game protocol and version bump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -59,7 +59,7 @@ extern int hwtexsize, hwmaxaniso;
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extern int numspawn[3], maploaded, numflagspawn[2];
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extern int verbose;
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#define AC_VERSION 1200
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#define AC_VERSION 1201
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#define AC_MASTER_URI "ms.cubers.net"
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#define AC_MASTER_PORT 28760
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#define MAXCL 16
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@@ -5,7 +5,7 @@
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#define CUBE_SERVINFO_PORT_LAN 28762
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#define CUBE_SERVINFO_PORT(serverport) (serverport+1)
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#define CUBE_SERVINFO_TO_SERV_PORT(servinfoport) (servinfoport-1)
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#define PROTOCOL_VERSION 1200 // bump when protocol changes (use negative numbers for mods!)
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#define PROTOCOL_VERSION 1201 // bump when protocol changes (use negative numbers for mods!)
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#define DEMO_VERSION 2 // bump when demo format changes
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#define DEMO_MAGIC "ASSAULTCUBE_DEMO"
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#define DEMO_MINTIME 10000 // don't keep demo recordings with less than 10 seconds
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