,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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else if(d)
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{
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getstring(text, p);
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conoutf("%s:\f0 %s", d->name, text);
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conoutf("%s:\f0 %s", colorname(d), text);
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}
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else return;
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break;
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@@ -202,12 +202,12 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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if(d->name[0]) // already connected
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{
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if(strcmp(d->name, text))
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conoutf("%s is now known as %s", d->name, &text);
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conoutf("%s is now known as %s", colorname(d, 0), colorname(d, 1, text));
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}
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else // new client
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{
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c2sinit = false; // send new players my info again
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conoutf("connected: %s", &text);
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conoutf("connected: %s", colorname(d, 0, text));
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gun_changed = true;
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}
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s_strncpy(d->name, text, MAXNAMELEN+1);
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@@ -229,7 +229,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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int cn = getint(p);
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playerent *d = getclient(cn);
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if(!d) break;
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if(d->name[0]) conoutf("player %s disconnected", d->name);
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if(d->name[0]) conoutf("player %s disconnected", colorname(d));
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zapplayer(players[cn]);
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break;
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}
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@@ -314,11 +314,11 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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act = a;
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if(isteam(a->team, d->team))
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{
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conoutf("\f2%s %s his teammate (%s)", colorname(a), death, colorname(d));
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conoutf("\f2%s %s his teammate (%s)", colorname(a, 0), death, colorname(d, 1));
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}
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else
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{
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conoutf("\f2%s %s %s", colorname(a), death, colorname(d));
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conoutf("\f2%s %s %s", colorname(a, 0), death, colorname(d, 1));
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}
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if(gib) addgib(d);
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}
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+1
-1
@@ -155,7 +155,7 @@ extern void arenarespawn();
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extern void respawn();
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extern void serveropcommand(int cmd, int arg1);
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extern void refreshsopmenu(void *menu, bool init);
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extern char *colorname(playerent *d, char *name = NULL, char *prefix = "");
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extern char *colorname(playerent *d, int num = 0, char *name = NULL, char *prefix = "");
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// scoreboard
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extern void showscores(bool on);
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@@ -188,7 +188,7 @@ void drawradar(int w, int h)
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}
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glTranslatef(-(centerpos.x-res/2)/worldsize*radarsize, -(centerpos.y-res/2)/worldsize*radarsize, 0);
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drawradarent(player1->o.x*coordtrans, player1->o.y*coordtrans, player1->yaw, player1->state==CS_ALIVE ? (isattacking(player1) ? 2 : 0) : 1, 2, iconsize, isattacking(player1), player1->name); // local player
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drawradarent(player1->o.x*coordtrans, player1->o.y*coordtrans, player1->yaw, player1->state==CS_ALIVE ? (isattacking(player1) ? 2 : 0) : 1, 2, iconsize, isattacking(player1), colorname(player1)); // local player
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loopv(players) // other players
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{
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