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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1137 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -188,7 +188,7 @@ void drawradar(int w, int h)
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}
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glTranslatef(-(centerpos.x-res/2)/worldsize*radarsize, -(centerpos.y-res/2)/worldsize*radarsize, 0);
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drawradarent(player1->o.x*coordtrans, player1->o.y*coordtrans, player1->yaw, player1->state==CS_ALIVE ? (isattacking(player1) ? 2 : 0) : 1, 2, iconsize, isattacking(player1), player1->name); // local player
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drawradarent(player1->o.x*coordtrans, player1->o.y*coordtrans, player1->yaw, player1->state==CS_ALIVE ? (isattacking(player1) ? 2 : 0) : 1, 2, iconsize, isattacking(player1), colorname(player1)); // local player
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loopv(players) // other players
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{
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