hardcoded __fontsetting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -18,7 +18,6 @@ gfxqualityalias = 3 // Default GFX is medium.
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soundqualityalias = 3 // Default sound is best.
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poniesmodeon = 0 // Reduced violence mode.
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__gibsgore = 1 // Default value for gibs slider.
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__fontsetting = 0
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dyngamma = 0
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old_editbinds = 1
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nickhighlight = 0
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@@ -445,9 +445,6 @@ menuitem [Weapon settings...] [ showmenu [Weapo
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menuitem [Edit kill messages...] [ showmenu [Kill Messages] ]
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menuitem [Bot settings...] [ showmenu [Bot settings] ]
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persistidents 1
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__fontsetting = 0 // Initial setting for status of fonts so AC doesn't give errors.
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persistidents 0
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__screenshottype = 0 // Initial setting for status of screenshots so AC doesn't give errors.
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newmenu Misc
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@@ -10,6 +10,7 @@ static font *fontdef = NULL;
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font *curfont = NULL;
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VARP(allowblinkingtext, 0, 0, 1); // if you're so inclined
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VARP(__fontsetting, 0, 0, 2);
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void newfont(char *name, char *tex, int *defaultw, int *defaulth, int *offsetx, int *offsety, int *offsetw, int *offseth)
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{
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@@ -68,6 +69,14 @@ bool setfont(const char *name)
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{
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font *f = fonts.access(name);
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if(!f) return false;
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int v = -1;
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if(strcmp(name, "default")==0)
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v = 0;
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else if(strcmp(name, "serif")==0)
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v = 1;
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else if(strcmp(name, "mono")==0)
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v = 2;
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if(v!=-1) __fontsetting = v;
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curfont = f;
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return true;
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}
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