revert to the former shotlines' behavior
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -655,9 +655,8 @@ VARP(bulletairsounddestrad, 0, 8, 1000);
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void addshotline(dynent *pl, const vec &from, const vec &to)
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{
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bool spectating = player1->isspectating();
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if(pl == player1 || (spectating && camera1->type==ENT_PLAYER) || !shotlinettl || !shotline) return;
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bool fx = shotlinettl > 0 && (spectating || !multiplayer(false)); // allow fx only in spect mode and locally
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if(pl == player1 || !shotlinettl || !shotline) return;
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bool fx = shotlinettl > 0 && (player1->isspectating() || !multiplayer(false)); // allow fx only in spect mode and locally
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if(rnd(3) && !fx) return; // show all shotlines when fx enabled
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int start = (camera1->o.dist(to) <= 10.0f) ? 8 : 5;
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