no need to toggle GL_MULTISAMPLE

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2010-03-17 19:24:25 +00:00
parent 0e52f84a70
commit a9d8ee65f9
-4
View File
@@ -130,8 +130,6 @@ void gl_init(int w, int h, int bpp, int depth, int fsaa)
glCullFace(GL_FRONT);
glEnable(GL_CULL_FACE);
if(fsaa) glEnable(GL_MULTISAMPLE);
inittmus();
resetcamera();
@@ -806,8 +804,6 @@ void cleanupgl()
if(minimaptex) glDeleteTextures(1, &minimaptex);
reflecttex = refracttex = minimaptex = 0;
minimapdirty = true;
if(glIsEnabled(GL_MULTISAMPLE)) glDisable(GL_MULTISAMPLE);
}
int xtraverts;