fix match mode reconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4604 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -285,7 +285,7 @@ savedscore *findscore(client &c, bool insert)
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loopv(clients)
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{
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client &o = *clients[i];
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if(o.type!=ST_TCPIP) continue;
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if(o.type!=ST_TCPIP || !o.isauthed) continue;
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if(o.clientnum!=c.clientnum && o.peer->address.host==c.peer->address.host && !strcmp(o.name, c.name))
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{
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static savedscore curscore;
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@@ -2204,7 +2204,7 @@ void process(ENetPacket *packet, int sender, int chan)
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cl->isauthed = true;
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logline(ACLOG_INFO, "[%s] %s logged in (reconnect to match)%s", cl->hostname, cl->name, tags);
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}
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if(wl == NWL_IPFAIL || wl == NWL_PWDFAIL)
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else if(wl == NWL_IPFAIL || wl == NWL_PWDFAIL)
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{ // nickname matches whitelist, but IP is not in the required range or PWD doesn't match
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logline(ACLOG_INFO, "[%s] '%s' matches nickname whitelist: wrong %s%s", cl->hostname, cl->name, wl == NWL_IPFAIL ? "IP" : "PWD", tags);
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disconnect_client(sender, DISC_BADNICK);
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