no need to toggle GL_MULTISAMPLE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -130,8 +130,6 @@ void gl_init(int w, int h, int bpp, int depth, int fsaa)
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glCullFace(GL_FRONT);
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glEnable(GL_CULL_FACE);
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if(fsaa) glEnable(GL_MULTISAMPLE);
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inittmus();
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resetcamera();
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@@ -806,8 +804,6 @@ void cleanupgl()
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if(minimaptex) glDeleteTextures(1, &minimaptex);
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reflecttex = refracttex = minimaptex = 0;
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minimapdirty = true;
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if(glIsEnabled(GL_MULTISAMPLE)) glDisable(GL_MULTISAMPLE);
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}
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int xtraverts;
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