game protocol and version bump

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lucas GAUTHERON
2013-10-12 22:03:40 +00:00
parent fce67f2afa
commit a57f87582e
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -59,7 +59,7 @@ extern int hwtexsize, hwmaxaniso;
extern int numspawn[3], maploaded, numflagspawn[2];
extern int verbose;
#define AC_VERSION 1200
#define AC_VERSION 1201
#define AC_MASTER_URI "ms.cubers.net"
#define AC_MASTER_PORT 28760
#define MAXCL 16
+1 -1
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@@ -5,7 +5,7 @@
#define CUBE_SERVINFO_PORT_LAN 28762
#define CUBE_SERVINFO_PORT(serverport) (serverport+1)
#define CUBE_SERVINFO_TO_SERV_PORT(servinfoport) (servinfoport-1)
#define PROTOCOL_VERSION 1200 // bump when protocol changes (use negative numbers for mods!)
#define PROTOCOL_VERSION 1201 // bump when protocol changes (use negative numbers for mods!)
#define DEMO_VERSION 2 // bump when demo format changes
#define DEMO_MAGIC "ASSAULTCUBE_DEMO"
#define DEMO_MINTIME 10000 // don't keep demo recordings with less than 10 seconds