fixed win compatibility problems

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@223 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-03-16 15:48:44 +00:00
parent bbe42a28ca
commit a9f3d19aa3
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -150,6 +150,7 @@ dynent *newdynent() // create a new blank player or monster
d->hasarmour = false;
d->gunselect = GUN_PISTOL;
d->onladder = false;
d->isphysent = false;
spawnstate(d);
return d;
};
+1 -1
View File
@@ -336,7 +336,7 @@ void throw_nade(dynent *d, vec &to, physent *p)
};
};
void *new_physent()
physent *new_physent()
{
physent *p = (physent *)gp()->alloc(sizeof(physent));