fixed win compatibility problems
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@223 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -150,6 +150,7 @@ dynent *newdynent() // create a new blank player or monster
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d->hasarmour = false;
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d->gunselect = GUN_PISTOL;
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d->onladder = false;
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d->isphysent = false;
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spawnstate(d);
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return d;
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};
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@@ -336,7 +336,7 @@ void throw_nade(dynent *d, vec &to, physent *p)
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};
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};
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void *new_physent()
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physent *new_physent()
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{
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physent *p = (physent *)gp()->alloc(sizeof(physent));
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